Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
235 creations · page 7 / 10

Tumble Terraces
A chunky low-poly 3D platformer. Wind up Tick, a clockwork toy, and tumble across three garden terraces — stomp grumpy Grumbles, snag brass gears and reach the Golden Gate. Runs in portrait and landscape, mobile-first with a D-pad or full keyboard support, a self-playing attract demo and cloud-synced best score.

Paean × 8x — Living Mark
An interactive 3D brand sculpture: one ribbon of light morphs between infinity, P, and 8 — plus the Paean / PAEAN wordmarks and a 2D vector print sheet. Tap to wake the chrome, drag to orbit with inertia, switch dark/light stages, and export a square PNG logo.

STRIKEFRAME
STRIKEFRAME es un shooter 3D FPS de arena táctica que se juega en el navegador. Sobrevive oleadas de drones hostiles: apunta con precisión, esquiva proyectiles, usa el dash y encadena combos para sumar puntuación. Controles FPS de ratón en escritorio y joystick táctil en móvil. Gráficos estilo sci-fi con rejilla de energía, torres holográficas y núcleo central brillante.

Paean × 8x — Living Mark
A living 3D brand mark for Paean and 8x — one iridescent ribbon that GPU-morphs fluidly between ∞, P, and 8, along with the Paean/PAEAN wordmarks and a 2D vector print sheet. Interactive: drag to orbit, switch forms, toggle dark and light porcelain/neon stages, or export a square PNG.

zombi oyunu yap bir silahımız olsun oyun yan eke
Ölü Vardiya 3D — YATAY (landscape) oynanan birinci şahıs zombi nişancısı. Dikey tutunca "telefonu yan çevir" ekranı çıkar ve başlarken tam ekran + yatay yön kilidi denenir. WASD ile yürü, fare ile nişan al, sol tıkla ateş et, sağ tıkla nişan al, E ile atıl; 1-2-3 ile üç silah arasında geçiş yap.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps around a mesa canyon circuit — steer with one thumb, drift for boosts, grab mushrooms and shells, and battle the pack to the finish. Zero assets: the track, karts, mesas and chiptune are all generated in code.

نوفا سيتي — Nova City
لعبة مدينة ثلاثية الأبعاد مفتوحة العالم في المتصفح، بمحرّك WebGL مكتوب من الصفر. تلعب بشخصية آدم في قصة سرقة بنك كبيرة بالمصري: اسرق الدهب بلعبة توقيت، اسوق العربية، وبعد «بعد شهرين» تصحى بفلوسك وتفتح الخريطة وكل المحلات (أسلحة وملابس وعربيات). فيها مهام كتير سهلة وصعبة ومستحيلة، زعماء، وخريطة، وكتاب سري بالباسورد 210. تحكم لمس كامل ووضع أفقي.

Tiny Warlands — 微縮三國 · 九州行紀
Tiny Warlands 微縮三國·九州行紀 — a Three Kingdoms open world where every deed is written into your Chronicle 行纪, and the realm answers only to that. Nine provinces, 76 generals, 44 mounts and 124 encounters that are mostly not fights — explore, recruit, duel and battle in a toon WebGL realm.

Emberfall 余烬暗途
Q 版暗黑风动作 RPG:操控小小冒险者,在火炬照亮的地下城与秘境中砍怪、捡装备、挑战守卫。纯 JavaScript + Three.js 零构建网页游戏,内置中英双语,手机竖屏/横屏与桌面皆可畅玩,存档本地保存。

Paean × 8x — Living Mark
One ribbon of light morphs fluidly between the three brand forms of Paean and 8x — an infinity loop, a letter P, and the figure eight — plus the Paean and PAEAN wordmarks. A real-time interactive three.js identity piece that opens in a quiet attract-mode demo, wakes to touch with a draggable orbit, and switches between neon-glass dark and lacquered light stages. It renders a 2D vector print sheet from the same geometry and exports a deterministic 2048×2048 logo PNG. Fully self-contained, no build step, ~460 KB.

Polyrush
A portrait-first low-poly 3D time-trial racer built with Three.js. Sprint across loops, banked curves, boost pads, ice and gap jumps over twelve tracks in three seasons. Earn bronze/silver/gold medals and race your personal-best ghost. No external dependencies — Three.js vendored, synth audio, fully self-contained.

تشبه جي تي اي 4
NIGHTLINE — a realistic neon night-city getaway driving game built in pure WebGL 3D. Steer a sports car through a procedurally built rain-soaked city, weave near-misses with traffic, grab glowing loot and outrun the police heat before the timer runs out. Touch-first controls for phone, chase camera, drift physics, streetlamp & neon glow, native 4K resolution scaling, and a service worker so it runs standalone and offline. Runs in portrait or landscape and installs like a native app.

