
Gildfall · 翠玉远征
Gildfall(翠玉远征)是一款 3D roguelike 自动战斗游戏:招募最多六名英雄,三张同名卡自动融合升星,激活太阳 / 林地 / 余烬 / 月纱四大阵营羁绊,再用遗物与路线抉择打造属于你的阵容,一路挑战第 10 场与鎏金巨龙「鎏金覆灭」的决战。竖屏 / 横屏均可单手操作,能量充满后点击「鎏金坠落」即可释放全屏大招,每局失利都能积累永久天赋,越战越强。
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
72 creations · page 1 / 3

Gildfall(翠玉远征)是一款 3D roguelike 自动战斗游戏:招募最多六名英雄,三张同名卡自动融合升星,激活太阳 / 林地 / 余烬 / 月纱四大阵营羁绊,再用遗物与路线抉择打造属于你的阵容,一路挑战第 10 场与鎏金巨龙「鎏金覆灭」的决战。竖屏 / 横屏均可单手操作,能量充满后点击「鎏金坠落」即可释放全屏大招,每局失利都能积累永久天赋,越战越强。

Blockfall is a pocket voxel world you can dig, build and explore — a no-build WebGL2 sandbox with procedurally generated biomes, forests, deserts, mountains, oceans, caves of ore and a full day/night cycle. Mine and place ten block types with mouse+keyboard or touch, toggle creative flight, and every edit auto-saves locally and to the cloud.

DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

Hold the blockfront as a camera-headed Cameraman inside a hand-built voxel sandbox: mine and place real Minecraft-style blocks, then gun down waves of charging skibidi toilets with your camera flash. Titan bosses every fifth wave, combo scoring and a saved best run — all plain WebGL, zero dependencies.

لعبة رعب من منظور الشخص الأول داخل نُزل صيفي على الشاطئ: طابقان متصلان بدرج، مسبح متوهّج، وشيء واحد فقط يسير في الأروقة. اجمع ثلاثة رموز شمس، افتح بوابة الشاطئ، واخرج قبل أن يجدك. تعمل باللمس على الجوال طولياً وعرضياً، وبيئة ثلاثية الأبعاد مبنية بـWebGL بدون أي مكتبات خارجية.

Corrida arcade 3D caótica dentro de um supermercado gigante: você pilota um sujeito numa cadeira de escritório que anda sozinha para a frente — só vira, usa o RÉ e atropela quem vier. Cinco bots com IA caçam latas de energético para turbinar, desviam das poças de óleo e se empurram pelas prateleiras em 3 voltas. Motor WebGL próprio, física de colisão entre cadeiras e personagem que se inclina de forma cômica.

An open voxel wilderness RPG in the spirit of Veloren: momentum combat with weapon-defining kits, dodge rolls, a glider and wall-climbing across fourteen biomes, living towns and boss-floored dungeons. New in this build: the Realm Visualizer — a full-screen, audio-reactive view of the generative score with seven switchable readings, from mirror spectrum and ember halo to an isometric Voxel Rise of the world in miniature, a scrolling Waterfall spectrogram, a Lissajous Trace and beat-driven Ripples.

A blocky escape runner. Sprint, jump and slide through a generated voxel world of meadows, birch woods, mine shafts, ravines, snowfields and emberlands while a wolf pack closes the gap behind you. Survive 2,600 m and the pack gives up — then carry on into a harder lap. Five lanes, six sheep breeds, six perk lines, rotating missions, a global distance board, and 49 hand-authored obstacle beats.

第一人称 3D 后室恐怖探索游戏。在程序生成的黄墙迷宫与荧光灯嗡鸣中收集杏仁水、恢复电力、找到并逃出出口,同时躲避会听声寻迹的游荡者。纯前端 WebGL 引擎逐帧渲染,无需安装,竖屏横屏皆可玩。

A 3D fantasy roguelike auto-battler. Recruit heroes from eight classes, fuse three identical copies to star them up, forge relics, and command your company through ten escalating waves to topple the Gilded Wyrm. Touch-first in portrait and landscape, with low-poly procedural art, persistent legacy talents, and optional cloud leaderboards, formation sharing, and co-op rooms.

One ribbon of light that morphs between three forms — an infinity loop, a chiselled P and a figure-eight whose crossing reads as an x — plus the Paean / PAEAN wordmarks and their 2D print twins. A real-time WebGL brand identity piece: attract-mode demo, drag-to-orbit, dark neon and light porcelain stages, and a deterministic 2048×2048 square export.

بُنيان لعبة مكعبات ثلاثية الأبعاد تعمل في المتصفح بلا تحميل: احفر وابنِ واستكشف عالماً إجرائياً بالكهوف والأشجار والخامات، مع دورة نهار وليل، تحكّم لمسي كامل للهاتف، وحفظ تلقائي لعالمك.

