Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
226 creations · page 2 / 10

STRIKEFRAME
STRIKEFRAME es un shooter 3D FPS de arena táctica que se juega en el navegador. Sobrevive oleadas de drones hostiles: apunta con precisión, esquiva proyectiles, usa el dash y encadena combos para sumar puntuación. Controles FPS de ratón en escritorio y joystick táctil en móvil. Gráficos estilo sci-fi con rejilla de energía, torres holográficas y núcleo central brillante.

Paean × 8x — Living Mark
A real-time WebGL brand identity for Paean and 8x: one ribbon of light that fluidly morphs between three living forms — the infinity loop, the Paean letter P, and the 8x figure-eight — plus both wordmarks. Drag to orbit the iridescent glass ribbon, twist through dark/light stages, and export the current pose as a 2048px square PNG. Built with vendored three.js, no build step.

حرب الأربعة — عصا العناصر
لعبة حرب 3D عنصرية تُلعب بالعرض: أربعة أسلحة (نار وماء ورياح وصخر)، لكل سلاح ميزة قتالية وفيزيائية مميزة. اختر السلاح الذي يقهر عنصر الأعداء، صُدّ الموجات، وارفع نتيجتك بقيامات متتالية. رسومات WebGL، تحكّم باللمس، موجات متصاعدة.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

超级小熊大冒险 3D
3D 平台跳跃冒险 + 换装商店:操控低多边形小熊在浮岛间蹦跳、收集蜂蜜与金币、二段跳越过移动木筏、躲开蜜蜂冲向金色蜂巢。收集蜂蜜赚金币,在商店里购买并穿脱红色鸭舌帽、探险家帽子、蜂蜜王冠、围巾、领巾,以及恐龙皮肤(背带尖刺)和熊猫皮肤(黑白配 + 黑眼圈)——装扮实时体现在 3D 模型上。横屏优先、镜头完全手动、自研微型 WebGL 引擎、零依赖零构建,进度与金币自动本地保存。

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one ribbon of light that morphs in real time between infinity, the P (Paean) form, and the 8 (8x) form, plus the PAEAN wordmark and their deterministic 2D print twins. Drag to orbit, switch forms, flip between dark and light stages, and export the current scene as a square logo PNG. Built in vendored three.js with no build step — pure HTML/CSS/JS.

Paean × 8x — Living Mark
A real-time WebGL brand identity piece: one ribbon of light that GPU-morphs between the infinity, P and 8 marks of Paean and 8x. Drag to orbit, tap to wake the chrome, toggle dark/light stages, and export a deterministic 2048×2048 PNG of the current form. Deep-space neon glass and lacquered porcelain read from the same vendored Three.js renderer.

Paean × 8x — Living Mark
A real-time 3D brand identity: one luminous ribbon that GPU-morphs between the infinity, P, and 8 marks — plus the Paean and 8x wordmarks and their 2D print twins. WebGL iridescent glass with bloom, dark/light stages, a self-driving attract-mode demo, drag-to-orbit, and a deterministic 2048px logo export.

SKIBIDI BLOCKFRONT
Hold the blockfront as a camera-headed Cameraman inside a hand-built voxel sandbox: mine and place real Minecraft-style blocks, then gun down waves of charging skibidi toilets with your camera flash. Titan bosses every fifth wave, combo scoring and a saved best run — all plain WebGL, zero dependencies.

LIMEN — el sueño que no termina
Terror psicológico en primera persona con estética Dreamcore: 18 zonas liminales enormes (escuela, hospital, aparcamiento de dos niveles, estadio nocturno, cine vacío) unidas por más de 60 portales. Saltas, golpeas y te escondes, con un medidor de peligro por zona que te dice si algo te siente, te busca o te ha visto. Seis especies te cazan y se combaten con lo que saques de maleteros, taquillas y armarios.

قاعة الفولاذ · STEELHALL
قاعة الفولاذ — لعبة إطلاق نار داخلية ثلاثية الأبعاد بالمنظور الأول. تحرّك داخل حرم فولاذي مضاء بالنيون، واجه موجات الآلات المتوغّلة بثلاثة أسلحة ونظام درع ونقاط قياسية محفوظة. تعمل بفأرة ولوحة مفاتيح على الحاسوب، وبعصا وسحب وزر إطلاق على الجوال، في الوضعين الأفقي والعمودي.</summary> <tags" string="false">["first-person-shooter", "threejs", "wave-survival", "3d", "neon", "webgl", "canvas", "touch-controls"]</tags> <visibility" string="true">public</visibility> <title" string="true">قاعة الفولاذ · STEELHALL</title> </invoke>

نَيّر · تمثال الإنسان المولّد
مولّد فنيّ ثلاثي الأبعاد ينحت تمثال إنسانٍ واقعيّ بشكلٍ مباشر، ويمكنك تدويره وتغيير لوحة ألوانه ثم تصدير حلقة متحركة (WebM) سلسة لا نهائية. كل بذرةٍ تولّد هيئةً ووضعيةً نحتيةً جديدة — لعبة فنٍ تخيليّ تفاعليّة.

