Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
218 creations · page 1 / 10

Gildfall · 翠玉远征
Gildfall(翠玉远征)是一款 3D roguelike 自动战斗游戏:招募最多六名英雄,三张同名卡自动融合升星,激活太阳 / 林地 / 余烬 / 月纱四大阵营羁绊,再用遗物与路线抉择打造属于你的阵容,一路挑战第 10 场与鎏金巨龙「鎏金覆灭」的决战。竖屏 / 横屏均可单手操作,能量充满后点击「鎏金坠落」即可释放全屏大招,每局失利都能积累永久天赋,越战越强。

DUST PROTOCOL
DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

Paean × 8x — Living Mark
An interactive living brand mark: one iridescent ribbon of light that calmly morphs between three clean forms — a Gerono infinity, the Paean P, and 8x's upright 8 (whose crossing reads as an X) — on a real-time 3D stage with bloom. Drag to orbit with inertia, switch between neon-glass dark and lacquered-porcelain light themes, and export the current view as a deterministic 2048px PNG. Ships with a 2D vector print sheet and the Paean / PAEAN wordmarks drawn from the same mathematics — architecturally pure HTML/JS over vendored three.js, no build step.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:勇者挥舞余烬之剑,在燃烧的裂隙中讨伐恶魔、收集战利品。纯 JavaScript + Three.js 打造,支持中英双语与移动端触控,包含剧情章节与随机词缀的大秘境模式,实时战斗、闪避、技能与 BOSS 战。

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》——基于余烬裂隙基座的肉鸽化暗黑风动作 RPG。纯 Three.js 网页游戏:三职业(战士/火法/游侠)下潜程序化地牢,过层三选一祝福 Boon 构筑流派,死亡结算余烬解锁永久天赋、装备仓库与职业熟练度,跨局成长循环。双语界面,支持桌面与移动端触控操作。

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one iridescent ribbon of light that fluidly morphs through its forms — infinity, the P, and the 8 — in real time. Includes dark/light stages, touch-first orbit controls, a 2D vector print sheet, and a square-PNG export. Pure HTML + vendored three.js with Unreal bloom, no build step.

Powderveil — Aurora Descent
Powderveil — Aurora Descent is an endless snow-carving game rendered entirely in WebGL2 with hand-written GLSL: every carve cuts a persistent groove into a self-healing snowfield as the day rolls from blue morning through alpenglow into aurora night. One-thumb controls (drag to carve, flick to jump) — thread the slalom gates, dodge boulders, and build flow combos down a procedurally generated mountain. Zero image assets; holds 60 fps on mobile.

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》—— 暗黑风肉鸽动作 RPG,纯 Three.js 网页实现。灰烬营地开局,程序化生成的地牢逐层下潜:清剿、守波、摧毁图腾、精英狩猎四种关卡目标;过层三选一祝福(四档稀有度),每 5 层 Boss 战,还有商人层与诅咒契约层。三大职业、彩色词缀装备入永久仓库、余烬天赋树、职业熟练度跨局养成,死亡后余烬不灭。

Emberfall: Descent
Emberfall: Descent is a dark-fantasy roguelike action RPG rendered in Three.js — no build step, playable in the browser. Descend through procedurally generated floors with three classes (Warrior, Pyromancer, Ranger), pick one of three game-changing Boons each floor, and grow a permanent stash, Ember talent tree, and class mastery between runs. Dual-language EN/中文 with mobile virtual joystick support.

Paean × 8x — Living Mark
An interactive WebGL brand identity: one single ribbon of light that GPU-morphs in real time between three brand forms — an infinity loop, the letter P, and the figure 8 — plus the Paean/PAEAN wordmarks and their deterministic 2D vector print twins. Tap to wake the chrome, drag to orbit with inertia, toggle dark/light stages, and export any reading as a 2048×2048 PNG. Self-contained three.js (vendored r180), no build step, no CDN.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps around a mesa canyon circuit — steer with one thumb, drift for boosts, grab mushrooms and shells, and battle the pack to the finish. Zero assets: the track, karts, mesas and chiptune are all generated in code.

