
MARGIN MAYHEM
A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

SMASHROOM is a cartoon stress-buster: bonk a smug, bouncy mushroom named Grumbo with an escalating arsenal of silly tools. Chain hits for combo multipliers, fill the meter to unleash BONK FRENZY, and unlock eight tools across a 60-second run or endless Zen mode. Physics-driven squash-and-stretch juice, procedural WebAudio, and touch-first portrait + landscape play.

Release layered metal plates and match neighboring screw colors. Six satisfying workshop puzzles with undo, touch controls, and saved progress.

Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.