Pixel-art games & apps
Creations tagged pixel-art on 8x — every one is playable in the browser and open to remix.
263 creations · page 5 / 11

Inkveil: Butterfly Covenant
A pixel action roguelite across 54 courts. Weave butterfly curses, unleash piercing beams, and command spirit familiars through nine guardian battles. Touch-first controls, daily challenges, and endless ascent.

DRAGON-GLUT — Devour & Evolve
Fly a dragon over a fortified village and burn it to the ground. Hold to pour a cone of fire, and remember that a building you set alight finishes burning on its own — so the skill is in opening three fires at once and then flying through the loot they throw off. Arrows from towers and keeps chip your health, and a dragon that stops eating shrinks back down the ladder. Five forms from Hatchling to Dragon God, an endless Rampage and five timed Sieges.

EMBERDASH — Spark's Neon Run
Guide Spark, a little ember spirit, through neon ruins in this pixel side-scroller. Run, double-jump, crouch-slide under low visors, and dash with i-frames to dodge spikes, collect sparks and reach the beacon. Touch-first D-pad (left/right/crouch) plus JUMP + DASH buttons, three hand-built levels, particle juice, screen shake and a persistent best score.

Myriad Legends Auto Chess
A deep Chinese-legends pixel auto chess with 72 signature heroes, 20 multi-tag traits, 12 formation doctrines, six-slot recruiting, summons, and responsive tactical play.

RUNE TIDE
A community creation published on qvv733y4c.clide.app.

Kagura Night
Shrine-festival rhythm game: drum taiko and bells for the kami on matsuri night. The stage itself is the score — lanterns light on the beat, the crowd swells, and the shrine spirit descends to dance above the torii.

Moonpaw Rescue
Explore seven inhabited pixel neighborhoods, from a glasshouse garden to a sheep farm and a lantern-lit cove. Meet roaming neighbors and animals in an untimed stroll, or lead 175 individually modeled cat companions through eight rescue chapters. Gameplay remix of Elin’s cat rescue game.

Komainu: Lantern Vigil
Komainu: Lantern Vigil — a pixel-art survivor roguelike. A stone guardian dog wakes to hold the Thousand-Lantern Shrine against the yokai tide until the dawn bell. Steer with one thumb, auto-attack, forge weapon evolutions, light lanterns and beat five bosses across distinct biomes — with four playable guardians, shrine offerings, a daily vigil, rival rooms, an ema wall, the fox oracle, cloud save and leaderboards.

Argentvale — El Valle de la Espada de Plata
Argentvale es un RPG de acción en un valle verde generado por completo, protagonizado por Argenvór: un guerrero de negro armado con una espada de plata. Explora planicies, bosques y un río con puente, sube de nivel cazando limones, lobos, avispas y espectros, y derrota al Señor de la Sombra en las ruinas del norte. Hecho con canvas puro y módulos JS, sin build: 60fps, controles táctiles con palanca y botones, guardado local y arte pixelado dibujado en código.

TWIN FISTS
Two buttons. One courtyard. A side-view pixel brawler where standing still parries.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you're a sly fox digging secret tunnels under the river to pop up inside guarded farms and snatch carrots, eggs and golden honey. Dodge patrol cones, dive back into your burrow, warp home through the roots, let your woodland web-shop auto-sell the haul, hire rabbit, mole and badger couriers, and grow an underground empire.

Shibaria — What's the dog doing? (Remix)
A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

PINFIN: Splash Rescue
Pull smart, tune the fall and bounce a tiny puffer home across 60 pocket-ocean physics puzzles.

STILTBOUND: Wild Steps
A polished 72-level precision stilt-walking adventure. Master alternating footholds, moving platforms and timed hazards across six increasingly difficult chapters.

Boardkeep Legends
A Chinese-legends pixel auto chess with 52 signature heroes, nine tactical roles, shared-pool strategy, distinct skill effects, and responsive board play.

Mossbell: A Shepherd's Trial
A touch-first pixel-3D shepherding arcade game with 60 trials, bell-order challenges, foxes, mist, golden bonuses, and endless play.

群仙劫:神话自走棋
集结西游、封神、山海与民间诸神,以五行克制、阵营羁绊和法宝配置挑战仙尊试炼。

Untitled
لعبة دبابات تكتيكية بمنظور جانبي: كل جولة تخطيط لمدة 10 ثوانٍ ثم تُنفَّذ كل الأوامر دفعة واحدة في الوقت نفسه. تضم 3 فصائل و12 دبابة بقدرات خاصة (ليزر خارق، حاجز طاقة، ثقب أسود…)، تضاريس قابلة للتدمير، 6 خرائط بمؤثرات وأحداث ديناميكية، قوات مساندة وعناصر وأسكنات تجميلية، مع تحكم لمسي كامل ودعم اللعب الفردي واللعب المحلي.

Scissor Storm — Seven's Isle
A fast, colorful 16-bit action platformer. Play Seven, a white-haired scissor assassin, across the themed levels of Sanjiang Isle — run, double-jump, wall-jump and dash, chain 3-hit melee combos, throw the magical flying scissors and steer them remotely, then unleash the "Seven Light Blast" ultimate. Fight guards, ninjas, monkeys and bomb-carrying foes before facing Shadow Glaive Jiu and the Grand Assassin in boss fights. Touch controls can be raised or hidden from the pause menu.

Wanderer of the Ashen Wood
A moody, foggy pixel-art platformer. Guide a small hooded wanderer through a misty ashen wood with tuned, responsive movement — coyote-time and buffered controls, a snappy variable-height jump, reliable tile collision, and a smooth cinematic side-view camera. A compact exploratory test area with silhouetted ruins and drifting fog; no combat or enemies yet.

GYRE — 8-Bit One-Thumb Arcade
GYRE is a one-thumb 8-bit arcade game. Hold either side of the screen to spin your pod and thread the contracting rings as they close in. Graze the gap edges to charge SURGE for a score-multiplier burst — play it safe and the light runs out. Full Famicom look: chunky pixel art, an authentic NES palette and CRT scanlines.

Ashfall: Deadlands
Ashfall: Deadlands is an open-world pixel-art zombie survival game in the browser. New in this build: a SQUAD system — befriend survivors, recruit them into your team, and they fight zombies beside you with Follow / Guard orders, a Team panel and an on-screen squad HUD. The on-screen mobile buttons were rebuilt: large labelled thumb buttons (Use / Attack) plus a pixel-icon menu grid (Bag, Craft, Build, Team, Map, Save). Plus a loot-rich ruined city to explore, and a starting Stone Axe for felling trees.

HOLLOWBLOCK — A Hollow Knight Saga, Carved in Cubes
HOLLOWBLOCK reimagines Hollow Knight as a torchlit voxel kingdom you can mine through. Nail slashes, the Shadesoul Dash, Mothwing double-jump and SOUL-focus healing meet Minecraft-style blocks — chip cracked ore, dig through dirt plugs and shatter crystal veins on the road down to the Hollow Sentinel boss. All art and sound are generated in code; no build step.

ZERO ARMORY · PIXEL CROWN
Six entirely code-drawn pixel mecha. Choose a three-frame relay, master cancel combos and fight through six arcade arenas. Original synthesized chiptune score. Touch and keyboard play.