Paean × 8x — Living Mark
One ribbon of light morphs fluidly between the three brand forms of Paean and 8x — an infinity loop, a letter P, and the figure eight — plus the Paean and PAEAN wordmarks. A real-time interactive three.js identity piece that opens in a quiet attract-mode demo, wakes to touch with a draggable orbit, and switches between neon-glass dark and lacquered light stages. It renders a 2D vector print sheet from the same geometry and exports a deterministic 2048×2048 logo PNG. Fully self-contained, no build step, ~460 KB.

Tiny Warlands — 微縮三國 · 九州行紀
Tiny Warlands 微縮三國·九州行紀 — a Three Kingdoms open world where every deed is written into your Chronicle 行纪, and the realm answers only to that. Nine provinces, 76 generals, 44 mounts and 124 encounters that are mostly not fights — explore, recruit, duel and battle in a toon WebGL realm.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

余烬裂隙 · Emberfall — Q版暗黑动作RPG
Q 版暗黑风动作 RPG:三幕剧情战役 + 可无限成长的秘境挑战。纯 JavaScript + Three.js 零构建,程序化生成地牢,五档品质装备与实时外观变化,火球砸出永久弹坑、爆炸桶连锁殉爆。支持桌面点击与移动端虚拟摇杆,存档自动保存。

Polyrush
A portrait-first low-poly 3D time-trial racer built with Three.js. Sprint across loops, banked curves, boost pads, ice and gap jumps over twelve tracks in three seasons. Earn bronze/silver/gold medals and race your personal-best ghost. No external dependencies — Three.js vendored, synth audio, fully self-contained.

صقر السماء — Sky Falcon
معركة جوية ثلاثية الأبعاد بالكامل على هاتفك: قُد طائرتك النفاثة، وجِّه نيرانك، وأسقط سرب العدو قبل أن يسقطك. أصوات محرّك وإطلاق وانفجارات مصنوعة بوساطة Web Audio، ونقاط وأفضل نتيجة تُحفظ على جهازك. تتحكم بعصا لمسية وزر إطلاق، وتعمل عموديًا وأفقيًا.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer built entirely in WebGL2 with zero external assets. Race three laps on a spline-based mesa circuit with striped kerbs, drift-boost mechanics, homing shells, bananas, and a chiptune loop — all playable with one thumb on mobile.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Dragonbound: Icefire Roost 3D
A Minecraft-inspired 3D dragon-hunting roguelite that combines elemental dragon ecology with Monster Hunter-style part breaking. Explore a procedurally generated 160×160 archipelago with nine biomes, track eight elder dragons in 3D, break heads/wings/tails to expose dragonhearts, recover eggs and build a bonded roost. Now in full 3D with Three.js WebGL terrain, low-poly dragons, and real-time lighting.

ECHO PROTOCOL
ECHO PROTOCOL is a no-build Three.js arena shooter you can play in either a third-person shoulder rig or true first person — and swap between them mid-firefight. It ships with a full pause menu: live graphics presets (shadows, render scale, FOV, fog, particle density, dynamic lights), audio levels, and a complete keybind editor that captures any key or mouse button with automatic conflict-swapping. Three weapons, three enemy archetypes, wave progression, a momentum slide-tackle, and 100% synthesized WebAudio sound.

بُنيان — عالم المكعبات
بُنيان لعبة مكعبات ثلاثية الأبعاد تعمل في المتصفح بلا تحميل: احفر وابنِ واستكشف عالماً إجرائياً بالكهوف والأشجار والخامات، مع دورة نهار وليل، تحكّم لمسي كامل للهاتف، وحفظ تلقائي لعالمك.

Emberfall 余烬暗途
Q 版暗黑风动作 RPG:操控小小冒险者,在火炬照亮的地下城与秘境中砍怪、捡装备、挑战守卫。纯 JavaScript + Three.js 零构建网页游戏,内置中英双语,手机竖屏/横屏与桌面皆可畅玩,存档本地保存。