GRIDFALL is a neon-drenched first-person wave-survival shooter on a hand-written WebGL2 renderer — no engine, no build step, no external dependencies. NEW in this update: a Black-Market Armory with five distinct blasters you buy with in-run Salvage (spread shotgun, 90-round hose, pinpoint needle, and a drone-piercing rail slug), plus a full render-settings panel with live control over HDR intensity, neon emissive, bloom strength/threshold/radius/knee, FXAA, sensitivity, shake and volume — with one-tap Performance/Balanced/Cinematic presets.

Hollowmere is a meditative 3D exploration game: you wake on a floating island with no memory and a compass that answers to memory itself. Pulse the compass to reveal hidden paths, solve resonance and light-bridge puzzles, and gather the gifts of Glide, Climb and Breathe to reach the drowned vault and the summit Beacon. Written as dependency-free WebGL — no engine, no build step.

A 3D endless metro runner. Weave through oncoming freight trains, leap glowing barriers and roll under hazard signs along a rain-slicked neon line. Grab energy cells, chase your best distance and play one-thumb in portrait or landscape.

BlockHaven is a hand-built voxel sandbox that runs in any browser with zero downloads — a custom WebGL engine renders a procedurally generated block world of rolling hills, oak forests, lakes and coal ore. Mine blocks with a tap, place them from a nine-slot hotbar, fly around, and your world and stats save automatically. Playable with one thumb on a phone or with mouse and keyboard on desktop.

DUSK CIRCUIT is now a 3-lap grand prix: you against four AI rivals on a low-poly sunset canyon circuit, running on a hand-written WebGL engine with no build step. Drift through the corners to charge boost, work through the pack, and take P1 before the final lap — live position, lap counter and finishing place all tracked.

لعبة تحرير ثلاثية الأبعاد بمحرك WebGL2: اقتحم بالهمر وسط الحي، صدّ نيران النوافذ، تقدّم في الأزقة، حرّر الرهينة وانسحب بها. إضاءة شمسية وظلال متحركة وغبار صحراوي، رشاش دوّار، قنابل يدوية، بمعدل 60 إطار/ث ودقة حتى 4K. (إصلاح: كان البناء ثلاثي الأبعاد يتوقف عند الإقلاع — تم إصلاح خطأ صدمة في بناء العالم.)

Apex Circuit is a 3D arcade racer running on a custom WebGL engine — no plugins, no build step. Race AI rivals in Quick Race, battle a friend in split-screen, or join an online room; then spend your winnings in the showroom and tune four upgrade lines to shave your lap times.

Jeu de tir et d'action 3D à la troisième personne : incarnez Kaizen, lame d'énergie et fusils à la main. Nouveau : menu principal, 4 niveaux de difficulté (Facile, Normal, Pro, Vétéran), option ÉQUIPE pour choisir son équipement, et 3 terrains distincts (Vaultyard, Fonderie, Sanctuaire). Contrôles tactiles adoucis avec zone morte et caméra auto.

Terraflight is a world-scale flight simulator in pure no-build JS. v2 replaces the software renderer with a real WebGL2 GPU engine: per-pixel terrain lighting, exponential fog, a shader sky with sun/moon/stars and a cloud deck, animated water, 3D buildings with night lights, runways and a 3D aircraft. Fly a procedural Earth through dynamic weather (wind, rain, snow, fog, storms) and a live day/night cycle, with interactive cockpit systems and eight flight assists for touch or keyboard.

Nova Lance is a 3D on-rails space shooter that runs in the browser with no build step and no external libraries — a hand-written WebGL renderer draws the low-poly ships, the corridor of glowing speed-ring gates and every particle effect. You fly a lance-class interceptor down a neon corridor with auto-firing wingtip cannons, chaining combos through drone swarms, gunners, rocks and capital-ship boss fights, and charging a piercing LANCE beam you unleash with a tap. It opens on an autonomous attract demo and the first intentional tap launches a real run.

AZURE RUSH is now a full open-world 3D island adventure. Free-roam a procedurally sculpted island (hills, mountain, beaches, lake and sea) as a blue speedster: run, jump, spin-attack and boost anywhere. Chain rings, smash badniks and hunt down all 7 chaos emeralds guided by an in-game beacon, minimap and objective marker. Runs in portrait and landscape on phone or desktop, with touch-first one-thumb controls and local/cloud leaderboards.

Cursed Realm: Domain Arena — a 3D open-world sorcerer fighter built from scratch in WebGL (no engine, no build step). Pick one of seven characters, each with a signature cursed technique, a Domain ultimate and original dialogue, then roam a twilight realm purging cursed spirits and challenging the other six sorcerers at glowing duel altars. Touch or keyboard, portrait and landscape.