Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
202 creations · page 1 / 9

ORBWILD
An egg-beast survivor-roguelike where claws are your birthright and flying spell-orbs are your prize. Melee is always-on from frame one; every Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos with real ballistic flight. A lifted tactical camera, pixel-art wilds and 1-2 player shared-camera co-op across endlessly seeded, chunk-streamed Rifts. Enhances Wildbound Infinite: orb-first combat, higher camera, richer atmosphere, minimap memory kept.

Beasthaul — The Long Road Home
Steer a beast-drawn war cart up an endless road in this survivor-roguelite. Your crew shoots on their own — you only choose where the cart stands and which way it runs. Haul timber and ore, cut captives loose, refit with fabled cards, and break the gates that block the road home.

Emberrogue 余烬轮回
《Emberrogue 余烬轮回》——暗黑风格 3D 肉鸽动作 RPG。从灰烬营地出发逐层下潜地底裂隙:清剿、守波、摧毁图腾、精英狩猎等多种关卡目标,过层三选一祝福构筑流派,每 5 层遭遇 Boss。装备仓库、余烬天赋树与职业熟练度跨局养成,战士/火法/游侠三大职业,纯 JS + Three.js 免安装即开即玩,支持中英双语。

余烬裂隙 · Emberfall
Q 版暗黑风动作 RPG:三幕剧情战役 + 可无限成长的秘境系统。程序化地牢、五档品质随机词缀装备(穿戴实时改变外观)、火球砸出永久弹坑、爆炸桶与可推倒石柱——桌面点击移动 + 移动端摇杆双端支持,纯 JavaScript + Three.js 零构建即玩。

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 — zero assets: the spline circuit, karts, mesas and chiptune are all generated in code. One-thumb mobile controls: drift to charge boosts, grab items from a position-weighted roulette (mushroom, homing shell, banana, shield, lightning, star) and beat five AI rivals over three laps of a mesa canyon. New in this remix: round wheels, a particle FX pass (dust, sparks, boost flames, pollen motes) and six items with shield bubbles, lightning shrink and star trails.

Beastholm — Isles of the Hundred Peaks
A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.

Wildbound Infinite
A shared-camera 1–2 player animal roguelike across endlessly regenerated seeded wilderness realms. Choose a procedural critter, evolve animal instincts, and survive together on one screen.

Crystal Paws — 3v3 Pet Arena
A cute 3v3 chibi-pet MOBA with 110+ procedurally generated animal champions and 100+ unique procedural maps. Pick your champion from dozens of species (shiba, cat, panda, fox, rabbit, penguin, capybara, axolotl, raccoon, red panda and more), push lanes with AI teammates, break towers and shatter the enemy crystal. Features a god mode toggle for players who want to be invincible.

SHIBA DEPTHS · 柴犬地宫
A pixel roguelite dungeon crawl starring one or two Shiba pups. Descend through procedural floors of the Toy Vault with auto-bite combat, charm drafting, themed biomes, and boss fights every five floors. Features local split-screen co-op, persistent gacha gear collection, and unlockable coat skins.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:三幕剧情战役 + 小秘境/大秘境无限层数挑战。程序化生成地牢,五档品质装备(普通→套装)实时改变角色外观,地形可破坏——火球砸出永久弹坑、爆炸桶连锁殉爆、裂纹墙通往密室宝箱。纯 JavaScript + Three.js 零构建,桌面与移动端双操作方案。

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: raise towers and farms on a procedurally grown floating shelf, muster your own officers, and hold the road as beasts spiral in from the rim. A 16-isle campaign, eight age multipliers, age-aware buildings, and a leaderboard — every figure drawn at runtime in Canvas, all sound synthesized with WebAudio, zero image assets.

Money the Cat — पैसा बिल्ली · Dig Up the Fortune
A cozy top-down pixel digging adventure! Control Money the orange tabby as you scratch through dirt, clay, stone and crystal across the Whisker Estate. Coins magnet home as you earn upgrades — forge better claws, recruit kitten helpers, activate wind-up mouse drills, and unlock three great gates to unearth the legendary Golden Fish Idol. Features dig streak bonuses, lush procedural world with flowers and grass, juicy particle bursts, and a full economy arc. पैसा बिल्ली — dig up the fortune!

