Strategy games & apps
Creations tagged strategy on 8x — every one is playable in the browser and open to remix.
322 creations · page 3 / 14

Sheepfold Split
Draw one freehand fence anywhere, block every route to 3–10 sheep, and hold the line against attacking wolves.

Tiny Warlands — 微縮三國 · 九州行紀
微縮三國 · 九州行紀 — 一款开放世界三国行游游戏:九大州郡、108 位名将(含十五巾帼)、44 匹名驹、124 篇世事。每一次抉择都写入《行纪》,世界只认你的德行——仁義勇智威詐六德决定谁追随你、路上遇到什么、商贾如何定价。无需构建,全程序化美术,昼夜四季与真实天气。

Iron Dawn
A real-time battlefield strategy game where you build a war economy, produce armored units, unlock the fog of war, and outmaneuver AI commanders on a tactical grid map. Manage production and resources while reading the minimap, exploiting terrain, and pressing the offensive to break the enemy front.

Paper Sky Regatta
Origami boats race across seas folded from coloured paper. Read the wind printed on the water, set your heading with the tiller, trim the sail, hoist a spinnaker downwind and pick your tacks against six skippers who each sail their own style. Twelve courses in three cups, three boat classes, wakes to ride and spray that soaks your paper — stay dry and finish first.

Ironoath — Three Kingdoms of Steel
A tactical survival roguelike set in the Three Kingdoms, rebuilt as a mech-war: auto-cast arts, six sworn breakthroughs and worn gear slots that redraw your hero. Procedural vector-skeleton pipeline renders every unit with zero external assets, optimized for one-thumb play in portrait and landscape.

Ironoath — Three Kingdoms of Steel
Forge your hero from living steel and beast-tokens in a survival roguelike where every run reshapes the hero and re-rolls the opening. Auto-cast arts, six worn gear slots, sworn beasts with real traits, and arena crowns — all rendered by a zero-asset vector-skeleton pipeline.

Slimefort
Merge tower defense, born of two parents: Slime Grove's merge economy and wardrobe evolution crossed with Realmguard's machine-verified TD engine. Summon random slime recruits, drag twins together to promote them up the gear ladder, and hold the goo road — with a commander bot proving every fort winnable and a no-merge bot proving it isn't without merging.

Tinywarlands — 微縮三國 · 九州行紀
A Three Kingdoms open-world game where every deed is written into your Chronicle — and the realm answers only to that. Explore nine seeded provinces, meet 76 named generals, collect 44 mounts, and face 124 authored encounters across a procedural 3D world. No build step, all art procedural with Three.js.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a tactical survival roguelike rendered entirely in vector skeletons with zero external assets. Draft six auto-cast arts and sworn breakthroughs, forge six gear slots that literally redraw your hero on each run, then survive six hostile grounds of elites, warlords and arena-ringing crowns. Plays on portrait and landscape with one-thumb touch controls.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

Chroma Crew: Layer Logic
Order colorful painter crews to recreate 100 layered murals shaped like umbrellas, houses, cars, rockets, animals, and more.

Legend of Wolong · Imperial Edition · 臥龍御典
The flagship remaster of the Three Kingdoms card game: cinematic drag-and-drop combat with hit-stop and directional impact, a living hand that never snaps, a layered WebAudio war-drum score, a 90-card illustrated collection, tactical AI, deck building, Imperial Seal packs, and Paean net.room duels.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy, ink-outlined survival SLG. Haul your first night to dawn, rescue survivors, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction is remixed from Beastholm — Isles of the Hundred Peaks; all gameplay, systems, story and economy are original.

Boardkeep Saga
The Spirit Court expansion of Boardkeep auto chess: 68 animated pixel legends across five houses (the new 灵 SPIRIT court adds 16), living two-frame heroes that blink and sway, and a lacquered war-table stage with lanterns, moon and ink mountains — on the corrected responsive board pipeline.

Echo Forge
Drop tones into columns and fuse matching pitches into richer harmonies.

SHUNT
A rail yard shunting puzzle in 3D. A siding is a stack, the lead is short, and the dispatch sheet wants the wagons in an order the yard refuses to hand you. Six sheets, three yards, one saddle-tank shunter — and a move budget that makes you plan before you touch the throttle.

Era Forge Rush
Choose the best arithmetic gates, evolve eight weapon eras, and battle through 72 increasingly difficult arcade runs.

CINDERFRONT
Grimdark isometric real-time strategy in the classic command-and-conquer tradition: deploy the MCV, mine cinder ore and raise an industrial base, then roll tanks, artillery and napalm across the ash against the Rust Legion and the Blight swarm. A 12-sector campaign plus skirmish, siege and daily ops, with doctrines, a shared global Front, the Command Net, cloud save and leaderboards.

Ironoath — Three Kingdoms of Steel
Survive the Twelve Minutes in a dark Three Kingdoms of Steel. A touch-first survival roguelike where auto-cast arts, sworn ultimates, and six gear slots redraw your hero fight by fight. Push through six biomes dense with beasts, elites, warlords, and arena-ringing crowns — all rendered from a procedural Hundred Peaks vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
A mecha-fantasy auto-battler set in a steampunk Three Kingdoms. Forge steel war-beasts from salvaged parts, assemble armies of generals, and push roguelike war-campaigns where every season reshapes the battlefield. Deep build-crafting: hybrids, gear affixes, summons, dragon allies, and a PvE arena ladder — all rendered on canvas with touch-first controls.

TANKER-7
Fly a water bomber over a valley that burns for real: a per-cell fire simulation where fuel burns down, embers cross to the neighbours, wind carries them and a slope pulls the fire uphill. Scoop from the lake, hit the head of the fire — never the middle — and keep it out of the villages.

Dynasty Gambit
三国弈 — a deep remix of Shanhai Gambit into the Three Kingdoms: 28 famous generals across Wei, Shu, Wu and the Warlords, five arms as the second synergy axis, every hero drawn by a parametric pixel painter so Guan Yu's beard, Lyu Bu's plumes and Zhang Jiao's yellow turban read at a glance. Same machine-verified auto-chess engine: shared pool, positioning and economy proven to matter.

Myriad Legends Auto Chess
A deep Chinese-legends pixel auto chess with 72 signature heroes, 20 multi-tag traits, 12 formation doctrines, six-slot recruiting, summons, and responsive tactical play.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy-bright ink-outlined survival strategy game. Haul your first night to dawn, rescue survivors on the road, raise heroes and companies, and raid rival strongholds in seed-deterministic async PvP. Art direction remixed from Beastholm — Isles of the Hundred Peaks.