First-person games & apps
Creations tagged first-person on 8x — every one is playable in the browser and open to remix.
99 creations · page 2 / 5

BODYREC: Zone 27
A first-person bodycam wave shooter built for phones: a grainy, distorted helmet-cam feed with REC overlay, one-thumb touch controls, and ragdoll gore where limbs tear off and hordes collapse into physics gibs. Hold the line through escalating waves in containment block Zone 27.

LIMEN — el sueño que no termina
LIMEN es un videojuego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore y gráficos 3D (WebGL). Recorre pasillos, hoteles y piscinas imposibles conectados por portales ocultos, y camina sin fin por «Las Afueras Infinitas»: un mundo procedural que se genera delante de ti y se borra detrás. Guardado automático, registro de zonas y atmósfera sonora 100% procedural.

TerraForge
A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.

BlockVale — Voxel Survival
A mobile-first Minecraft-style voxel survival sandbox. Mine and place blocks, craft tools, explore biomes with trees, caves and villages, survive night zombies, and enter a lava-filled Nether via an obsidian portal — all with smooth touch controls, a day/night cycle, health/hunger and world saving.

VAULT
A sun-bleached city, seen from the roofs, at a dead run. First-person parkour where movement is the whole game: no pursuers, no combat, just a line read at speed. Seven verbs each carry a real timing window — vault a hip-high wall, kong a block, slide a duct, roll a landing, cat-leap a lip, wall-run a flank, stick a steel beam. Chain them unbroken and FLOW builds: the view widens, the score layers up, the city blurs. No HUD at all — only breath, footfalls, your hands, and a ghost of dust on the line ahead. Twelve authored lines, the last four branching, each with a best time and a flow grade.

SUBLEVEL 0 — Backrooms Survival
A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

CRYPTFALL
CRYPTFALL — un tireur 3D défensif sur les vampires dans un cimetière gothique plongé sous une lune de sang. Vise la tête pour des frappes critiques (x3 dégâts), survis aux vagues croissantes de chauves-souris, de spectres et de brutes Nosferatu, et affronte le Seigneur Vampire, un boss à barre de vie, toutes les cinq vagues. Contrôles tactiles + souris au pointeur, pensé pour le format portrait comme paysage.

Voxelith — Voxel Sandbox
A hand-built browser voxel sandbox: procedural hills, oceans and forests you can dig, stack and reshape block by block. Three.js with chunked meshing, baked ambient occlusion, a live day/night cycle and thumb-first controls — your build autosaves to the browser.

DREADHOLLOW
A first-person 3D survival horror built with Three.js. The Hollow cannot see you — it hunts by sound, so moving pulls it toward you while standing still in the darkness keeps you safe. Recover three Sigils from a fog-drenched house and reach the amber door before it finds you.

Marwa
Marwa — لعبة رعب منظور أول في أستوديو رسوم ملعون. أُصلحت إضاءة المشهد جذريًا (خلل كان يجعل المشهد أسود) وصار الأستوديو مُضاء بالكامل مع مصابيح ومصابيح طوارئ ونوافذ وشاشات. قابلة للتثبيت كتطبيق على الآيفون، بوضع أفقي وعصا تحكم عائمة، صوت مُولَّد بالكود وفجعات مُبرمَجة.

Deadlight: Ashport — 3D Zombie City Survival
A first-person 3D zombie survival game set in the quarantined city of Ashport. Push through doorways to loot buildings for food, water, bullets, medkits and weapons, fight the infected, hotwire the cars that still run, scavenge two fuel cans and escape in the armored truck before the horde closes in. Includes a persisted fastest-escape record.

Soslu Mutfak — Makarna Şefi
İlk ağızdan (first-person) bir makarna restoranı oyunu. Lokantana gir, müşterileri selamla, mutfağa geçip soslu makarnaları pişir ve her müşterinin istediği yemeği anında servis et. Şefin kendi elleriyle malzeme atıp karıştırdığın tam ekran mutfak deneyiminin yanında kazandığın parayla ocak, sos istasyonu, masa ve dekorasyon satın alarak dükkanını günden güne büyüt.

SIREN STATIC
A foggy first-person free-roam sandbox with no menus — you drop straight into an ashen wasteland. Spawn physics props and grab/throw them with a lite physgun, then release the SIRENHEAD: a 9-metre walking siren that stalks you through the mist, wails as it closes in, and kills you on contact. Press 7 for more of them.

NARCISSE
Une expérience de manipulation psychologique en 3D. Vous vous réveillez au bout d'un couloir : une seule porte, au fond, et de son ouverture sort une voix. Marchez tout doucement jusqu'à elle — elle vous demandera d'où vous venez et où vous allez, et se servira de votre réponse. Sept manœuvres à traverser, un « nombre » qui commence à compter… puis, quand vous ressortez, vous voyez les souvenirs.

