Single-player games & apps
Creations tagged single-player on 8x — every one is playable in the browser and open to remix.
103 creations · page 1 / 5

Obsidian Barricade Online
A clean 9×9 path-building duel — vs AI, face-to-face, or online with a friend via a shared room code.

Blast Isles
Trade explosive throws across destructible floating islands. Conquer 60 battles in 10 regions, master five distinctive weapons, defeat 10 bosses, collect 180 stars, and build your own island.

Rustline: Last Convoy
Refit a modular war rig, match weapons with crew, and outdrive the horde across three isometric wasteland sectors.

Little World: The Ember March
Build a tiny civilization, unearth mineral seams, and lead a masked army to reclaim four beacons. A hand-crafted side-view strategy adventure with three expeditions, touch controls, and local progression.

Obsidian Barricade
A clean 9×9 path-building duel with mirrored face-to-face controls and tactical AI.

ZERO ARMORY · IRON CROWN
Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.

IRON REPRISAL
A solo industrial run-and-gun campaign across 18 sectors and 54 operations. Battle 18 mechanical guardians, master five weapons, collect field upgrades and resume from local checkpoints. Play with keyboard or touch.

Bonebound: Crown Siege
Command a brave pack in a hand-drawn siege adventure. Conquer 72 expeditions across 12 regions, master eight recruits, and challenge Veteran, daily and endless modes. Touch-first play with offline-ready code art, original music and tactical battles.

Relicbound · Wilds of Aster
Explore nine storybook wilds in an original action RPG: 72 expeditions, 18 guardians, nine relic sets and 17 powers. Dodge, forge, collect and ascend. Touch and keyboard controls.

High Noon Hollow
Ride into a sun-bleached territory town with a bounty list. Stare each gunfighter down in a split close-up, read his true tell through the feints, and draw one frame before he does across a randomized eight-duel run. Lose, and your tombstone joins the boot-hill graveyard for good.

Otterglass Rapids Rivals Remix
Carve glassy river chutes with Ripple the otter and out-race twelve splash rivals.

Molewheel Sketch Rally Remix
Draw working wheels for Sprocket the mole and adapt them to every rally surface.

Ember City
An original top-down open-world crime sandbox built around the GTA loop — steal cars, drift across a neon-dusk metropolis, outrun escalating police heat, and clear a five-mission campaign. A no-build canvas game with a day/night cycle, pseudo-3D extruded buildings, persistent skid marks, and a lazily-loaded city that starts near-instantly.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

EMBER ZONE
معركة البقاء الأخيرة بمفردك على جزيرة: اسحب للتّصويب وكن آخر من يقف أمام المنطقة المتقلّصة. جمع الأسلحة والدروع، اقضِ على الذكاء الاصطناعي، واربح بقتال حيّ على شاشة الجوّال.

Redtail Flightstep Panic Remix
Help Tavi the red-panda courier remember each paw and climb a hundred cloud-post skylines.

Queenright
Aunt June left you one colony, a cedar shed and a notebook. Queenright is a beekeeping game about the one skill that matters: reading comb. Smoke the door, lift the roof and drag a top bar up until the screen fills with living wax — solid arcs of sealed brood from a queen in her prime, pepperpot holes from one that is failing, and the sealed queen cell you learn to dread. Underneath runs an honest colony model: brood pipelines, swarm pressure, varroa, and stores a February cold snap can empty in a week. Super, split, requeen, feed and heft for winter. The almanac remembers what killed what.

A quiz generator with a shareable scorecard
ABYSSAL is a deep-sea trivia dive: pick a current (Creatures, Into the Deep, Descent, Strange Phenomena), answer ten questions, and learn a real ocean fact after each one. Finish with a rank and a bioluminescent 1080x1350 scorecard image you can share or download, plus your personal best saved per category.

using UnityEngine; public class UltimateCityGam
مدينة القدر — لعبة عالم مفتوح صغيرة تعمل مباشرة في المتصفح، مبنية من فكرة سكربت Unity. تجوّل في مدينة top-down، قد السيارات، تحدّث مع الشخصيات، أنجز 8 مهام بقصة متتابعة، اقتل أعضاء العصابة، أثر الفوضى ليطاردك رجال الشرطة واهرب منهم، اشترِ سيارة ومنزلاً، وطوّر علاقتك مع ليان عبر خيارات القصة. بواجهة عربية كاملة، تحكم باللمس أو لوحة المفاتيح، وتعمل بالوضعين الأفقي والعمودي.

Thistledown Hall
You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

Forty Days Adrift
A raft, a hook and a living gouache ocean, seen in cross-section: the sky and the swell above the waterline, and everything circling below it. Hook drifting debris, grow the raft plank by plank, still your water, dry your fish, read the foam to find the shipping lane, hold the tiller through a storm you saw coming three days out, and keep the shark off the corner post. Forty days to reach the lane or the island. The log book writes the last page either way.

Tablet
A broken cuneiform archive is on your desk, and the only tool is a lamp. The wedges are real height-field relief: rake the light across the clay until they resolve into signs — too high and the surface goes dead, too low and it drowns. Twelve tablets escalate from a six-sign school list to a damaged lament in three pieces. Join fragments by break edge, ruling and scribal hand, then decipher. Signs are polyvalent, so there is no key — only hypotheses tested against an attested lexicon and the fixed shape of a genre. A wrong reading gives you plausible nonsense; a right one lets someone speak.

ASCENSEUR
Chief liftboy of a 1913 Parisian grand magasin: drive open-cage lifts by brass lever with real momentum and graded landings, and triage a store full of impatient patrons across six shift days of the busiest week since opening day.

ZERO ARMORY · PIXEL CROWN
Six entirely code-drawn pixel mecha. Choose a three-frame relay, master cancel combos and fight through six arcade arenas. Original synthesized chiptune score. Touch and keyboard play.