Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
237 creations · page 8 / 10

نَيّر — مجسم إنسان مولّد
مُجسّم إنسان ثلاثي الأبعاد نحتيّ وفنّي مبني من قطع ناعمة، يُدوَّر باللمس ويقرَّب بإصبعين، مع أربع لوحات ألوان قابلة للتبديل، ويمكن تصديره كحلقة متحركة سلسة (WebM) أو لقطة PNG — عمل فنّي توليدي تفاعلي.

Paean × 8x — Living Mark
A generative, real-time 3D brand identity shared by Paean and 8x. One ribbon of light morphs fluidly between infinity, the letter P, and the figure 8 — plus the PAEAN and 8x.gg wordmarks — through a single GPU-morphing surface. Rendered as two-pass translucent glass with Unreal bloom on dark and light stages; drag to orbit, explore presets, and export a deterministic 2048-px square logo. Built with vendored three.js, no build step.

Polyrush
A portrait-first low-poly 3D time-trial racer built with Three.js. Sprint across loops, banked curves, boost pads, ice and gap jumps over twelve tracks in three seasons. Earn bronze/silver/gold medals and race your personal-best ghost. No external dependencies — Three.js vendored, synth audio, fully self-contained.

CITY LEGENDS
An original open-world crime sandbox running entirely in the browser on a custom WebGL2 engine (no external libraries). Walk, drive, boat and fly your way across a procedurally generated grid city with a day/night cycle, dynamic weather, live traffic, pedestrians, a police wanted system, shops, safe houses and a 10-mission campaign — all with original characters, districts and vehicles.

Paean × 8x — Living Mark
One ribbon of light morphing between four brand readings — the ∞, the Paean P, the 8x eight, and the PAEAN wordmark — rendered as two-pass glass in vendored three.js. An interactive living logo: drag to orbit, tap to wake the chrome, fold between dark and light stages, and export any form as a 2048×2048 square PNG. The 3D forms and the 2D print marks are generated from the same mathematics, so the rendered and printed identities can never drift apart.

Emberfall 余烬暗途
Q 版暗黑风动作 RPG:操控小小冒险者,在火炬照亮的地下城与秘境中砍怪、捡装备、挑战守卫。纯 JavaScript + Three.js 零构建网页游戏,内置中英双语,手机竖屏/横屏与桌面皆可畅玩,存档本地保存。

Paean × 8x — Living Mark
One ribbon of light morphs fluidly between the three brand forms of Paean and 8x — an infinity loop, a letter P, and the figure eight — plus the Paean and PAEAN wordmarks. A real-time interactive three.js identity piece that opens in a quiet attract-mode demo, wakes to touch with a draggable orbit, and switches between neon-glass dark and lacquered light stages. It renders a 2D vector print sheet from the same geometry and exports a deterministic 2048×2048 logo PNG. Fully self-contained, no build step, ~460 KB.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

ECHO PROTOCOL
ECHO PROTOCOL is a no-build Three.js arena shooter you can play in either a third-person shoulder rig or true first person — and swap between them mid-firefight. It ships with a full pause menu: live graphics presets (shadows, render scale, FOV, fog, particle density, dynamic lights), audio levels, and a complete keybind editor that captures any key or mouse button with automatic conflict-swapping. Three weapons, three enemy archetypes, wave progression, a momentum slide-tackle, and 100% synthesized WebAudio sound.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer built entirely in WebGL2 with zero external assets. Race three laps on a spline-based mesa circuit with striped kerbs, drift-boost mechanics, homing shells, bananas, and a chiptune loop — all playable with one thumb on mobile.

Tumblejack 3D — Jungle Run
Platformer 3D bergaya mascot dengan grafis WebGL2 yang tajam: pencahayaan dinamis, bayangan, kabut, dan langit prosedural. Larilah sebagai Tumblejack melewati causeway hutan yang runtuh, hancurkan peti kayu, putar musuh, kumpulkan buah emas, dan raih Sun Relic. Kontrol ramah sentuh (joystick + tombol), bisa dimainkan di mode portrait maupun landscape.

تشبه جي تي اي 4
NIGHTLINE — a realistic neon night-city getaway driving game built in pure WebGL 3D. Steer a sports car through a procedurally built rain-soaked city, weave near-misses with traffic, grab glowing loot and outrun the police heat before the timer runs out. Touch-first controls for phone, chase camera, drift physics, streetlamp & neon glow, native 4K resolution scaling, and a service worker so it runs standalone and offline. Runs in portrait or landscape and installs like a native app.