Apex Horizon
An original open-world driving game with photo-real terrain, warm late-afternoon lighting and real, drifty car physics. Sweep through a winding valley circuit, clip checkpoints in order, and chase the best lap — all while a live 3D mini-map keeps you oriented. Fully playable with keyboard or touch.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

BlockVale
A cozy 3D block-building sandbox. Explore a sunny voxel meadow, dig and stack terrain, build walls and castles, and collect floating star sparkles. Fill the star meter to enter Star Build mode — place glowing star blocks and dash — all with touch-friendly controls on desktop and mobile.

Tumblejack 3D — Jungle Run
Platformer 3D bergaya mascot dengan grafis WebGL2 yang tajam: pencahayaan dinamis, bayangan, kabut, dan langit prosedural. Larilah sebagai Tumblejack melewati causeway hutan yang runtuh, hancurkan peti kayu, putar musuh, kumpulkan buah emas, dan raih Sun Relic. Kontrol ramah sentuh (joystick + tombol), bisa dimainkan di mode portrait maupun landscape.

حرب الأربعة — عصا العناصر
لعبة حرب 3D عنصرية تُلعب بالعرض: أربعة أسلحة (نار وماء ورياح وصخر)، لكل سلاح ميزة قتالية وفيزيائية مميزة. اختر السلاح الذي يقهر عنصر الأعداء، صُدّ الموجات، وارفع نتيجتك بقيامات متتالية. رسومات WebGL، تحكّم باللمس، موجات متصاعدة.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer built entirely in WebGL2 with zero external assets. Race three laps on a spline-based mesa circuit with striped kerbs, drift-boost mechanics, homing shells, bananas, and a chiptune loop — all playable with one thumb on mobile.

超级小熊大冒险 3D
3D 平台跳跃冒险 + 换装商店:操控低多边形小熊在浮岛间蹦跳、收集蜂蜜与金币、二段跳越过移动木筏、躲开蜜蜂冲向金色蜂巢。收集蜂蜜赚金币,在商店里购买并穿脱红色鸭舌帽、探险家帽子、蜂蜜王冠、围巾、领巾,以及恐龙皮肤(背带尖刺)和熊猫皮肤(黑白配 + 黑眼圈)——装扮实时体现在 3D 模型上。横屏优先、镜头完全手动、自研微型 WebGL 引擎、零依赖零构建,进度与金币自动本地保存。

Paean × 8x — Living Mark
An interactive 3D brand identity where one ribbon of light morphs between infinity, P, and 8 — all sampled onto identical ribbon topology so switching form is a fluid GPU morph. A shared mark for Paean and 8x, built in pure HTML/JS with vendored three.js (no build step), offering a dark/light stage and a deterministic square-logo PNG export.

Paean × 8x — Living Mark
An interactive Three.js living brand mark. One glowing ribbon morphs between an infinity, a P and an 8, plus the Paean and PAEAN wordmarks, in a single purple colorway — violet, orchid and fuchsia flowing along the curve with bloom, a travelling energy pulse and a comet intro reveal. Drag to orbit the mark, toggle dark/light stages, and open a 2D vector print sheet.

Paean × 8x — Living Mark
A real-time WebGL brand identity piece: one ribbon of light that GPU-morphs between the infinity, P and 8 marks of Paean and 8x. Drag to orbit, tap to wake the chrome, toggle dark/light stages, and export a deterministic 2048×2048 PNG of the current form. Deep-space neon glass and lacquered porcelain read from the same vendored Three.js renderer.

Paean × 8x — Living Mark
A generative, real-time 3D brand identity shared by Paean and 8x. One ribbon of light morphs fluidly between infinity, the letter P, and the figure 8 — plus the PAEAN and 8x.gg wordmarks — through a single GPU-morphing surface. Rendered as two-pass translucent glass with Unreal bloom on dark and light stages; drag to orbit, explore presets, and export a deterministic 2048-px square logo. Built with vendored three.js, no build step.

Dragonbound: Icefire Roost 3D
A Minecraft-inspired 3D dragon-hunting roguelite that combines elemental dragon ecology with Monster Hunter-style part breaking. Explore a procedurally generated 160×160 archipelago with nine biomes, track eight elder dragons in 3D, break heads/wings/tails to expose dragonhearts, recover eggs and build a bonded roost. Now in full 3D with Three.js WebGL terrain, low-poly dragons, and real-time lighting.