
POW! Roadster
A comic-book remix of COLD GAS: every car is a Tesla, and only the Roadster can fly. The original venues, boosts and takeoffs, inked in American-comic style, plus the new Panel City venue and a POW! Cup circuit at every track.

A comic-book remix of COLD GAS: every car is a Tesla, and only the Roadster can fly. The original venues, boosts and takeoffs, inked in American-comic style, plus the new Panel City venue and a POW! Cup circuit at every track.

A cyberpunk action game where the city is the weapon. Rogue firmware has blacked out a Chinese megacity: hack billboards, junctions, autocabs and solar mirrors to turn the streets against the machine swarm. Then take the jobs downtown, each a different kind of game: dive a stolen memory to find who killed the grid, chase an armoured courier on Kite's bike, breach the Spire's ICE, and cross Sunbind's 88th floor unseen. Fit chrome at Doc Wen's clinic — KAIROS time-dilation, camo, arm blades. Three districts, eight runners.

A 3D action platformer through a fractured celestial clockwork temple: grapple rotors, run rune panels, grind golden rails, battle corrupted automatons and rewind the Great Orrery — every model, texture and note made in code.

A giant biomechanical swarm lands on Port Solace. Strap into a heavy assault mech and pour on so much firepower the monsters can't fight back: every bug has a pin meter, every boss a BREAK bar that cancels its attacks. 25 comic-book issues across five districts, 12 kinds of Brood, five colossal bosses, 50 guns and 8 support gear, collapsing buildings and chain-exploding cars. Armor crates make you stronger for good; weapon crates open on the results page. Cloud save and Brigade ranks.

An underground robot fight tournament inside a decaying factory rave. Pick a high-tech android martial artist — boxing, kung fu, muay thai, taekwondo and more — and brawl on a glowing octagon where the DJ's live set is the fight's clock: strike on the beat for perfect hits, dodge the flare, pump the human crowd and call the DROP for the DROPKICK finisher. Four nights in four halls of the Kessler Works, duels, free-for-alls, gauntlets, house rules and the champion OVERCLOCK.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.