Detective games & apps
Creations tagged detective on 8x — every one is playable in the browser and open to remix.
6 creations

Noir Alibi
Reconstruct criminal lineups using suspicion heat, club ties, adjacent alibis, doublebacks, and surveillance.

The Sitting Room
Islington, 1893. You are the sceptical guest at a darkened parlour table, and you may not leave it — you may only turn your head, lean, hold the circle of hands or break it, and put a question. Mrs Silence Marrow raps, tilts the table, breathes cold across your ankles and sends a luminous trumpet up into the dark, while the room works hard to tell you where to look. Nearly all of it is conjuring, and the game is catching it — the thread, the knee under the leaf, the boots below the curtain. Six sittings, nineteen staged wonders, a verdict on each: name the method, or call it unexplained.

Whisperwood Detective
An illustrated hidden-object and pair-deduction game. Search twelve seeded woodland cases, pair two pieces of matching evidence, preserve focus, and use detective tools judiciously.

Saint Meridian Detective Club
An original, finite forensic-noir otome mystery built as an independent static deployment. The protagonist is a 32-year-old archival cognition doctoral researcher trying to preserve a disputed community archive without exposing a living witness. The two adult romance paths are Elias Darzi (37), a forensic artist whose confidence contours reveal stable memories, and Micah Okoye (35), an investigative journalist whose source chains reveal timing and provenance.

Ghostline Express
Night-train deduction aboard the sleeper service for the dead. Walk the swaying, lamplit carriages, interview ghost passengers, punch tickets with a deeply satisfying CHUNK, and deduce who aboard is still alive — before the terminus.

Wagon-Lit
A courier is dead in Compartment Four of a 1960s sleeper express, the doctor has already called it a fall, and you have until the frontier at dawn. The whole world is one carriage: a corridor of numbered doors opening into compartments where passengers lie, evade and revise. Everything you learn becomes a card, and the game is really played on the corkboard — drag one statement onto another until a contradiction lights up and cracks open a question you could not previously ask. Name them with the file behind it, or they walk at the border.