SAKURA REALMS — Hanami Gate
SAKURA REALMS — a stylized-realistic 3D Japanese realm. FIXED: the Warden passcode box kept losing focus mid-type because the Command Computer rebuilt itself every half second; it no longer re-renders while sealed, keeps what you typed, and holds focus. The Warden panel's box is hardened the same way and no longer lets the game swallow keystrokes. Plus Mera Desh and its interior, shadow-monarch powers, the Warden's eyes and teleportation.

نَيّر — مجسم إنسان مولّد
مُجسّم إنسان ثلاثي الأبعاد نحتيّ وفنّي مبني من قطع ناعمة، يُدوَّر باللمس ويقرَّب بإصبعين، مع أربع لوحات ألوان قابلة للتبديل، ويمكن تصديره كحلقة متحركة سلسة (WebM) أو لقطة PNG — عمل فنّي توليدي تفاعلي.

Paean × 8x — Living Mark
An interactive 3D brand identity where one ribbon of light morphs between infinity, P, and 8 — all sampled onto identical ribbon topology so switching form is a fluid GPU morph. A shared mark for Paean and 8x, built in pure HTML/JS with vendored three.js (no build step), offering a dark/light stage and a deterministic square-logo PNG export.

Paean × 8x — Living Mark
An interactive 3D brand sculpture: one ribbon of light morphs between infinity, P, and 8 — plus the Paean / PAEAN wordmarks and a 2D vector print sheet. Tap to wake the chrome, drag to orbit with inertia, switch dark/light stages, and export a square PNG logo.

Paean × 8x — Living Mark
One ribbon of light that morphs between three brand marks — infinity, P (Paean) and 8 (8x) — plus the PAEAN wordmarks, all sampled onto a shared ribbon topology so switching forms is a fluid GPU morph. An interactive real-time 3D brand identity built on vendored three.js, with an attract-mode self-tour, orbit controls, dark/light stages and a square PNG export. No build step; entirely self-contained.

Paean × 8x — Living Mark
A living 3D brand mark for Paean and 8x — one iridescent ribbon that GPU-morphs fluidly between ∞, P, and 8, along with the Paean/PAEAN wordmarks and a 2D vector print sheet. Interactive: drag to orbit, switch forms, toggle dark and light porcelain/neon stages, or export a square PNG.

Crimson Velocity: Central City (Remix)
Crimson Velocity is a playable, fully 3D browser superhero game in Three.js — an original fan tribute to The Flash. Momentum ramps you from a jog to a city-crossing blur across five Central City districts; plan multi-target rescues in Flash Perception, breach the Speed Force, and fight Captain Cold, Heat Wave, Mirror Master, Weather Wizard, Gorilla Grodd and Cicada. Dispatch board of side missions, five-track progression and a Photo Mode that shoots shareable PNGs.

تشبه جي تي اي 4
NIGHTLINE — a realistic neon night-city getaway driving game built in pure WebGL 3D. Steer a sports car through a procedurally built rain-soaked city, weave near-misses with traffic, grab glowing loot and outrun the police heat before the timer runs out. Touch-first controls for phone, chase camera, drift physics, streetlamp & neon glow, native 4K resolution scaling, and a service worker so it runs standalone and offline. Runs in portrait or landscape and installs like a native app.

Paean × 8x — Living Mark
A generative, real-time 3D brand identity shared by Paean and 8x. One ribbon of light morphs fluidly between infinity, the letter P, and the figure 8 — plus the PAEAN and 8x.gg wordmarks — through a single GPU-morphing surface. Rendered as two-pass translucent glass with Unreal bloom on dark and light stages; drag to orbit, explore presets, and export a deterministic 2048-px square logo. Built with vendored three.js, no build step.

BlockVale
A cozy 3D block-building sandbox. Explore a sunny voxel meadow, dig and stack terrain, build walls and castles, and collect floating star sparkles. Fill the star meter to enter Star Build mode — place glowing star blocks and dash — all with touch-friendly controls on desktop and mobile.

Paean × 8x — Living Mark
An interactive ribbon of light that morphs between the Paean and 8x brand forms — infinity, P, and a figure-eight that reads as an x — all one shared transparent surface. Pure vendored three.js with no build step: dark/light stages, touch-and-drag orbit, a 2D vector print sheet, and deterministic square-PNG export for brand use.