Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
227 creations · page 5 / 10

لعبة حرب قرافيكس عالي وفيها دقة تصويب وشراء اسلح
حي الفولاذ — لعبة حرب من منظور ثالث داخل مدينة حقيقية مبنيّة بالكامل: تحرّك بين الأبنية وسيطر على الطرق، صوّب بدقة مع مكافأة إصابة الرأس والقناصة، اشترِ من متجر يضمّ ٦ أسلحة وذخيرة ودرع، وفجّر السيارات لقتل من حولها بسلسلة انفجارات. موجات متصاعدة وأفضل نتيجة محفوظة.

Paean × 8x — Living Mark
An interactive living brand mark: one iridescent ribbon of light that calmly morphs between three clean forms — a Gerono infinity, the Paean P, and 8x's upright 8 (whose crossing reads as an X) — on a real-time 3D stage with bloom. Drag to orbit with inertia, switch between neon-glass dark and lacquered-porcelain light themes, and export the current view as a deterministic 2048px PNG. Ships with a 2D vector print sheet and the Paean / PAEAN wordmarks drawn from the same mathematics — architecturally pure HTML/JS over vendored three.js, no build step.

Cubewild
Cubewild is a first-person voxel sandbox: mine blocks to gather materials, then build whatever you like. Creepers stalk the world after dark and a five-part task list gives your build a goal. It runs entirely in the browser on a custom WebGL2 engine — no downloads, no plugins.

余烬裂隙 · Emberfall
《余烬裂隙 · Emberfall》是一款 Q 版暗黑风动作 RPG:在火把照明、程序生成的石砌地牢中挥砍、爆裂与冲刺,讨伐三幕剧情 Boss,搜集普通到传奇、带随机词缀的装备——武器、头盔、护甲、靴子会实时改变角色外观。通关小秘境解锁无尽的限时大秘境,怪物强度与掉落随层数无限成长。纯 JavaScript + Three.js(本地内置,零构建),浏览器即开即玩,桌面与手机(虚拟摇杆 + 技能按钮)均可操作,并支持中英双语与本地存档。

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

Crimson Velocity: Central City (Remix)
Crimson Velocity is a playable, fully 3D browser superhero game in Three.js — an original fan tribute to The Flash. Momentum ramps you from a jog to a city-crossing blur across five Central City districts; plan multi-target rescues in Flash Perception, breach the Speed Force, and fight Captain Cold, Heat Wave, Mirror Master, Weather Wizard, Gorilla Grodd and Cicada. Dispatch board of side missions, five-track progression and a Photo Mode that shoots shareable PNGs.

Urban Strike — Tactical FPS
Urban Strike is a fast, browser-native 3D first-person tactical shooter: a 5-mission campaign (hostage rescue, bomb defusal, HVT elimination) plus Team Deathmatch, set in a procedurally generated city with a live day/night cycle and dynamic shadows. Four weapons with distinct recoil, reload and sound plus frag grenades, cover-and-flank enemy AI, three difficulty tiers, a full HUD with tactical minimap, and entirely synthesized audio — all in plain ES modules with no build step, playable with mouse+keyboard or dual-stick touch.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

SKIBIDI BLOCKFRONT
Hold the blockfront as a camera-headed Cameraman inside a hand-built voxel sandbox: mine and place real Minecraft-style blocks, then gun down waves of charging skibidi toilets with your camera flash. Titan bosses every fifth wave, combo scoring and a saved best run — all plain WebGL, zero dependencies.

FUGA DO RIO
Fuga do Rio: jogo de ação 3D em mundo aberto estilo GTA. Você nasce no morro, rouba carros e foge pela cidade até a saída do Rio enquanto a polícia persegue. Motor 3D próprio em WebGL (sem bibliotecas), com favela colorida, Cristo Redentor, Pão de Açúcar, minimapa, nível de procurado e controles por toque e teclado. Esta versão corrige z-fighting do oceano, ruas quebradas, rotação dos veículos e o ponto de spawn.

صقر السماء — Sky Falcon
معركة جوية ثلاثية الأبعاد بالكامل على هاتفك: قُد طائرتك النفاثة، وجِّه نيرانك، وأسقط سرب العدو قبل أن يسقطك. أصوات محرّك وإطلاق وانفجارات مصنوعة بوساطة Web Audio، ونقاط وأفضل نتيجة تُحفظ على جهازك. تتحكم بعصا لمسية وزر إطلاق، وتعمل عموديًا وأفقيًا.

Paean × 8x — Living Mark
An interactive WebGL brand identity: one single ribbon of light that GPU-morphs in real time between three brand forms — an infinity loop, the letter P, and the figure 8 — plus the Paean/PAEAN wordmarks and their deterministic 2D vector print twins. Tap to wake the chrome, drag to orbit with inertia, toggle dark/light stages, and export any reading as a 2048×2048 PNG. Self-contained three.js (vendored r180), no build step, no CDN.

