Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
205 creations · page 5 / 9

Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

A generative art toy that exports a loop
WAVELOOM is a generative art toy: luminous ribbons weave through a living current field with kaleidoscopic symmetry. Sculpt the composition with nine sliders and six palettes, then export a perfectly seamless looping WebM video (or a poster PNG). Every look is seed-based and shareable via URL.

Make me a mobile ultrakill game with good optimi
VELTRIK // MOBILE BLITZKRIEG — a thumb-first raycast blitz-shooter that runs entirely in the browser with zero downloaded assets. 8 distinct weapons (revolver, shotgun, nailgun, railcannon, rocket, plasma, grenade, coil lance) plus a melee parry-punch, 20 procedurally built arenas with escalating hell-layer themes, and 20 enemies including 6 named bosses with charge, teleport, summon, beam and phase mechanics. Adaptive internal resolution keeps the raycast renderer at 60fps on phones; progress, unlocks and settings persist locally.

Farlight — Quiet Orbits
A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Beastholm — Isles of the Hundred Peaks
A floating shelf of rock, a road spiraling in from the rim, and one holt to hold. Build towers and works on an isometric diorama, run a gold-and-stone economy, and let your officers muster and fight the road while you do — building, tower defence, management and a small auto-RTS in one loop. Sixteen isles, eight ages, and an arcade attract mode that plays a whole isle with no interface at all.

Emberrogue
Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

PROMPTSMITH
PROMPTSMITH is a prompt-to-game studio: type one line ("a neon samurai catching falling stars while dodging meteors") and it compiles your prompt into a playable canvas game — picking an archetype (catcher / flyer / breaker), a palette, the characters you gather and dodge, and a difficulty curve, all deterministically from the words you used. Forge games with CREDITS, earn them back by playing, and opt into parody sponsor spots for a top-up or a free forge.

Loomlight · Looping Generative Art
A generative art toy that weaves seamless motion loops. Four engines — Currents, Rings, Shards and Weave — recombine your seed, palette and six dials into endless abstract animation, then export a perfect looping video (WebM) straight from the canvas. Pure no-build canvas art, touch-first and playable in any orientation.

Ink Arena
Draw your own fighter on a canvas, then pit it against a gauntlet of procedurally generated ink monsters. Time a shrinking crit ring for perfect strikes, manage Focus and Guard, and climb the rounds — your sketch literally becomes your champion in the duel.

Powderveil — Aurora Descent
An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

Voxelcraft
A first-person voxel sandbox running on a hand-written WebGL engine with zero libraries and zero build step. Explore a procedurally generated sky island, mine blocks with a hold-to-dig tool, build with a 9-slot hotbar, and dig down to recover 6 hidden diamonds. Playable on desktop (WASD + mouse-look) and fully on touch (thumb-stick, look-drag, action buttons).

Um brinquedo de arte generativa que exporta loop
LAÇO é um brinquedo de arte generativa: ajuste composição, paleta, semente e parâmetros para esculpir órbitas luminosas que se entrelaçam. O diferencial é o loop matematicamente perfeito — cada ciclo fecha sem emenda — e você exporta a peça como vídeo WebM (ou quadro PNG) em um clique.

CYMATICA — Cymatic Loop Studio
CYMATICA is a cymatic art toy: thousands of light-grains gather along the nodal lines of an animated standing-wave field, drawing ever-shifting Chladni figures. Shape the plate with presets, palettes, force and turbulence, then export a single, perfectly seamless looping video (WebM/MP4) or a PNG still.

LIMEN — el sueño que no termina
LIMEN es un videojuego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore y gráficos 3D (WebGL). Recorre pasillos, hoteles y piscinas imposibles conectados por portales ocultos, y camina sin fin por «Las Afueras Infinitas»: un mundo procedural que se genera delante de ti y se borra detrás. Guardado automático, registro de zonas y atmósfera sonora 100% procedural.

Lumenreach
A peaceful open-world explorer where every sunrise reveals a freshly generated continent of lakes, forests and ridges. Wander freely, collect glowing lumessence, and chart hidden landmarks — Sunken Ruins, Elder Trees, Hearth Beacons — that light up your map as you discover them. A full day/night cycle, live circular minimap, and a real-time lighting engine make drifting through the wild feel alive. Works in portrait and landscape with touch-first controls and a persistent save that resumes your exact world.

TerraForge
A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.

Powderveil — Aurora Descent
Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Loomlark — Generative Loop Studio
Loomlark is a generative art toy for weaving luminous threads out of a seed: tune density, flow, curl, sway and palette, scrub the loop, then export one perfectly seamless video. Every composition is deterministic, so any weave can be shared as a link and reproduced exactly.

Cannonball Canyon
Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.

ORBWILD
An egg-beast survivor-roguelike for 1–2 local players: claws are your birthright, flying spell-orbs are your prize. Every Arcana draft grants a new orbital weapon with real ballistic flight — homing wisps, arcing comets, weaving prisms, satellite halos — across endlessly seeded, chunk-streamed 3D wilds. Defeat each Apex Guardian to tear open a freshly regenerated Rift with your build intact.

Prism Bloom — Generative Kaleidoscope
A generative art toy where every seed blooms a unique kaleidoscope of glowing petals, orbiting lights and thread webs that breathe and spin in a mathematically seamless loop. Tune symmetry, hue, speed and sparkle, save a PNG still, or export the whole loop as a WebM video.

Lumora — Kinetic Light Studio
Lumora is a generative art toy: weave luminous ribbons of light by tuning a handful of live sliders, then export a perfectly seamless looping video. Because the motion is mathematically periodic, the exported clip flows end-to-end with no visible cut.

Crafts Miners
Un juego sandbox pixel-art 2D de supervivencia y minería con un mundo procedural gigante: 6 biomas (nieve, montañas, bosque, pradera, desierto, sabana), aldeas con vendedor, ciclo día/noche con zombis, lobos y esqueletos, herramientas de madera/piedra/hierro, minerales (carbón, cobre, hierro, oro, diamante, rubí) y un jefe tras abrir un portal. Tres logros para completar el 100% (Héroe, Rey y Guerrero), con dificultades Normal, Hardmode y Creativo, y guardado de mundos.