Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
62 creations · page 2 / 3

One Punch Rush: Pixel Crisis
An unofficial seven-chapter pixel action campaign. Break disaster waves, rescue civilians, defeat screen-filling bosses, and still reach the supermarket sale before it ends.

Paper Empires
A turn-based territory-conquest strategy game on hand-drawn maps: transparent dice odds, supply lines that starve encircled territory, fair season cards, and three legitimately competent AI generals across a 6-map campaign.

THE WOODEN TROUPE
Work real strings with both thumbs so a carved marionette walks, bows, dances and duels — earning a puppet troupe's way home, square by square.

BELLFOUNDRY — A Peal in Twelve
A bell is not one note. It is five partials — hum, prime, tierce, quint, nominal — that must sit in exact ratios, and a founder tunes a casting by shaving metal from the inside wall on a lathe. Cut the lip and the nominal drops hard while the hum barely moves; cut the crown and the reverse happens. Twelve commissions, from a bright treble to a bourdon with a unit and a half of spare wall, and metal only ever comes off: shave too deep and the casting cracks. Tuned by ear under one hanging lamp.

Brine & Bone
Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.

Riverstead
A cozy river-valley village-builder economy sim: real supply chains carried by walking villagers along roads, four seasons that reshape the valley, six authored campaign scenarios, and a freeplay valley.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

Pocket Senate
Negotiate promises, draft amendments, spend committee effort, and count every seat through a twelve-week constitutional campaign.

Dustbot
You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

الجبهة الفولاذية — STEEL FRONT
لعبة حرب قصصية بمنظور الشخص الثالث على Canvas بلا أي مكتبات: تدافع عن «وادي النخل» مع حرّاس الوادي ضدّ «الفيلق الرمادي» الغازي عبر 6 عمليات متتابعة، لكل عملية إحاطة تحكي القصة وهدف واضح، ثم وضع صمود أبدي. تحكّم لمسي بعصا للحركة وعصا للتصويب والإطلاق الآلي، مع قنابل وسلسلة قتلات وأفضل نتيجة محفوظة.

Hexfield Tactics
A kitchen-table hex-and-counter wargame on green felt. Slide printed cardboard units, pay forest and river costs, stop in zones of control, and settle assaults with tumbling dice. Ten authored scenarios teach movement, flanks, artillery, fog, engineers, supply and a river-crossing finale. After-action cards and commendations persist. Optional winter snow and hobby-shop counter sets.

SIGNAL & NOISE
A cryptanalysis campaign on a bakelite desk of working instruments. Twenty-four intercepted messages, six families of cipher, and a frequency counter, substitution board, Vigenere slide with a Kasiski drum, transposition grid, three-rotor KESTREL machine and crib bench to break them with. Every slip is a real, solvable puzzle with one deterministic answer: read the day's brief, take the promised crib, form a hypothesis and watch the clarity meter rise as the plaintext comes out of the noise. No trivia, no luck, no hidden information — only deduction, and a green lamp over the work.

The Thorn Court
A mortal bard walks into a fae court with a lute and no invitation. A trick-taking card RPG played on a living illuminated manuscript: gold-leaf miniatures land on vellum with an ink bleed, a marginal beast uncurls to name the trump, and a won trick spirals into the gutter. Nine courtiers duel you, each with a custom that rewrites the hand — sworn ranks, cursed suits, a misere where the lowest leaf wins, a turning trump. Draft a sheaf from sixty leaves, spend three mortal favours, and choose the boons that decide which of three endings closes the book.

SIGILBOUND — Four Bindings
Four titanic ink spirits rise, and you hold the only pen that answers them. Draw warding sigils with your finger — a ring, a bolt, a coiling spiral — and your stroke ignites and slams into the thing in front of you. Twelve phases teach five rules one at a time: trace what you are shown, answer a blow with the right kind of mark, chain two or three sigils before it lands, mirror a glyph shown backwards, and refuse the corrupted marks that must never be drawn. The last phase asks for all of it at once.

INNER LEGION
Marshal one body's defenses across a hard winter of infections, seen entirely through a Victorian microscope. Deploy immune cells, steer them with chemotactic strokes, pin antibodies — and teach the body to remember.

Majolica Wheel
Deruta, 1520. You are the apprentice in a majolica bottega. Patrons' letters arrive with commissions: throw each vessel on the kick-wheel against an inked profile, paint its pounced Deruta pattern in cobalt and copper while the wheel idles, then hold the kiln door and pull the pot the moment the glaze turns to glass. Thin walls fire fast and crack sooner. Sixteen letters from four patrons, six vessel families, ten patterns, handles, deadlines and a matched pair to finish; your shelf fills as they write back.

Skyloom Dominion
Claim floating hex isles, build wind-dependent logistics, manage unrest and negotiate rival courts through nine dynastic chronicles.

Windworn Duels
Turn-based artillery duels between rival sky-fortress crews on fully destructible floating islands — 14 eccentric weapons, honest wind, sudden-death void, and a 12-battle campaign against escalating AI.

Neon Salvage League
Grapple, swing, reel, boost, and bank orbital wreckage through a nine-heat zero-gravity sports campaign.

Glyph Guardians: Adou
A vertical mobile glyph tower-defense game where Chinese character soldiers merge, awaken legendary heroes, and protect Adou across 30 campaign stages and 10 rotating maps.

STOMPOPOLIS — Rampage of the Reef Titan
Something two centuries asleep comes up the dredged channel and walks into the city. A pixel kaiju rampage across six districts — dawn harbour, brick market row, a skyline of mirrors, burning refineries, a storm over the arcologies, and the citadel they built for exactly this. Buildings are not backdrops: every wall is a cell grid that carves, loses its supports and pancakes floor by floor onto the street. Grab a tank and throw it. Melt a block with atomic breath. Three multi-phase war machines, an evolution tree with traversal gates, and a four-theme original score.

Hogline
Skip a curling rink through the Norrland Bonspiel, one stone at a time. Every shot is three decisions: call line and weight with a single drag off the hack, release, then sweep live as the stone travels — because sweeping really does cut friction, stretching the stone further while straightening the curl out of it. Guards, draws, takeouts, freezes, the free guard zone, and whether to blank an end to keep the hammer. Six rinks, each with its own idea of the game, on ice that is keen, heavy, swingy or frosted.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

SPOREWRIGHT
A tower defense drawn as a microscopy plate. Culture five families of living colony along the nutrient channels of a petri dish and hold the culture well against strains that split, encyst, armour up and learn to resist whatever killed their kin. Twelve plates, valves, pH drift, contamination and two bosses.