Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
226 creations · page 4 / 10

Score Foot
Score Foot — jeu de football 3D complet jouable au doigt : moteur WebGL maison (60 fps, ombres, pluie, foule), joystick virtuel + boutons passe/tir/centre/sprint/tacle, IA tactique (formations 4-3-3, pressing, hors-jeu, cartons), mode Carrière (club et joueur créé), compétitions (championnat, coupe, tournoi), transferts, entraînement et sauvegarde automatique. Entièrement fictif, en français, pensé pour le mobile portrait et paysage.

Pelotocino Parkour
Juego 3D de parkour en el cielo con la skin de Pelotocino: corre, salta, agáchate y abre puertas a lo largo de un circuito gigante y ascendente. Motor WebGL propio (sin dependencias) súper optimizado para móviles, con joystick y botones táctiles, modo demo automático, puntos de control y récord guardado.

Gildfall Jade (Remix) (Remix) (Remix)
Gildfall · The Jade Expedition is a 3D roguelike auto-battler built with Three.js. Recruit from eight heroes across five factions, chain faction bonds for synergy, fuse duplicates and forge relics to sculpt a build, then steer a branching route through ten escalating waves to topple the Gilded Wyrm — one self-contained, thumb-friendly run.

Voxelcraft
A first-person voxel sandbox running on a hand-written WebGL engine with zero libraries and zero build step. Explore a procedurally generated sky island, mine blocks with a hold-to-dig tool, build with a 9-slot hotbar, and dig down to recover 6 hidden diamonds. Playable on desktop (WASD + mouse-look) and fully on touch (thumb-stick, look-drag, action buttons).

Diamond Nine — 3D Ballpark
Diamond Nine es un estadio de béisbol en 3D que puedes recorrer con el dedo: gira la cámara, acerca con el pellizco y cambia entre día y noche. Incluye un Home Run Derby de un solo toque: carga el medidor de potencia y deténlo en la zona dorada para lanzar la pelota con física real, hacia el muro y más allá. Con estadio completo (campo, gradas, bleachers, público, torres de luz, marcador) y récord guardado. A one-touch 3D home run derby inside an interactive ballpark you can orbit.

Meadowline — Endless Scenic Drive
Meadowline is an endless, calm scenic drive: steer a low-poly car down a procedurally generated road that never ends, through shifting biomes of meadow, fern hollow, amber field, misty wood and lakeshore. Hand-written WebGL with no engine, no downloaded assets and no build step, tuned for Android — fullscreen, screen wake lock, back-button pause, context-loss recovery and adaptive quality on low-end phones.

Veloce — Circuito del Atardecer
Simulador de conducción arcade en 3D, sin instalación: circuito al atardecer, tres coches con carácter propio, cronómetro por vuelta con delta de sector, derrapes con humo de neumático y tarjeta de resultado compartible. Físicas de deslizamiento reales y controles táctiles pensados para móvil y escritorio.

Score Foot
Score Foot est un jeu de football 3D complet jouable au doigt : matchs 11 contre 11, modes Match rapide, Carrière, Tournoi et Entraînement, avec transferts, progression des joueurs et compositions. Moteur 3D maison sans dépendance externe, réglages graphiques Faible/Moyen/Élevé et 30/60 FPS pensés pour les téléphones peu puissants. Interface en français, équipes et joueurs 100 % fictifs.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.

KAIZEN: VOID PROTOCOL
Third-person 3D sci-fi action shooter. Play Kaizen — energy blade in one hand, rifle in the other — across a neon orbital arena: free-run, sprint, jump, dash-dodge, swap weapons and cut down waves of rogue sentinels and drones to retake Sector 7. Runs on a custom WebGL engine (no plugins), with dynamic lighting, particles, synthesized combat audio and a full mission HUD.

Junkfire Arena
Junkfire Arena es un shooter arcade en primera persona 3D para móvil, construido a mano sobre WebGL sin dependencias. Cada partida genera un mundo nuevo (6 biomas y 5 diseños) y te entrega un arma 3D procedural distinta en cada oleada. Incluye escaramuza offline contra escuadrones de IA y cooperativo online por salas con código compartido, con ranking y guardado en la nube.

KAIZEN: VOID PROTOCOL
KAIZEN: VOID PROTOCOL — un jeu d'action et de tir 3D à la troisième personne. Incarnez Kaizen, lame d'énergie et fusil en main, et nettoyez le pont orbital Vaultyard envahi par des sentinelles renégates. Course, saut, esquive, combat à l'épée, visée à la souris ou au joystick, ennemis contrôlés par IA, éclairage dynamique, particules et ambiance audio synthétisée — jouable sur ordinateur et mobile.

