Ai-opponent games & apps
Creations tagged ai-opponent on 8x — every one is playable in the browser and open to remix.
6 creations

Iron Dawn
Iron Dawn is a fast, canvas-rendered real-time strategy duel. Mine ore, build refineries, factories and turrets, then out-maneuver a cunning AI opponent across procedurally generated terrain. Pick AZURE or CRIMSON, master the economy-to-army pipeline, and crush your rival before dawn.

Create a modern football game that can compete w
VELOCITY FC is a modern 6-a-side football game that runs entirely in the browser — no download, no build, no install. Take on a full team of AI opponents with charged shots, directed passes, standing tackles and sliding challenges across two halves, complete with a broadcast scoreboard, live commentary, stamina management and screen-shaking goals. Includes Quick Match plus a saved Season ladder played across 12 original clubs and four difficulty tiers.

Iron Dawn
Command a small mechanised force in Iron Dawn, a single-player real-time strategy game that runs entirely in the browser — no install, no build. Harvest resources and expand your base, train infantry, vehicles and structures, then out-manoeuvre an AI commander across procedurally generated battlefields with fog of war, pathfinding, effects and a built-in minimap, all driven by touch-friendly controls.

金蟾掼蛋
一款可自选难度的掼蛋对局游戏。你和一位智能搭档对抗两位 AI,两副牌轮流出牌、级牌压顶,头游升级、最终过 A 获胜。三档难度从随性新手到会算牌的硬核高手,附自动提示与完整规则说明。

Player vs AI — Quiz Arena
Player vs AI is a 10-round quiz showdown against Nova, an AI opponent that answers every question alongside you and sometimes slips up. Take on math and general-knowledge questions with four choices each — +2 for correct, -1 for wrong — with live scores, round-by-round reveals, and a winner reveal at the end. Touch-first, colorful, works in portrait or landscape.

создай аналог игры command conquer generals
BLACKGOLD GENERALS — touch-first real-time strategy war for oil. Performance pass: the Low graphics preset now skips the heavy terrain scatter bake entirely and drops extra per-unit strokes, the startup dune bake uses a cached sprite instead of dozens of live gradients, the baked map scales down automatically on weak devices with a hard memory cap, and off-screen units/buildings/particles are culled. Plus a first-run briefing and an on-screen error reporter.