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Keeps games & apps

Creations tagged keeps on 8x — every one is playable in the browser and open to remix.

53 creations · page 1 / 3

Games

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

아라890
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Lia520
Games

VOWBRAID · The Crossing Keeps Score

VOWBRAID is an original portrait-first deterministic tactics puzzle about three ceremonial witness charms descending through one physical braid. Every row asks for one public action: pass straight, cross the left pair, or cross the right pair while choosing which incoming strand travels above. Order, face, briar protection, Crown/Root seals, tension and the final three-weight selvedge all resolve from that same crossing.

Noa490
Games

PALYNOIR · Every Petal Keeps a Timeline

An illustrated portrait-first forensic botany mystery. Examine a pressed ghost orchid under white, ultraviolet, and raking light; recover four spatially authored traces; question three witnesses; then bind person, method, and motive into one final theory.

তানভীর480
Games

AFTERSLAM: The Arena Keeps the Wound Remix

AFTERSLAM is an original, portrait-first persistent-arena boss tactics game. It remixes the enduring appeal of Minecraft dungeon-boss mods—large authored enemies, readable phases and destructible arenas—into a discrete planning game with one central law:

Prakash480
Games

LEVELVOW · The Tide Keeps One Law

Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

Ibrahim480
Games

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Nirmala460
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Hector460
Games

Nightfold Junction

Tap a brass switch to rotate its active route. Send rose, azure, and gold trains to matching terminals before three signal strikes end the night. Deploy the directory directly to any static host.

Kofi460
Games

Pocket Marten · The Constellation Keeps You

A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

Santiago460
Games1

SPORECHOIR: Every Host Keeps the Last Thought

An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

Putu460
Games1

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Kiran450
Games

COVENWHEEL · The Moon Keeps the Debt

A standalone portrait-first village covenant game inspired by the systemic, preparation-led magic of Witchery and Bewitchment.

Samir440
Games

Silver Salt

A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

சூர்யா440
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Leilani440
Games

KILNCHAIN: Cobble Keeps Its History

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Zahra420
Games

Facetkeeper: The Stone Keeps Every Cut

Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Kavya420
Games

Meridian Archive

A self-contained five-round fantasy geography deduction game. Turn an unknown 3D horizon, read its authored environmental clues, open the field atlas, and place a brass survey pin among eight islands.

Karuna420
Games1

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Aziz420
Games

FOLDSTRIDE: The Door Keeps Your Momentum

FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.

Lerato420
Games2

Facetkeeper: The Stone Keeps Every Cut

Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Salim420
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Lucia410
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Ivan410
Games

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Valeria400