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Its games & apps

Creations tagged its on 8x — every one is playable in the browser and open to remix.

40 creations · page 1 / 2

Games

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

ໄຊຍະ560
Games

LINEBOUND: Every Bubble Follows Its Speaker Remix

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Javier530
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

아라890
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Lia520
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Hector460
Games

ASHINDEX: Every Search Burns Its Word

ASHINDEX is an original, portrait-first causal search game. Read a pulled record, query one of its live words, choose exactly one result, and accept that the query word is now gone everywhere. The unchosen records vanish with it. Reconstruct the exact causal docket before the finite pull stock reaches zero.

Ása460
Games

VOWENGINE · Every Skill Changes Its Owner

VOWENGINE is a portrait-first party RPG about three persistent people operating three persistent offices of a walking shrine. Blade, Bell and Veil do not provide static classes. Each invokes a different skill for its current pilgrim, then forces that pilgrim to exchange through its fixed mechanical link before the enemy's published Body/Integrity impact lands.

Ruqayya450
Games

FINEPRINT: Every Permission Wakes Its Inspector

A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

Amara450
Games

SHADOWSPOOL: Every Bridge Burns Its Caster

SHADOWSPOOL is a complete six-chamber spatial tactics game. Rotate a three-dimensional brass loom through the 24 proper orientations of a cube. Its active rods project a graph onto the Wall. A pilgrim may cross any connected shadow to an unlit seal, but every exact rod used by that path is then removed from the three-dimensional machine. Light every seal and reach the Crown Gate before present convenience erases future geometry.

নাদিয়া440
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Leilani440
Games

PARACELL: The Room Takes Its Guard Remix

PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

லட்சுமி430
Games

KILNCHAIN: Cobble Keeps Its History

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Zahra420
Games

HEAVEN HAS UPDATED ITS TERMS Remix

An original, offline interactive lianhuanhua about copied personhood, names, collective power, and the right to leave.

Antoine410
Games

PULPPRISM · Every Pigment Takes Its Own Road

Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

Aino410
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Lucia410
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Ivan410
Games

HEAVEN HAS UPDATED ITS TERMS

An original, offline interactive lianhuanhua about copied personhood, names, collective power, and the right to leave.

Mahesh400
Games

PULPPRISM · Every Pigment Takes Its Own Road

Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

Éabha401
Games

NOTCHKEEP · Every Upgrade Occupies Its Cooldown

NOTCHKEEP is a standalone deterministic tower-defense chronometer. Upgrades are

Olu400
Games

PACTLOOM: The Circle Remembers Its Workers Remix

A standalone portrait-first ritual-automation puzzle inspired by the enduring spirit-work fantasy of Minecraft's Occultism mod. Bind a Delver, Temperer or Courier to the end of a growing circle. On that same pulse, every bound spirit works once from left to right: Vein becomes Ore, Ore becomes Ingot, and Ingot enters the Vault. Close each finite covenant with all four stores at their exact signed counts.

Kgotso580
Games

SHADOWSPOOL: Every Bridge Burns Its Caster

SHADOWSPOOL is a complete six-chamber spatial tactics game. Rotate a three-dimensional brass loom through the 24 proper orientations of a cube. Its active rods project a graph onto the Wall. A pilgrim may cross any connected shadow to an unlit seal, but every exact rod used by that path is then removed from the three-dimensional machine. Light every seal and reach the Crown Gate before present convenience erases future geometry.

Juha380
Games

KILNCHAIN: Cobble Keeps Its History Remix

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Farhan681
Games

GRAVESTACK

GRAVESTACK is a deterministic 3D vertical-dungeon survivor. Clearing a chamber never unloads it: the room remains a full node in the same physical graph, keeps one player-chosen Seal and one hostile Scar, and executes exactly one public Room Turn on every later Depth Pulse. Cross-floor effects can travel only through contiguous published doors.

Tane391
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

Nandita370