Halcyon Skies
Halcyon Skies — a walkable art-deco sky-city above the clouds in a hand-written WebGL engine with PS1 vertex snapping, affine warping and PS2 ordered dithering. You explore ON FOOT: walk the plaza with collision against every building, column and lamp, or switch on the optional free-fly spectator. This pass guarantees non-overlapping buildings and adds quoins, cornices, entrance pediments, roof balustrades, birds and a synthesised ambient score with wind that swells as you run.

Terraforge
Terraforge is a Minecraft-style voxel sandbox that runs entirely in the browser on a custom, dependency-free WebGL engine — dig, build and reshape a procedurally generated 128×128 island with forests, caves, beaches and lakes. Mine blocks with left click, place them with right click, fly free with F, and your edits are saved automatically (locally and to the cloud when signed in).

NEON HARBOR: ROLEPLAY
NEON HARBOR: ROLEPLAY is a fully original 3D open-world roleplay sandbox that runs in the browser with no libraries and no build step — a from-scratch WebGL neon-noir harbour city with a real gradient sky, sun/moon and stars, dynamic day/night lighting, driveable cars, pedestrians and traffic, jobs, economy, inventory, chat and wanted level, plus localhost multiplayer over a zero-dependency Node server that degrades cleanly to solo play.

KeepDrop — 3D Character Studio
KeepDrop is an interactive 3D character model of a glossy droplet guardian that keeps a glowing amber core. Orbit, zoom and tap to poke the fully procedural model, restyle it with five colour themes, and export the mesh as an .obj file.

TERRAVERSE — Open World Explorer
TERRAVERSE is an open-world explorer you can walk, drive or fly across: a procedurally generated city of downtown towers, suburbs, ring highways, farmland and snow-capped mountains, all under a live day/night cycle and shifting weather. Traffic, pedestrians, swaying trees and rain, snow, fog and thunderstorms run in real time on a hand-built WebGL engine.

Gildfall · The Jade Expedition (金潮远征)
《金潮远征 · 翡翠圣域》是一款以翡翠圣域为舞台的 3D 肉鸽自走棋。招募最多六名英雄、三个同名自动升星,用逐日 / 森语 / 余烬 / 月幕四大阵营羁绊与随机遗物打造专属流派,再以「金潮天降」终结第十关的鎏金巨龙。每局的路线、祝福与商店都随机生成,传承晶石让下一次远征更强。

WRECKHAUS — Smash Garage
A no-build 3D wrecking-yard driving game with its own hand-rolled WebGL renderer. Pick a sedan, a sports car or a muscle car in the garage, build speed down the drag strip (grab boost pads, dodge cones), then slam the concrete wall — the front bumper, rear bumper and trunk lid fly off as tumbling debris while the engine pours smoke. Score rewards impact speed and total carnage.

Village Market Run
An open-world village shopping game in 3D. Walk in first person or get into the car and drive around a small village: buy cakes at the Cake Shop, then shop at the Supermarket — apples, oranges and bananas from the fruit racks, milk from the fridge, bread and juice from the shelves. Keep your hunger bar topped up and finish the to-do list to earn bonus coins.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Paean × 8x — Living Mark
An interactive living brand mark: one iridescent ribbon of light that calmly morphs between three clean forms — a Gerono infinity, the Paean P, and 8x's upright 8 (whose crossing reads as an X) — on a real-time 3D stage with bloom. Drag to orbit with inertia, switch between neon-glass dark and lacquered-porcelain light themes, and export the current view as a deterministic 2048px PNG. Ships with a 2D vector print sheet and the Paean / PAEAN wordmarks drawn from the same mathematics — architecturally pure HTML/JS over vendored three.js, no build step.

Krakenwatch — Guardian of the Deep
An upside-down 8-legged guardian octopus protects a treasure-hunting diver. The diver dives the reef collecting glowing gems while sharks close in — tap a shark and the nearest of the octopus's eight legs lashes out to grab and devour it. Fully 3D WebGL, no build step.

Cubewild
Cubewild is a first-person voxel sandbox: mine blocks to gather materials, then build whatever you like. Creepers stalk the world after dark and a five-part task list gives your build a goal. It runs entirely in the browser on a custom WebGL2 engine — no downloads, no plugins.