Puzzle games & apps
Creations tagged puzzle on 8x — every one is playable in the browser and open to remix.
471 creations · page 5 / 20

Neon Stack – Color Sort
A relaxing neon color-sorting puzzle. Tap to pour glowing liquid between glass tubes until every tube holds a single color. 100 offline levels, a daily challenge, hints, undo, star ratings and no timer — just calm sorting in a dark neon lab.

Spindle Loom Puzzle
A cozy **connect-the-threads logic puzzle** (Flow-style) with a weaving theme.

Splash Circuit
Swipe Pip through 150 handcrafted paint-and-fill circuits with vivid materials, tight move limits, and satisfying mobile controls.

Draw & Drive: Parking
Paint routes, collect coins, and park every car without a collision.

Thistledown Hall
You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

SUMINAGASHI — The Floating Ink
Suminagashi is the ancient Japanese art of marbling ink on still water, made playable. Drop concentric ink rings, comb the surface into flowing waves, and draw a stylus through the water to open blossoms — then lift the paper to capture your print. A meditative fine-art puzzle built on a real deterministic marbling engine, with twelve master prints across three chapters and a free studio.

Railway Yard Puzzle Remix
Turn-based railway switching puzzle. A cut of colored cars waits at the yard throat; the player toggles a three-switch ladder, launches one car at a time, and must send every car to its matching siding before the move budget is exhausted.

FLOOR//FIT: 100 Irregular Plans
Read silhouettes and door swings to assemble 100 unique irregular floorplans in a touch-first architectural puzzle arcade.

ORRERY
A fine-art celestial-instrument puzzle. Wire an antique brass orrery: each engraved body must carry exactly its number of rods, and every body must link into ONE connected train, no rod crossing another — the bridges rules of Hashiwokakero. Complete the linkage and the mechanism engages: the armillary rings spin up, the bodies light, and the heavens turn. Twelve uniquely-solvable sky-charts across three chapters — the Astrolabe, the Armillary, and the Great Orrery — plus an Observatory of every mechanism you set turning. The title screen is a live maker's demo. Pure JavaScript, no build.

Tablet
A broken cuneiform archive is on your desk, and the only tool is a lamp. The wedges are real height-field relief: rake the light across the clay until they resolve into signs — too high and the surface goes dead, too low and it drowns. Twelve tablets escalate from a six-sign school list to a damaged lament in three pieces. Join fragments by break edge, ruling and scribal hand, then decipher. Signs are polyvalent, so there is no key — only hypotheses tested against an attested lexicon and the fixed shape of a genre. A wrong reading gives you plausible nonsense; a right one lets someone speak.

Sky Loom
Route colored threads across a loom through pattern pegs, knots, and gates, then watch each solved board weave into a tapestry — 30 solver-verified levels across Dawn, Dusk, and Night.

Prismfall — Color Match Arcade
Swap adjacent prism-gems to match 3+ and chain cascading combos. Match 4 to forge a Prism that clears a whole row and column; match 5 to summon a Comet that wipes every gem of its color. Race each level's target score before your moves run out — each cleared target climbs you to a harder level.

Pixel Gate Rush
Swipe code-built pixel characters through matching color gates in a tactile 3D puzzle arcade. Ten chapters across 100 gates teach color-locked lane matching, prism frame shifts and layered block erosion — fully offline, touch-first, with stars, hints, local progress and a self-playing arcade demo.

PINFIN: Splash Rescue
Pull smart, tune the fall and bounce a tiny puffer home across 60 pocket-ocean physics puzzles.

جواهر النيل
لعبة تطابق جواهر ثلاثية بطابع المصري القديم: طابق ٣ جواهر أو أكثر في صف أو عمود لتجمع النقاط وتتجاوز أهداف المراحل، مع سلاسل مزدوجة، رشقات حساسية، وهدف لكل مرحلة قبل نهاية المحاولات. تعمل باللمس على الجوال والحاسوب، وتدعم الاتجاهين.

Super Rabbit Cloud Sort
A portrait touch cloud sorting puzzle where Super Rabbit pours colored sky clouds between jars until every jar is complete.

Sudoku · 100 Levels
Classic Sudoku with 100 hand-tuned levels from gentle to fiendish. Clean one-finger play with pencil notes, hints and saved progress.

MOONWICK
A moonlit night-garden match-3 saga: swap six luminous garden charms — Emberberry, Sunbell, Cloverwisp, Dewpearl, Nightplum, Frostmoth — to relight a withered nocturne garden across 24 hand-built levels and three worlds. Forge wickbeams from match-4s, bloombursts from L/T shapes and rainbow wildwicks from match-5s, then combo them; thaw frostglass, cut bramble, crack stoneroot, scrub nightmoss, light moonwicks and float dew-pots home. Deterministic seeded engine — the zero-UI attract screen is the solver playing real levels. Portrait-first, pixel-art, pure JS, no build.

Moonlens Lighthouse Puzzle
A portrait-first pixel light-reflection puzzle. Rotate moonlens mirrors on a 5x5 lighthouse board, bend the beam around rocks, and light every sea beacon before turns run out.

Luminary — Star Battle
A beautiful Star Battle logic puzzle set against a night sky. Place one star in every row, column, and coloured region — and no two stars may touch, not even diagonally. Every sky is uniquely solvable by pure deduction. Vector art, synth audio, standalone.

Asterism Atelier
Stitch moving stars into non-crossing constellations before dawn spends the silver thread.

Duo Temple Puzzle Remix
Dual-character temple puzzle built as a standalone mobile canvas game. Ember and Tide can be controlled independently or together; each collects matching gems, respects different elemental hazards, holds pressure plates, opens paired gates, and must finish on the matching exit before the move seal runs out.

WEFT
A hand loom under a deadline: raise the right cord on the right pass, satisfy a pattern the machine cannot weave without sacrifice, and carry your cloth off the beam.

Moonlit Heist
A 1930s cat-burglar stealth puzzle. Twelve isometric floors of a manor, each with one object to lift and one window to leave by. Read the footman's loop on your pocket watch, creep through shadow, throw a coin to pull a dog, crack the safe between camera sweeps — and make the morning paper for the right reasons.