
Scrawl
Draw one line and it becomes your runner's leg: circles roll, long sticks vault, hooks climb. Race the red pen across a school notebook, but every stroke costs ink, so draw the right leg at the right size.
A turn-based tank duel where every shell lands as a heap of dirt instead of a crater. Lob earth onto the rival tank until it is buried, dig yourself out when it buries you, and read the wind. Twelve fields.

Draw one line and it becomes your runner's leg: circles roll, long sticks vault, hooks climb. Race the red pen across a school notebook, but every stroke costs ink, so draw the right leg at the right size.

Kart-style 3D horse racing. Six runners numbered 1–6 — back any number before the off (your own horse included) and a winning pick pays 6× in coins. Then ride: steer, hold SPRINT (it drains the stamina ring), lean into bends to charge a kick, gallop through golden hay, dodge mud, leap brush hurdles. Switch between the chase camera and the jockey's own eyes at any time. Four courses from a meadow to a snowy dusk run, five AI riders with their own styles, a tack room of silks and coats. In-game coins only. Remix of Inkdrift.

美漫风火柴人跑酷:收集金币、学习五种招式,购买八款皮肤与动物伙伴,挑战六种场景中的十二条屋顶路线。

A one-finger sausage-dog runner in wax crayon. Hold to stretch across the garden ponds, let go to catch up. A long dog is a floppy dog, so tuck up to the edge before the wide ones.

Ride the coast as a scarf-wearing pelican on a teal bicycle. Catch fish, hop driftwood and spread your wings across 24 seaside routes in four chapters: 72 stars, postcards, badges, Daily Drift and Endless Coast, all offline and portrait-first.

GLASSBLOOM is a stained-glass block puzzle: drag glowing shards into a shattered cathedral window, fill whole rows and columns to bloom them into light, and restore 12 hand-tuned windows. It opens with a skippable story intro, then a level-select map with star ratings, combo scoring, touch-first drag controls, and cloud-saved progress.