فانوس مروى — بيت الطين
لعبة رعب من منظور الشخص الأول داخل بيت عربي قديم من طابقين وسرداب: تبحث مروى عن الزيت والمفاتيح وثلاثة أختام طينية بينما تطاردها الأم ميمي التي تسمع خطواتك وترى ضوء فانوسك. لا أسلحة — اختبئ، اسلك الممرات بهدوء، وأنقذ زهرة قبل أن تُغلق البوابة. (تحديث: سقف مغلق بلا مطر داخل البيت، وإصلاح عطل كان يمنع فتح الأبواب).

أهلاً بالعيد
تجربة تفاعلية بمنظور الشخص الأول تعيش فيها صباح العيد: الشرفة قبل الفجر، ثم الطريق إلى المسجد، وصلاة العيد، والتكبيرات، ثم بيت العيد. اسحب بإصبعك لتنظر حولك بين طبقات المشهد المتوازية الأعماق، تفاعل مع التكبيرات، واكتشف حكايات تفاصيل البيت، واحفظ بطاقة معايدة أخيراً.

DEVKIRAN — Titan Kuşatması
Devkıran: Bir dev binaları yıkar, bir insanı eline alıp yere fırlatır ve dev orduları üzerine koşar. Kendi gözünle izlediğin bu kuşatmada devleri tüfek ve patlamalı roketle durdur — dalga dalga çoğalan devleri yok et, yıkım püskürt, rekoru kır! Yoğun bir açılış sinematiği, artan güçlük ve kalıcı en iyi skor ile.

NEON CROSSING
جولة حرة ثلاثية الأبعاد في قلب تايم سكوير ليلاً. تجوّل في الساحة، راقب لوحات النيون وبرج تايم سكوير والكرة الشهيرة، واجمع شحنات الطاقة لإعادة إشعال المدينة. تحكم باللمس أو بلوحة المفاتيح.

Les Trois Veilles
Jeu d'horreur 3D à trois histoires, chacune avec sa mécanique propre. Veille I — Le Manoir : collectez 3 talismans en vous cachant de la Rêveuse (planque/fuite). Veille II — La Crypte : balayez la torche pour bannir les spectres en gérant la batterie (combat/ménagement). Veille III — La Dernière Porte : basculez entre matière et voile spectral pour franchir les murs (bascule de plans). Survivez jusqu'à l'aube.

StormAce · 风暴王牌
第一人称飞行员视角的雷暴穿越飞行游戏。驾驶飞机冲进乌云,穿云会引来闪电与雷声,被雷击中且无护盾会旋转坠毁。起飞前可用赚到的钱选择航空公司(各带被动增益)、购买涂装皮肤,并升级引擎推力与火箭推进器——抵达目标里程即安全降落。

ASHFALL
ASHFALL is a first-person open-world crime sandbox set in a rain-slick neon city. Earn cash by robbing stores and ATMs, fight escalating police heat with hitscan weapons, buy upgrades at the kiosk, and take on courier, informant-bounty, and night-taxi jobs to climb. Built from scratch with Three.js — no build step, plays on desktop (pointer-lock) and mobile touch.

FLUXGATE — Portal Puzzle Engine
A first-person portal puzzle game. Fire blue and orange portals onto walls, floors and ceilings, then step through one to emerge from the other — momentum is preserved, so you can launch yourself across the chamber. Push the relay cube onto the floor button to override the exit door and escape the calibration chamber.

قبل الارتطام 3D | Before Landfall
لعبة بقاء ثلاثية الأبعاد بمنظور الشخص الأول: جهّز ملجأك تحت الأرض خلال خمسة أيام قبل وصول إعصار كاساندرا من الفئة الخامسة. تنظر حولك في مدينة ساحلية واقعية يسقط عليها المطر والبرق، ويداك تتحرّكان أمامك لتقوية الأبواب وتخزين المؤن وتشغيل المولّد — ثم تصمد أمام الارتطام، وقراراتك تحسم واحدة من ست نهايات. جرّب سحب الشاشة للنظر.

The Sitting Room
Islington, 1893. You are the sceptical guest at a darkened parlour table, and you may not leave it — you may only turn your head, lean, hold the circle of hands or break it, and put a question. Mrs Silence Marrow raps, tilts the table, breathes cold across your ankles and sends a luminous trumpet up into the dark, while the room works hard to tell you where to look. Nearly all of it is conjuring, and the game is catching it — the thread, the knee under the leaf, the boots below the curtain. Six sittings, nineteen staged wonders, a verdict on each: name the method, or call it unexplained.