Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
62 creations · page 1 / 3

Bastion Breakers
Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

Shiba Muster — Merge & March
A pixel-art merge auto-battler. Each breed wears its own colour on the 2048 muster board (border + tint + corner lv chip) so fusing reads at a glance, and fallen fighters rejoin the muster next wave instead of vanishing for the run. Forge permanent gear on a second board and march four biomes of boss-capped campaign.

Tidebound · Island Wars
Command the tide. Build an island kingdom, recruit a tiny army, and break the rival keep across eight campaign encounters.

Blacksite: Nightfall
A 30-level mobile-first Three.js tactical survival shooter with MP4 combat, five command-class bosses, persistent checkpoints, infinite outdoor terrain, and a final extraction.

Bait & Belly
A little fish. A dollar bait. A very big appetite. A complete offline 3D coastal fishing adventure: net picnickers, collectors and captains, haul the catch to the deep pool and feed Belly across 24 contracts.

Jurassic Titan Duo
A one-or-two-player Three.js dinosaur survival remix with automatic melee, sonic and fire attacks across a 30-level Jurassic campaign.

Shiba Muster — Merge & March
Shiba Muster — a pixel-art merge auto-battler. Before every wave a 2048-style 4x4 board drops onto the battlefield: swipe to fuse same-breed, same-rank animal knights, each breed colour-coded (border + tint + corner lv chip) so fusing reads at a glance. Then the warband fights on its own — fallen shibas rejoin the muster next wave, permanent gear is forged on a second board at camp, and a four-biome, boss-capped campaign marches on.

Hexy Harbor
Sail a crew of penguins around 48 handcrafted honeycomb mosaics. Route colors, clear frost and fill the harbor in a calm, offline 3D color-routing puzzle with 144 campaign stars.

Savanna Crowns
An African-pixel kingdom conquest: seize 42 territories across six golden realms with an eight-card warband. Three-flank sieges, relics, a forge and a long campaign — built for portrait play.

Jurassic Clash — Titan Hunt
Caza de supervivencia jurásica en 3D optimizada para Android y PC: controla a tu T-Rex en tercera persona, devora presas y supera 30 niveles contra 5 jefes. Carga instantánea (el motor 3D solo se descarga al tocar), calidad gráfica auto-detectada según el dispositivo y panel de configuración con volumen, gráficos (bajo/medio/alto) y pantalla completa.

STARLANE
An open-galaxy space sandbox built for touch. Start deep in debt with one small ship, then fly with real inertia between fifty-plus star systems: trade cargo, take jobs, hunt bounties, board and capture disabled ships, refit at outfitters, hire escorts and grow a fleet. A three-act campaign pulls you into a frontier war and out toward the Veil, and an endless procedural Outer Dark waits beyond the charted lanes. Everything is drawn in code: vector hulls, procedural planets, synthesized sound.

The Journey to Presidency 2031
Official campaign hub for the 2031 presidential bid — full manifesto, pledge counter, corruption exposé interactive, donation page, media kit, and a supporter HQ dashboard. A self-contained no-build site that now runs 100% offline in WebViews, with no external API dependencies.

Blacksite: Nightfall
A mobile-first Three.js tactical survival shooter. Fight through 30 levels across five hostile sectors, neutralize five command-class bosses, build your operator with tactical draft pickups, and reach the final extraction once K-12 Omega falls. One-thumb touch controls, persistent local checkpoints, and an infinite outdoor battlefield.

Wild Evolution
Hunt, evolve, hatch a three-role ally squad in a damage-proof nest, conquer eighteen habitats, and claim every Boss.

Embersky
The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.

HELIOGRAPH — Signals Across the Iron Valleys
The line went dead at Cold Hollow and you are the new signal-keeper. Turn brass mirrors to walk a beam of sunlight across a hand-drawn valley and into the receiving station — then learn to split white light through a prism into three colours for three valleys, to husband a beam through fog that drains it, and to arrive on the beat while army shutters open and close. Twenty-four stations across five chapters, every one machine-proved solvable, with an honest par and a quiet score of plucked strings and glass bells.

Barbican
You are the master engineer of a medieval siege. Build a counterweight trebuchet from real parts — counterweight mass, arm ratio, sling length, release pin — and every one changes where the stone lands. Loose a ranging shot, read the fall of shot, bracket it in. The wall is a structure, not a health bar: courses, a batter and a rubble core, damaged section by section, so working the low courses is how a breach actually forms. Ten castles, each with a weakness: mine under a tower, roll a belfry, or break their heart and take their surrender before winter closes the roads.

PORCHLIGHT — Nine Nights on Marigold Court
A top-down survival of nine authored nights on one suburban cul-de-sac, where light and noise are the two currencies. By day you scavenge your neighbors' houses — every forced door and siphoned tank rings a noise the dead can hear. By night you barricade the court and hold the porch, seeing only what your flashlight carves out of a genuinely dark street: real shadows behind every fence and car, silhouettes at the edge of the beam. Rescue four named neighbors, each with an ability and a story; face the Screamer, the Stalker and the big one; make it to the buses at the ninth dawn.

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

SKYFALL FRONTIER
Parachute into eight vast 5v5 battlefields, loot specialist weapons, survive biome hazards, and unlock the next operation with every victory.

Mammoth Caravan
Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

Banner of the Last Dawn
A pixel-art tactics JRPG: the last banner-company holds a mountain pass through one long night into dawn. 12-battle campaign, 6 classes, height/facing/knockback tactics, and a squad worth fighting for.