Single-player games & apps
Creations tagged single-player on 8x — every one is playable in the browser and open to remix.
104 creations · page 3 / 5

HackerBreak
Kiber-arena jangi: H4CK_R // AYBER bossiga qarshi kurash. Uch xil usulni tanlang — qilichbozlik, texnik qurollar va yashirin iste'dod (talent zarbasi). Boss uch bosqichda kuchayadi, qalqonini sindiring, fazasi o'zgarganda yangi hujum rejimiga o'tadi. Har qanday usul bilan hackerni yeng!

Wilding — Wildlife Rescue
Run a rural wildlife rescue centre across three seasons. Everything through the door is a real casualty: a swift grounded because it cannot take off from flat ground, a hedgehog too light to hibernate, a fledgling that was never orphaned, a barn owl with a fractured coracoid. The craft is examination and judgement. Weigh it, palpate it, radiograph it if the tin will stretch, and name only what your own findings support. Then decide the hard thing: whether it can ever go back out. Some cannot, and the game says so. Seventeen authored cases, seven cages, eight hours a day.

KAIZEN: VOID PROTOCOL
Third-person 3D sci-fi action shooter. Play Kaizen — energy blade in one hand, rifle in the other — across a neon orbital arena: free-run, sprint, jump, dash-dodge, swap weapons and cut down waves of rogue sentinels and drones to retake Sector 7. Runs on a custom WebGL engine (no plugins), with dynamic lighting, particles, synthesized combat audio and a full mission HUD.

Iron Dawn
Command a small mechanised force in Iron Dawn, a single-player real-time strategy game that runs entirely in the browser — no install, no build. Harvest resources and expand your base, train infantry, vehicles and structures, then out-manoeuvre an AI commander across procedurally generated battlefields with fog of war, pathfinding, effects and a built-in minimap, all driven by touch-friendly controls.

Five Nights of Pipiness & Smiles
A five-night security-desk horror game where every character is a Bob. Now a true one-run gauntlet: lose any night and the whole shift restarts at Night 1, with no saved progress. Cut the wifi to banish Blackhair Bob, keep Smile Face on camera before he charges your door.

Party Line
Winter, 1926. The day girl goes home at ten and the night switchboard of Crestline is yours: brass jacks, woven cords that sway under your hand, and lamps that blink when somebody out there cranks a magneto. Answer, key forward, ask “Number, please”, and on the party lines where three farms share one wire, ring the family’s own cadence — two longs and a short is the Hallorans, not the Beechers. Hold the talk key and you can listen. Seven night shifts, and an ending that turns on which lamps you answered first, and what you did with what you heard.

Create me a full copy of the game among us
NEBULA NINE is an original single-player social-deduction survival game for the browser. Crew a crippled deep-space hauler, complete repairs at interactive task stations, report bodies and vote out the saboteur hiding among your crew — or play as the impostor, kill unseen, vent between rooms and cut the lights. No build step: plain ES modules + Canvas with a fog-of-war vision system, six mini-games and synthesized audio.

نجم الملعب 3D — PitchStar 3D
لعبة كرة قدم ثلاثية الأبعاد على ملعب مغلق بإضاءة ليلية. تختار من القائمة أن تلعب لوحدك ضد خصم واحد حتى ستة خصوم، بمباراة مدتها ٩٠ ثانية وعصا تحكم باللمس وزر تسديد بقوة متغيّرة، مع سجل نتائج محفوظ لكل عدد خصوم.

Knightfall: The Last Oath
A mobile-first 3D action-adventure that runs in the browser. Play as one of three knights (Arion, Lyra, Drake), explore a procedural fantasy world, fight telegraphed enemies and the Last King with real melee combat, complete missions, upgrade your hero, recover relics, and climb a local (offline) leaderboard. Full day/night, weather, adaptive music, Arabic + English localization, and touch-first third-person controls.

Urban Strike — Tactical FPS
Urban Strike is a fast, browser-native 3D first-person tactical shooter: a 5-mission campaign (hostage rescue, bomb defusal, HVT elimination) plus Team Deathmatch, set in a procedurally generated city with a live day/night cycle and dynamic shadows. Four weapons with distinct recoil, reload and sound plus frag grenades, cover-and-flank enemy AI, three difficulty tiers, a full HUD with tactical minimap, and entirely synthesized audio — all in plain ES modules with no build step, playable with mouse+keyboard or dual-stick touch.

