Keeps games & apps
Creations tagged keeps on 8x — every one is playable in the browser and open to remix.
53 creations · page 1 / 3

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix
MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

MOLTLEDGE: Every Fall Keeps Its Final Pose
MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

VOWBRAID · The Crossing Keeps Score
VOWBRAID is an original portrait-first deterministic tactics puzzle about three ceremonial witness charms descending through one physical braid. Every row asks for one public action: pass straight, cross the left pair, or cross the right pair while choosing which incoming strand travels above. Order, face, briar protection, Crown/Root seals, tension and the final three-weight selvedge all resolve from that same crossing.

PALYNOIR · Every Petal Keeps a Timeline
An illustrated portrait-first forensic botany mystery. Examine a pressed ghost orchid under white, ultraviolet, and raking light; recover four spatially authored traces; question three witnesses; then bind person, method, and motive into one final theory.

AFTERSLAM: The Arena Keeps the Wound Remix
AFTERSLAM is an original, portrait-first persistent-arena boss tactics game. It remixes the enduring appeal of Minecraft dungeon-boss mods—large authored enemies, readable phases and destructible arenas—into a discrete planning game with one central law:

LEVELVOW · The Tide Keeps One Law
Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

NIGHTROOT · Every Tooth Keeps a Name
NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

HEARTHFOUND · Every Building Keeps Its Builder
HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Nightfold Junction
Tap a brass switch to rotate its active route. Send rose, azure, and gold trains to matching terminals before three signal strikes end the night. Deploy the directory directly to any static host.

Pocket Marten · The Constellation Keeps You
A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

SPORECHOIR: Every Host Keeps the Last Thought
An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

NIGHTROOT · Every Tooth Keeps a Name
NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

COVENWHEEL · The Moon Keeps the Debt
A standalone portrait-first village covenant game inspired by the systemic, preparation-led magic of Witchery and Bewitchment.

Silver Salt
A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

HEARTHFOUND · Every Building Keeps Its Builder
HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

KILNCHAIN: Cobble Keeps Its History
A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Facetkeeper: The Stone Keeps Every Cut
Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Meridian Archive
A self-contained five-round fantasy geography deduction game. Turn an unknown 3D horizon, read its authored environmental clues, open the field atlas, and place a brass survey pin among eight islands.

SNAGWALL: Every Gate Keeps One Piece.
SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

FOLDSTRIDE: The Door Keeps Your Momentum
FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.

Facetkeeper: The Stone Keeps Every Cut
Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

TREADHEIR · Every Tread Keeps Its Last Imprint
TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

TREADHEIR · Every Tread Keeps Its Last Imprint
TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

SNAGWALL: Every Gate Keeps One Piece.
SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.