Roguelite games & apps
Creations tagged roguelite on 8x — every one is playable in the browser and open to remix.
91 creations · page 2 / 4

Dragon Master Online
The Dragon Master isle RPG, now truly online: party up by room code (2–4 apprentices), hang out in the Dragon Roost lobby isle, pass the masters' trust trials and free the Wizard Dragon together. Host-authoritative netplay with prediction, host migration and self-healing seats; offline solo/duo with bot teammates is just as complete. Remix of Dragon Master × World of Shiba.

Reelwarden
Spin a 3×3 summoning reel, build and evolve a five-warden host, then defend an enchanted cabinet through 50 ten-wave pixel-fantasy chapters.

Blacksite: Nightfall
A mobile-first Three.js tactical survival shooter. Fight through 30 levels across five hostile sectors, neutralize five command-class bosses, build your operator with tactical draft pickups, and reach the final extraction once K-12 Omega falls. One-thumb touch controls, persistent local checkpoints, and an infinite outdoor battlefield.

Demon Lord's Deep
A pixel reverse-tower-defense roguelite: you ARE the Demon Lord. Excavate the cursed deep, harvest glowing mana veins, raise a horde of imps, skeleton archers, hellhounds and gargoyles, hurl dark bolts, and defend your beating Demon Heart against endless raids of righteous heroes. Deterministic dungeon engine with a torch-lit attract demo that plays a real seeded run.

Emberline Express
Build a modular train and steer an auto-firing drone squad across 18 illustrated frontiers and 72 stations. Defeat 18 guardians, combine 18 modules and 36 relics, and ride onward into Endless.

Dragonbound: Icefire Roost 3D
A Minecraft-inspired 3D dragon-hunting roguelite that combines elemental dragon ecology with Monster Hunter-style part breaking. Explore a procedurally generated 160×160 archipelago with nine biomes, track eight elder dragons in 3D, break heads/wings/tails to expose dragonhearts, recover eggs and build a bonded roost. Now in full 3D with Three.js WebGL terrain, low-poly dragons, and real-time lighting.

POKÉ RUMBLE — Survival Circuit
A 50-stage portrait Pokémon team brawler with 50 collectible fighters, equal 3v3–8v8 squads, ten rotating obstacle arenas, breakable cover, canonical-style typed moves, manual player skills, and persistent coin unlocks.

Tiny Arsenal — 微縮三國 · 神兵錄
A Three Kingdoms loot ARPG in a toybox open world: auto-swing combat, random-affix arms, relic 神兵, famous-battle campaign acts, scaling rifts, and an estate to build. Every fallen banner drops arms — and the Chronicle still writes every deed.

Emberline Express
Build a legendary train and command an auto-firing drone squad across 18 illustrated frontiers. This modular roguelite is now rendered through a cinematic 3D lens — with a longer 12-car train and amplified invasion effects, shockwave bursts, and deeper screen depth.

Inkveil: Butterfly Covenant
A pixel action roguelite across 54 courts. Weave butterfly curses, unleash piercing beams, and command spirit familiars through nine guardian battles. Touch-first controls, daily challenges, and endless ascent.

Kemet — The Sunken Dynasty
You are a linen-bound warden of a drowned dynasty. Stranded on a desert isle, you gather, craft and hold the line until the seals are reclaimed — and the dead do not stop coming at dusk.

MINNOWED
A pixel endless prey-survival: one blue bolt in a storm shrinks you from ocean giant to minnow, and eating never grows you back. Dodge everything with teeth, chain morsel combos, hide in the kelp, ride riptides and outlast leviathans across three depth zones. Every survived second becomes coins for eight creatures with real abilities, four upgrade lines, 26 skins, daily ranks and a shared sea of drifting players.

Embersky
The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

Forty Days Adrift
A raft, a hook and a living gouache ocean, seen in cross-section: the sky and the swell above the waterline, and everything circling below it. Hook drifting debris, grow the raft plank by plank, still your water, dry your fish, read the foam to find the shipping lane, hold the tiller through a storm you saw coming three days out, and keep the shark off the corner post. Forty days to reach the lane or the island. The log book writes the last page either way.

ZONEBREAK
ZONEBREAK is a touch-friendly battle-royale survival game with a persistent loadout. Fight a swarm of chasers while the shrinking safe zone closes in, earn gold per elimination, and spend it in the armory on permanent armor, damage, and fire-rate upgrades. Toggle between a bird's-eye and chase camera, set your callsign, and outlive the collapsing ring.

IRONOATH: Rise of the Forgotten Kingdoms
A mobile-first Three Kingdoms strategy RPG. Rebuild a ruined keep, recruit 20 unique heroes across six classes, muster a host and wage real-time battles where you steer your champion and fire abilities. Conquer a ten-region world, make uneasy decisions (attack, negotiate, spy, betray, ally), face five legendary bosses with multiple phases, forge gear across six rarities, and push through the seasonal war or an endless survival march. Every figure and sound is drawn from code.

EMBERDRIFT
Hold a lantern to the dark: burn wood to stay lit, break the nests that climb toward you, and get further into the long night each run.

Your Battleground
A one-thumb 2D battle royale arena: drop in solo, let your turret auto-engage whatever closes in, and outlast nineteen rivals as the storm ring collapses in phases. Hug the zone edge for a live risk multiplier, ladder up six weapon tiers from loot crates, and bank a Victory Royale — then export a shareable result card.

NANOMITE BRIGADE
NANOMITE BRIGADE is a one-thumb survivor-style auto-shooter: you steer a lone nanomite soldier while your gun aims itself at endless swarms of hostile microscopic mites. Harvest scrap to level up, draft augmentations mid-fight, and hold the line against escalating waves and Warden bosses. No build step — plays in portrait or landscape.

Pixel Survivors
A dependency-free HTML Canvas wave-survivor roguelite — move to dodge while your weapons auto-attack. Level up, collect upgrades, and outlast the horde. Features an arcade-style attract mode demo on the title screen.

Ashenblade — Breath of Cinder
A sumi-e action-adventure: hunt the Hollow across four nights as the last Emberblade. Slash, dash and unleash the Ember Crescent through wave-based demon fights and four escalating Hollow Lords, picking Ember Arts upgrades between nights. Touch-first controls, canvas rendering and fully synthesized audio — playable in any orientation.

Salty Paws — Castaway Cove
《咸湿爪印:弃船湾》是一款像素风荒岛生存 Roguelite:采集、合成、搭营地,撑过每晚从浪里爬上来的怪物潮,在第三个黄昏打倒岛屿首领就能扎筏远航。本次新增「打铁台」——用岛上素材锻造更锋利的刀,还能把旧刀一路回火升阶(回火弯刀 → 黑曜石巨刃 → 破潮巨刃)。触屏操作,横竖屏皆可玩,中英双语。

Ironoath — Three Kingdoms of Steel
A deep tactics-driven odyssey through the Three Kingdoms, where legendary generals and war-mechs clash on a living, pixel-crafted battlefield. Draft your army, forge and affix gear, command allies and beasts, and conquer a hostile world through turn-based combat, seasons, weather, and an escalating arena.

Salty Paws — Castaway Cove (Remix)
Salty Paws — Castaway Cove is a cozy pixel-art survival adventure: gather, craft and build on a sun-drenched tropical island while fending off night creatures and boss raids. This graphics pass gives it a fresh identity — a warmer golden-cove colour palette plus a new cinematic glow, warm haze and soft vignette layered over the pixel art (toggleable in Settings). Fully touch-first and playable in both portrait and landscape.