Physics games & apps
Creations tagged physics on 8x — every one is playable in the browser and open to remix.
253 creations · page 1 / 11

Bastion Breakers
Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

Slime Hoops
A one-button arcade basketball puzzler: hold to charge, release to shoot, and master rebounds, moving hoops, bumpers and wind across 24 handcrafted courts.

Ricochet Rivals
Bank shots through multiplier gates and out-push your rival in a touch-first arcade duel.

Wreckshot Arena
Aim the tethered wrecking ball, bank impossible shots, and shatter rival fortresses in a vibrant touch-first 3D arcade duel.

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

EMBERFALL
A molten-mineshaft ball-bouncer roguelite: aim the forge and blast a stream of sparks up at descending ore, chain-shatter it into embers, and out-dig five depth-biome bosses. Draft stacking relics — Splitter, Twin Forge, Molten Core — bank embers for permanent forge upgrades, and survive the endless deep. Deterministic physics; the attract screen is the aim-bot playing for real.

Slime Hoops (Remix)
A one-button arcade basketball puzzler starring a squishy slime. Charge your leap by holding, release to fly, and swish across 24 handcrafted courts with moving hoops, bumpers, fans, and blocks. One-thumb mobile-friendly, 60fps canvas, with a modern grid-based level-select screen.

⚡ Physik Manga — L'aventure de Kaito & Hana
Un manga interactif éducatif avec 7 chapitres ! Kaito et Hana découvrent les lois de la physique : gravité, leviers, optique, énergie, électricité statique, poussée d'Archimède et ondes sonores. Chaque chapitre a une question à choix + un mini-jeu interactif. Jouez, apprenez, expérimentez !

BOUNCEBERRY · one-thumb charge-jump arcade
A berry-jam one-thumb platformer: hold to charge your raspberry jelly hero, release to leap, and land on the checkered flag. 24 hand-tuned levels across three berry worlds (Jam Cove, Berry Peaks, Neon Orchard), a hidden star in every level, airborne CHAIN combos off springs and bumper balls, and 7 unlockable berry skins from Raspberry to the secret Aurora. Snappy and juicy — the attract-mode demo is the game's own AI solving the real levels.

Aether Sort: Flux Foundry
Erase pathways, release four kinds of metallic pearls, and sort them through 80 escalating live-physics chambers.

Driftsand — Falling-Sand Toy
Driftsand — a falling-sand powder toy. Drag to pour sand, water, plant, fire and stone; watch them flow and react in a cellular automaton. Sand piles, water spreads, fire burns plants and boils water away, plants grow by water. No fail, just play. AI names your world.

Slime Bloom
A tactile rope-cutting garden puzzler: swipe through tethers, master pendulum physics, fans, bumpers and moving anchors, and bloom every slime seed across 24 handcrafted levels.

Tether Tails
Two players move, jump, and rescue rope-bound jungle friends through 72 portrait arcade crossings.

Snow Crystal Chamber (Zulqernain Edition)
Grow, orbit, and inspect four source-backed procedural ice crystal habits (Needers, Plates, Columns, Dendrites) inside a bright cold-cloud chamber. Curated and remixed by Zulqernain (zulqernainoo12).

BOUNCE BYTE
A neon one-thumb platformer with a razor-sharp loop: HOLD to charge, RELEASE to leap, LAND on the boot flag. Guide a jelly byte through 24 hand-tuned sectors across 3 glitch worlds — walls flip you, ice never stops you, springs and bumper balls launch you, and every sector hides a star. Snappy vector art, WebAudio synth soundtrack, persistent bests and 6 unlockable byte skins.

Jack Point
Petanque against the clock — read the lane, drag the boule, and land it closer to the jack than your rival.

SKYHOLD — Neon Orb Keeper
SKYHOLD is a one-thumb neon arcade keeper: tap anywhere to blast the orb upward, chain PERFECT bounces for x2 combos, and steer by dragging to grab energy motes. Gravity ramps up, every floor touch costs a life, and your best run is saved locally. Bilingual (English / العربية), touch-first, plays in portrait or landscape.

JELLYBOUND!
A candy-coated one-thumb arcade platformer with a razor-sharp core loop: hold to charge, release to leap, land to splat. Bounce a glossy jelly hero through 24 hand-tuned levels across 3 candy worlds — gumdrop shores, minty peaks and licorice nights — hunting a hidden star in every level. Walls flip you, ice slides you, springs launch you, and bumper candies play pinball with you. 6 unlockable jelly flavors, persistent best scores, and an attract-mode demo that plays itself with real AI.

Time Reversal
Run entropy backwards: watch a shattering firework un-explode and reassemble as the arrow of time flips — an exact, reversible dance of particles that physics permits but the universe forbids.

Mellow Orchard
Drop, merge, and grow a little joy. Eleven charming fruit shapes, three physics vessels, classic and timed play, daily seeds, twelve orchard trials, soothing original music, and Paean global leaderboards. Touch-friendly and playable offline.

GUMMY JUMP! · one-thumb candy arcade
A candy-coated one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, land on the flag. Bounce a strawberry gummy blob through 24 hand-tuned levels across three candy worlds — Gumdrop Grove, Frosty Mints and Neon Sours — hunt a hidden star in every level and unlock six gummy flavors. Squash-and-stretch juice, personal-best tries, and every level machine-verified beatable by an in-game AI solver.

Zoo Rooftop Rumble
A remix of Nita's Ragdoll Ruckus: a turn-based rooftop physics duel where a whole zoo of animal skins — panda, tiger, penguin, raccoon, koala, frog, wolf and more — duke it out with trash-can lids and pipes. Same goofy ragdoll brawling, 12 animal skins and counting.

GOOBOUNCE
GOOBOUNCE is a one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, and bounce a squishy goo hero across 24 hand-tuned levels in three worlds — Coral Reef, Crystal Caves and Midnight Arcade. Every level hides a star, every surface has a personality (slippery ice, amplifying pads, momentum pinballs), and 6 goo skins unlock as you collect. Portrait-first, plays with one finger, instant restarts.

Standing Wave Hall
Pluck, isolate and inspect the integer normal modes of one ideal string fixed at both ends.