Paean × 8x — Living Mark
An interactive 3D brand identity where one ribbon of light morphs between infinity, P, and 8 — all sampled onto identical ribbon topology so switching form is a fluid GPU morph. A shared mark for Paean and 8x, built in pure HTML/JS with vendored three.js (no build step), offering a dark/light stage and a deterministic square-logo PNG export.

Paean × 8x — Living Mark
An interactive Three.js living brand mark. One glowing ribbon morphs between an infinity, a P and an 8, plus the Paean and PAEAN wordmarks, in a single purple colorway — violet, orchid and fuchsia flowing along the curve with bloom, a travelling energy pulse and a comet intro reveal. Drag to orbit the mark, toggle dark/light stages, and open a 2D vector print sheet.

Dragonbound: Icefire Roost 3D
A Minecraft-inspired 3D dragon-hunting roguelite that combines elemental dragon ecology with Monster Hunter-style part breaking. Explore a procedurally generated 160×160 archipelago with nine biomes, track eight elder dragons in 3D, break heads/wings/tails to expose dragonhearts, recover eggs and build a bonded roost. Now in full 3D with Three.js WebGL terrain, low-poly dragons, and real-time lighting.

Bun & Money: Bladeward Duo
Same-screen co-op voxel slime roguelike: Bun the sword-and-shield Shiba Warden teams up with Money the armored shield-charging cat. One player per hero — steer to dodge, attacks are automatic, revive your ally and forge wood→crystal blades, shields and armor across a 15-species slime bestiary. A fixed steady-cam with zero shake makes it motion-sickness friendly, and the two-hero campaign is proven winnable by an AI bot.

BhoomiCraft — 3D ब्लॉक-दुनिया
BhoomiCraft एक 3D ब्लॉक-सैंडबॉक्स है (Minecraft जैसा) जो बिना किसी इंस्टॉल के ब्राउज़र में चलता है। अपनी दुनिया बनाओ, ब्लॉक तोड़ो/रखो, पेड़-पहाड़-समुद्र देखो, उड़ान भरो और दुनिया सेव करो — मोबाइल (टच जॉयस्टिक) और डेस्कटॉप (माउस+कीबोर्ड) दोनों पर। सब कुछ कस्टम WebGL इंजन से, कोई बाहरी लाइब्रेरी नहीं।

Paean × 8x — Living Mark
An interactive living brand mark: one ribbon of light that morphs in real time between infinity, a 'P' for Paean, an '8' for 8x, and their wordmarks — with a 2D vector print sheet, dark/light stages and a deterministic 2048×2048 logo export. Built on vendored three.js with a custom iridescent Fourier-palette shader and bloom, no build step.

Paean × 8x — Living Mark
An interactive living 3D brand mark — one ribbon of light that GPU-morphs between the infinity, P and 8 forms shared by Paean and 8x. Tap to reveal the chrome, drag to orbit the sculpture with inertia, flip between dark glass and porcelain light stages, and export a deterministic 2048×2048 square PNG from any form or wordmark.

Ashes of Twilight — 3D World Cricket
A full 3D floodlit cricket match in the browser. Bat for Solara over six overs: tap the left half to work the ball to leg or the right half to drive through off, meeting it at the crease. Perfect timing clears the rope, mistimed cross-bat shots get caught. It opens with both national anthems (original WebAudio melodies) and a coin toss, then a genuine two-innings match with a complete broadcast scorecard — batting, bowling, extras, fall of wickets, run rates. Twenty-two procedural 3D players run in, bowl, swing, chase and catch.

Paean × 8x — Living Mark
A real-time WebGL brand identity piece: one ribbon of light that GPU-morphs between the infinity, P and 8 marks of Paean and 8x. Drag to orbit, tap to wake the chrome, toggle dark/light stages, and export a deterministic 2048×2048 PNG of the current form. Deep-space neon glass and lacquered porcelain read from the same vendored Three.js renderer.

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one ribbon of light that morphs in real time between infinity, the P (Paean) form, and the 8 (8x) form, plus the PAEAN wordmark and their deterministic 2D print twins. Drag to orbit, switch forms, flip between dark and light stages, and export the current scene as a square logo PNG. Built in vendored three.js with no build step — pure HTML/CSS/JS.

Paean × 8x — Living Mark
A real-time interactive brand identity: one ribbon of light that fluidly morphs between three forms — infinity, P, and 8 — plus the Paean and PAEAN wordmarks and their deterministically linked 2D vector print twins. Built with vendored three.js and GPU mesh morphing, no build step; supports dark/light stages, orbit controls, and square PNG export.

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one ribbon of light that GPU-morphs between an infinity loop, a P, an upright 8 that reads as an x, and the Paean/PAEAN wordmarks. Orbit the mark freely, flip between dark and light stages, and export the current view as a square PNG.