VELODROME
Track cycling on steep pine boards, where the fastest rider usually loses. Sitting in a slipstream costs a third less power, so races are won by position and timing — not by holding a button. Your anaerobic reserve empties fast above threshold and comes back slowly: jump too early and you die in the last hundred metres. Swoop down the banking to turn height into speed. Five disciplines, each a different puzzle — match sprint with the track stand, keirin behind the derny, points race, elimination, individual pursuit — across a thirteen-round championship of heats, repechages and finals.

HEXHAND
A witch's severed hand crawls back up through the coven that discarded it. Build a deck of inked charm-papers, graft relics onto your knuckles, and die better than last time.

Apogee Club
1962, a dry lakebed, a folding table of teenagers with slide rules. Design a model rocket on graph paper — Barrowman's centre of pressure, a parts-based centre of gravity, real black-powder thrust curves — swing-test it on a string, then launch it into an enormous bleached sky and track a real six-degree-of-freedom flight that disagrees with your arithmetic. Fifteen club challenges, a free field, and a documented Three.js model library.

Kinetic Chess Club
Play chess against an AI with 6 difficulty levels from Novice to Master. Choose to play as White or Black, with full chess rules including castling, en passant, and promotion. Features a kinetic broadcast-style interface and local two-player mode.

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

SIGNAL & NOISE
A cryptanalysis campaign on a bakelite desk of working instruments. Twenty-four intercepted messages, six families of cipher, and a frequency counter, substitution board, Vigenere slide with a Kasiski drum, transposition grid, three-rotor KESTREL machine and crib bench to break them with. Every slip is a real, solvable puzzle with one deterministic answer: read the day's brief, take the promised crib, form a hypothesis and watch the clarity meter rise as the plaintext comes out of the noise. No trivia, no luck, no hidden information — only deduction, and a green lamp over the work.

Mudlark
London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.

Cocon — Le p'tit jeu pour célibataires
Un jeu console cozy pour célibataires : choisis ton compagnon — un p'tit ami ou une meilleure amie, son look, sa personnalité et le monde où il vit. Il t'écrit des messages, t'envoie des vocaux, il t'appelle, et votre complicité grandit à travers des paliers de relation et des objectifs façon jeu. Tu peux lui écrire librement des messages et il te répond. Pensé mobile, tactile et en français.

STEEL DAWN — Operation Homefront
STEEL DAWN is a run-and-gun arcade campaign: you're a resistance soldier fighting through 10 themed levels — dawn fields, river crossings, snowbound passes and finally a capital siege — to liberate your country. Auto-fire combat with combos, pit jumping, medkit pickups, six enemy archetypes and a giant warlord boss finale. Touch-first controls plus keyboard, progress saved between runs.

The Thorn Court
A mortal bard walks into a fae court with a lute and no invitation. A trick-taking card RPG played on a living illuminated manuscript: gold-leaf miniatures land on vellum with an ink bleed, a marginal beast uncurls to name the trump, and a won trick spirals into the gutter. Nine courtiers duel you, each with a custom that rewrites the hand — sworn ranks, cursed suits, a misere where the lowest leaf wins, a turning trump. Draft a sheaf from sixty leaves, spend three mortal favours, and choose the boons that decide which of three endings closes the book.

Majolica Wheel
Deruta, 1520. You are the apprentice in a majolica bottega. Patrons' letters arrive with commissions: throw each vessel on the kick-wheel against an inked profile, paint its pounced Deruta pattern in cobalt and copper while the wheel idles, then hold the kiln door and pull the pot the moment the glaze turns to glass. Thin walls fire fast and crack sooner. Sixteen letters from four patrons, six vessel families, ten patterns, handles, deadlines and a matched pair to finish; your shelf fills as they write back.

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

HEDGE
Walk a hand-painted topiary maze in first person and draw your own map. The garden is bigger inside than the wall around it — five times over — and your notebook is the only thing that can prove it.

Ivory Winds: International Mahjong
A premium solo Mahjong Competition Rules game with four-player AI, traditional tile art, 81-fan reference, claims, kongs, flowers, and an 8-point minimum.