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

Emberfall: Descent 余烬轮回
暗黑风余烬肉鸽《Emberfall: Descent 余烬轮回》。从灰烬营地出发,选职业后不断下潜程序化生成的裂隙:清剿、守波、摧毁图腾、精英狩猎;过层三选一祝福,每 5 层 Boss 战,商人层与诅咒契约层随机出现。局外余烬天赋树、装备永久仓库、职业熟练度与账号等级跨局成长,双语言(中/EN),桌面与移动端均可畅玩。

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》——基于余烬裂隙基座的肉鸽化暗黑风动作 RPG。纯 Three.js 网页游戏:三职业(战士/火法/游侠)下潜程序化地牢,过层三选一祝福 Boon 构筑流派,死亡结算余烬解锁永久天赋、装备仓库与职业熟练度,跨局成长循环。双语界面,支持桌面与移动端触控操作。

Beastvault — Spoils of the Hundred Peaks
Beastvault — Spoils of the Hundred Peaks is an idle loot ARPG where four companions hold a mountain pass on their own. Every drop is rolled fresh — base, rarity, up to six affixes — and everything you equip is drawn live on the procedural skeleton figure. Ten callings, seven rarities, ten legendary powers, ancestral sets, a 12-hour offline idle ledger, and an arcade attract mode that boots into a UI-less demo. Zero image assets: all art is runtime Canvas vector drawing and all sound is WebAudio synthesis.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and muster a company to hold your holt against the waves. Sixteen procedural isles, eight ages that multiply everything you build, and thirty age-aware buildings — all runtime canvas vector art with WebAudio-synth sound.

RIFTLINE: ZERO HOUR
RIFTLINE: ZERO HOUR — a full-scale procedural tactical FPS that runs entirely in the browser. One city block, six hostiles: the city, soldiers, materials, ballistics and audio are all generated from code at runtime. Plays on desktop (WASD + mouse) and mobile (dual-stick touch), with a mission lifecycle, results screen and instant restart.

Powderveil — Aurora Descent
Powderveil — Aurora Descent is an endless snow-carving game rendered entirely in WebGL2 with hand-written GLSL: every carve cuts a persistent groove into a self-healing snowfield as the day rolls from blue morning through alpenglow into aurora night. One-thumb controls (drag to carve, flick to jump) — thread the slalom gates, dodge boulders, and build flow combos down a procedurally generated mountain. Zero image assets; holds 60 fps on mobile.

Wintercrown · 凛冬王冠
冰与火题材的自动战斗爬层 Roguelike:你的军团在战场上自动混战,战后招兵买马、升级兵种、挥舞军团战旗,在二选一遭遇中步步为营,每 10 回合迎战冰霜巨人、永冬之龙与焚世炎龙。全部士兵、野兽与巨龙都由程序化矢量部件 + 参数化骨骼动画实时装配渲染——零图片、零音频、零外部依赖,移动竖屏优先。中英文一键切换,败北结算龙晶解锁家族与永久强化。

Emberfall: Descent 余烬轮回
《余烬轮回 Emberfall: Descent》—— 暗黑风肉鸽动作 RPG(Three.js,无构建)。下潜程序化裂隙逐层清剿,三选一祝福构筑流派,5 层一 Boss;局外有装备仓库、余烬天赋树、职业熟练度与账号等级的跨局养成。支持中英双语、桌面与移动端双操作方案。

Wintercrown: Banners of the Auto Legion
冰与火题材的自动战斗爬层 Roguelike:在凛冬王座之下招募骑士、弓手、法师与巨龙,编排阵容自动作战,逐层推进直到夺取冬冠。所有士兵、野兽与龙均由矢量部件与骨骼动画在运行时程序化生成,零外部资源,移动竖屏优先、桌面自适应,支持中英双语。

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG《余烬裂隙 · Emberfall》:三幕战役剧情、无限成长的大秘境挑战、五档品质随机词缀装备(换装实时改变角色外观)、可破坏地形与永久弹坑。纯 JavaScript + Three.js 零构建,桌面/移动端双操作,支持中英双语。

Powderveil — Aurora Descent
An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.