HYPERLINE · Cosmic Crossroads
A 3D endless runner that fuses subway-surfing with cosmic-collab mechanics: pick Jake, Tricky or Fresh (each with a passive), outrun the Inspector's telegraphed holographic grid blockades and the Cyber-Dog, then hit the Among Us Rush to rescue Crewmates past an Impostor sabotage wall. Double-tap the hoverboard, ride the Color-Spray Jetpack into a magnetic 2.5D sky bonus, and fill the Season Hunt bar to unlock the Omega Suit + Orion Starborn tokens. Touch-first, 60fps, low draw calls.

Emberfall: Descent
Emberfall: Descent is a dark-fantasy roguelike action RPG rendered in Three.js — no build step, playable in the browser. Descend through procedurally generated floors with three classes (Warrior, Pyromancer, Ranger), pick one of three game-changing Boons each floor, and grow a permanent stash, Ember talent tree, and class mastery between runs. Dual-language EN/中文 with mobile virtual joystick support.

ROTORFIELD — FPV Drone Physics Lab
ROTORFIELD is a first-person FPV drone flight sim built on a real quadcopter physics model — collective thrust, gravity, quadratic air drag, motor spool-up lag, wind gusts and battery sag. Start in an open airspace and just fly, retune the craft live in the Physics Lab (thrust, mass, gravity, rates, expo, ACRO vs ANGLE mode, presets like Moon and Heavy Lifter), or chase a ring course against the clock. Hand-written WebGL renderer, dual-stick Mode-2 touch controls, 3 airspaces, no build step.

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one iridescent ribbon of light that fluidly morphs through its forms — infinity, the P, and the 8 — in real time. Includes dark/light stages, touch-first orbit controls, a 2D vector print sheet, and a square-PNG export. Pure HTML + vendored three.js with Unreal bloom, no build step.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:勇者挥舞余烬之剑,在燃烧的裂隙中讨伐恶魔、收集战利品。纯 JavaScript + Three.js 打造,支持中英双语与移动端触控,包含剧情章节与随机词缀的大秘境模式,实时战斗、闪避、技能与 BOSS 战。

Shotgun Leap — قفزة الشوتغن
لعبة إطلاق نار ثلاثية الأبعاد سريعة مبنية على الفيزياء الحقيقية: صوّب الشوتغن على الأرض ليطلقك في الهواء، واستخدم Sprint وSlide وCrouch وAir Control للتنقل بين ثلاث ساحات متعددة المسارات. أعداء يبحثون عنك بالرؤية والسمع ومسارات ذكية ويعيدون حساب طريقهم عند الانسداد. ألوان زاهية وإضاءة متوازنة وظلال واضحة بمحرّك WebGL خالص دون أي خطوة بناء.

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》——基于余烬裂隙基座的肉鸽化暗黑风动作 RPG。纯 Three.js 网页游戏:三职业(战士/火法/游侠)下潜程序化地牢,过层三选一祝福 Boon 构筑流派,死亡结算余烬解锁永久天赋、装备仓库与职业熟练度,跨局成长循环。双语界面,支持桌面与移动端触控操作。

SAKURA REALMS — Hanami Gate
SAKURA REALMS — a stylized-realistic 3D Japanese realm. FIXED: the Warden passcode box kept losing focus mid-type because the Command Computer rebuilt itself every half second; it no longer re-renders while sealed, keeps what you typed, and holds focus. The Warden panel's box is hardened the same way and no longer lets the game swallow keystrokes. Plus Mera Desh and its interior, shadow-monarch powers, the Warden's eyes and teleportation.

سوق الجمعة
تجوّل بمنظور الشخص الأول داخل مدينة قديمة يوم السوق (لا صحراء): أزقة وشوارع، سور وباب جنوبي، جامع بمأذنة وقبّة، نافورة في الساحة، وبسطات عطارة وأقمشة وخضرة بباعة يتكلّمون. العالم مفتوح ومولّد إجرائيًا، مع دورة نهار/ليل تُشعل الفوانيس المعلّقة، خريطة مصغّرة، وبوصلة تدلّك على خمسة معالم لتكتشفها.

Paean × 8x — Living Mark
A real-time WebGL brand identity for Paean and 8x: one ribbon of light that fluidly morphs between three living forms — the infinity loop, the Paean letter P, and the 8x figure-eight — plus both wordmarks. Drag to orbit the iridescent glass ribbon, twist through dark/light stages, and export the current pose as a 2048px square PNG. Built with vendored three.js, no build step.

Cake Bazaar — Village Supermarket
Ek 3D village supermarket cake shop! Counter pe sahi cake tap karke customers ko serve karo — jaldi, warna woh gussa ho jaayenge. Scratch se banaya gaya low-poly WebGL, endless waves, combo scoring aur khushi/gusse wale reactions.