
Tidebound · Island Wars
Command the tide. Build an island kingdom, recruit a tiny army, and break the rival keep across eight campaign encounters.
Creations tagged real-time on 8x — every one is playable in the browser and open to remix.
7 creations

Command the tide. Build an island kingdom, recruit a tiny army, and break the rival keep across eight campaign encounters.

A pixel war you fight with your finger. Paint walls, guns, lenses and plates straight onto the battlefield from BIT's bunker; your gun pixels throw themselves at the enemy and fly back. The Vector Empire answers with tools: erasers rub out your walls, marquees cut chunks away, pens ink the canvas, Undo takes back your last stroke. Recycle what you are about to lose, push your territory up to the Empire's origin, and fence in the final boss — a point with no area. 12 stages, 3 bosses.

Command a little company. Reclaim a vast woodland. An illustrated, offline fantasy strategy game: rally your troops, hold the treeline and break the enemy castle across eighteen encounters.

زَحْف — لعبة حرب قرى في الزمن الحقيقي. تقود الجيش الأزرق ليزحف ويحرّر القرى الخمس التي يحميها الجيش الأحمر: أنتج المشاة والرماة والمدرعات والمدفعية بالذهب، حطّم أسوار القرية لتحتلّها قرية بعد قرية، واحمِ معسكرك من زحف الأحمر. عرض تلقائي، تحكم بلمسة واحدة، ذكاء صوتي وبصري، وأفضل نتيجة محفوظة.

《青铜王座》是一款回合制大战略结合实时战术战斗的网页游戏:在程序生成的六角大陆上治理城邦、经营经济/信仰/科技、结交或征伐列国,两军接战即切入实时战场,亲自指挥步兵、弓兵、骑兵与将领。纯前端无构建,横竖屏与手机触控均可玩,含自演示开场与本地存档。

CINDERFRONT is a grimdark isometric real-time strategy game in the Red Alert tradition: deploy your MCV, mine cinder ore, raise an industrial base and roll a wall of tanks, artillery and napalm across the ash. Fight the Rust Legion and the Blight swarm through a 12-sector campaign, skirmish, siege and daily ops — with doctrines, a land dreadnought, a shared global Front, cloud save and leaderboards.

War of Dots é um jogo de estratégia em tempo real minimalista: cada ponto colorido é um exército e cada cidade é seu centro de poder. Arraste seus pontos para conquistar cidades e expandir território — mas cada cidade só alimenta cinco unidades, então exército grande sem território passa fome. Alterne entre unidades leves (rápidas, cercam) e pesadas (lentas, quebram muralhas em terreno aberto) para vencer.