Browse by tag

Procedural games & apps

Creations tagged procedural on 8x — every one is playable in the browser and open to remix.

203 creations · page 4 / 9

Games

Farlight — Quiet Orbits

A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Wena Pasopa520
Games

Ink Arena

Draw your own fighter on a canvas, then pit it against a gauntlet of procedurally generated ink monsters. Time a shrinking crit ring for perfect strikes, manage Focus and Guard, and climb the rounds — your sketch literally becomes your champion in the duel.

Abdallah Boujelben510
Games

Powderveil — Aurora Descent

An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

Obote Apollo514
Games1

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

Sharp Forest581
Games

Beastholm — Isles of the Hundred Peaks

A floating shelf of rock, a road spiraling in from the rim, and one holt to hold. Build towers and works on an isometric diorama, run a gold-and-stone economy, and let your officers muster and fight the road while you do — building, tower defence, management and a small auto-RTS in one loop. Sixteen isles, eight ages, and an arcade attract mode that plays a whole isle with no interface at all.

Sada Hussun541
Games

LIMEN — el sueño que no termina

LIMEN es un videojuego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore y gráficos 3D (WebGL). Recorre pasillos, hoteles y piscinas imposibles conectados por portales ocultos, y camina sin fin por «Las Afueras Infinitas»: un mundo procedural que se genera delante de ti y se borra detrás. Guardado automático, registro de zonas y atmósfera sonora 100% procedural.

Isaac505
Games

VELOCITY RIFT — Neon Open-World Racer

Velocity Rift is an open-world neon racing game you play right in the browser. Free-roam a procedurally generated cyber megacity in a hover car, hunt the glowing gates scattered across the road grid, and race each circuit against your own records. Drift to refill your boost meter and shave seconds off every run.

Junior Peter uu501
Games

TerraForge

A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.

Samuel500
Games

AMBERWALK

AMBERWALK is a cozy open-world top-down city adventure. Play a courier exploring a procedurally generated sunlit metropolis — deliver cargo, gather glowing crystals, race to beacons, and collect sparks while the city shifts from golden afternoon to star-lit night. No build step, touch and keyboard friendly, with a growing harbor rank.

amani369503
Games

Emberrogue

Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

Yaseen Ullah520
Games

Powderveil — Aurora Descent

Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

Muhammad Auwal491
Games2

Powderveil — Aurora Descent

An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Urban Hollow522
Games

Cannonball Canyon

Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.

ABDULLAH AL MAMUN4813
Other

Prism Bloom — Generative Kaleidoscope

A generative art toy where every seed blooms a unique kaleidoscope of glowing petals, orbiting lights and thread webs that breathe and spin in a mathematically seamless loop. Tune symmetry, hue, speed and sparkle, save a PNG still, or export the whole loop as a WebM video.

Salman Madari520
Other

Loomlark — Generative Loop Studio

Loomlark is a generative art toy for weaving luminous threads out of a seed: tune density, flow, curl, sway and palette, scrub the loop, then export one perfectly seamless video. Every composition is deterministic, so any weave can be shared as a link and reproduced exactly.

Saleem Nazar470
Games

Ксеногония — обсерватория миров

Ксеногония v2 — пассивная песочница-наблюдение в духе карт HoI4, но глубже. Каждый род ведёт наблюдения, строит теории и обращает их в практику (видно в досье). Над поселениями и юнитами парят пиксельные спрайты — сразу видно, какой это вид. Главное: выбери землю народа, нажми «Создать юнита» — и окажешься среди них в 3D-песочнице вроде Minecraft: ходи, копай, строй и помогай роду, наблюдая за его развитием. В любой миг можно выйти и вновь стать наблюдателем.

Xylegg1474
Games

SUBLEVEL 0 — Backrooms Survival

A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

heeposh lalidedh470
Other

CYMATICA — Cymatic Loop Studio

CYMATICA is a cymatic art toy: thousands of light-grains gather along the nodal lines of an animated standing-wave field, drawing ever-shifting Chladni figures. Shape the plate with presets, palettes, force and turbulence, then export a single, perfectly seamless looping video (WebM/MP4) or a PNG still.

peace emem463
Games

Mundo Aberto 4D

Um mundo aberto 3D em quatro dimensões sobrepostas. Explore uma ilha gerada proceduralmente e alterne entre ALVORADA, ZÊNITE, CREPÚSCULO e VAZIO: cada fase remodela o relevo em tempo real, muda o clima e revela os ecos escondidos — só visíveis na própria fase. Reúna os 12 ecos e desperte o portal no centro do mundo.

Nataniel Domingos461
Games

Shibaria — What's the dog doing? (Remix)

A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

YOLO463
Games

Lumenreach

A peaceful open-world explorer where every sunrise reveals a freshly generated continent of lakes, forests and ridges. Wander freely, collect glowing lumessence, and chart hidden landmarks — Sunken Ruins, Elder Trees, Hearth Beacons — that light up your map as you discover them. A full day/night cycle, live circular minimap, and a real-time lighting engine make drifting through the wild feel alive. Works in portrait and landscape with touch-first controls and a persistent save that resumes your exact world.

Gaziyan Alam461
Games

SANDLINE — Tactical FPS

Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

Divyesh Chauhan454
Games

WILDREACH

An open voxel wilderness RPG for the browser, built on Three.js. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff) plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor — then share one seeded world with friends.

Zin Paing win456
Other

Loomlight · Looping Generative Art

A generative art toy that weaves seamless motion loops. Four engines — Currents, Rings, Shards and Weave — recombine your seed, palette and six dials into endless abstract animation, then export a perfect looping video (WebM) straight from the canvas. Pure no-build canvas art, touch-first and playable in any orientation.

clive Z James454