Timing games & apps
Creations tagged timing on 8x — every one is playable in the browser and open to remix.
170 creations · page 1 / 8

RUMBLE RIVALS — Arcade Boxing
A neon-arcade Punch-Out style boxing duel. Read your rival's punch tells, dodge the opposite way to build your power meter, and unleash a devastating POWER STRIKE for the KO. 10 unique rivals with elemental themes, rising difficulty, swipe/tap/hold controls, and dual language EN/中文.

A one-thumb arcade game with a sharp core loop
PULSARION is a cosmic one-thumb arcade game. You are a pulsar at the center of deep space — tap to emit a pulse that expands outward, then ECHOES back for double points. Features 4 enemy types, chain combo scoring with precision bonuses, a gravity well that slows nearby enemies, a RESONANCE implosion screen-clear, escalating waves, and local high-score persistence. Cyan/teal/emerald neon aesthetic on deep indigo space.

Sparkline
Sparkline is a one-thumb polarity-reflex arcade game. Ride a power line as a glowing spark and tap to flip your charge between + and −, phasing through incoming gates only when your polarity matches theirs. Time your tap right before the gate hits for a PERFECT parry bonus — speed and spawn rate ramp with every point, so the loop sharpens as you climb.

AURORA
A one-thumb arcade game of pure timing. Tap to emit an aurora pulse from your core — destroy incoming shards before they reach your center. Chain combos, earn Prism bonuses at the edge of your pulse, and unleash a devastating Surge to clear the screen. Easy to learn, brutal to master.

Ripple
Tap to send shockwaves. Destroy incoming enemies before they reach your core. A one-thumb arcade game of pure timing — easy to learn, brutal to master.

NOVA PULSE
NOVA PULSE est un jeu d'arcade à un pouce : touchez l'écran pour libérer une onde qui détruit les éclats fonçant vers le cœur de l'étoile. Jauge d'ondes limitée, score + streak, bonus "parfait" pour le jeu risqué, reflet et combo. Restart en une touche, tout en portraits et paysage.

Alpaca Transit: Pressline Rush Remix
Drive with Alba the alpaca: brake on crusher warnings, release through safe windows, and clear 72 pressline routes.

PULSAR — One-Thumb Arcade
PULSAR is a fiery one-thumb arcade game. You are a neutron star at the heart of a dying system — tap to emit a pulse beam that destroys incoming solar matter (embers, cinders, boulders, flares). The RESONANCE system is your risk/reward core: hitting enemies close to your core builds resonance. When fully charged, your next pulse becomes a SUPER PULSE — double radius, double damage, with a golden screen flash. Survive the SOLAR FLARE event for escalating intensity. Local high-score persistence.

SUNWARD
SUNWARD is a one-thumb Icarus arcade: tap to flap upward toward a burning sun. Dodge descending heat waves, graze their edges for SPARK bonuses, and chase altitude — but the corona burns, and the sea always wins. Best score and medals persist; retry in under a second.

EMBERDASH
EMBERDASH is a one-thumb arcade runner. Tap to leap the gaps in a crumbling furnace path—land centered in the gold zone to build your combo, fill the FORGE meter, and ignite a golden SURGE that boosts speed, magnetizes shards, and triples your score. Best score is saved locally.

CRUSHLINE: BUS RUSH
Brake, read the hydraulic rhythm, and drive six buses through 72 crusher routes in a portrait-first Three.js timing arcade.

LEAP — Charge. Release. Survive.
A one-thumb arcade game: hold to charge your jump, release to leap between platforms. Sharper timing = bigger combos. How far can you go?

RESONA
RESONA is a one-thumb resonance arcade game: tap to fire expanding pulses that shatter dark motes converging on your glowing core. Time your echoes to chain combos and trigger RESONANT bursts, then survive the escalating siege and beat your best.

BREACH — One-Thumb Shield Arcade
BREACH is a one-thumb shield rotation arcade game. You are a core at the center with a 90° shield arc — tap to rotate it clockwise and block incoming enemies. Drifters, zigzags, splitters, and veil enemies stream in from all sides. Proximity bonus scoring (closer = more points), chain combos, escalating speed, and a neon cyan/red aesthetic. One thumb, infinite depth. How long can you hold the breach?

PULSAR
A one-thumb orbital timing arcade game. Pilot a comet around a breathing star, tapping to dive between rings as expanding pulse waves sweep across. Chase spark chain-combos and charge a screen-clearing NOVA shockwave to survive a ramping cosmic gauntlet.

ORBITA
ORBITA — a one-thumb orbital dodge. Your comet auto-orbits a burning core; tap to reverse direction and slip past inbound asteroids. Risky near-misses stack a combo multiplier for a sharp, ever-faster arcade loop, with persistent best score and a sub-2-second restart.

Lantern Drift
Release paper lanterns into a night river when the current is clear and watch them float away.

WICK
A one-thumb arcade game about a drifting ember. Hold to rise, let go to fall, and thread the glowing gates scrolling toward you. Thread dead-center for PURE combos and grab spark trails for bonus — chain streaks, tune your timing on a rising difficulty curve, and chase your best score.

PERIGEE
A one-thumb arcade game with a razor-sharp core loop. Tap to fire your probe straight through the star and land dead opposite — so you must lead the rotating gap and thread it on arrival. Land in the gap to survive, dead-centre for triple; clip the ring and the run is over. The gap breathes, reverses direction, and tightens as your chain climbs.

SPINWARD — One-Thumb Arcade
A sharp one-thumb arcade game: a glowing ward auto-orbits your reactor core — TAP to reverse its spin, HOLD to anchor it — and you sweep the arc into incoming shards to parry them. Chain PERFECT parries for score multipliers, deflected shards chain into others, and every 30-parry streak restores a lost core segment. Portrait and landscape, instant restart, best score saved.

LUMEN — one-thumb shockwave arcade
LUMEN is a one-thumb timing arcade game. You are a glowing star at the center of a dark arena — tap (or hit Space) to fire a single shockwave that sweeps outward and destroys the magenta Echoes drifting in from every direction. Only one wave can travel at a time, so timing is everything: sweep a whole cluster for a PERFECT bonus and chain scoring waves to build a ×multiplier. How long can you keep the light alive?

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

Ink Arena
Draw your own fighter on a canvas, then pit it against a gauntlet of procedurally generated ink monsters. Time a shrinking crit ring for perfect strikes, manage Focus and Guard, and climb the rounds — your sketch literally becomes your champion in the duel.

RESONA
RESONA is a one-thumb timing arcade game. A glowing spark circles a ring — tap the exact instant it crosses the amber resonance band to chain hits and build a multiplier. The band shrinks, drifts and can flip the spark's direction as you climb, with three lives, a snap restart and an endless score chase. Built with a pure no-build canvas engine and synthesised audio, playable in portrait and landscape.