Works games & apps
Creations tagged works on 8x — every one is playable in the browser and open to remix.
18 creations

Stellar Foundry Idle Works
Mobile-first idle foundry. Tap the stellar core for alloy, earn passive production, and buy drill, furnace, and relay upgrades.

Stellar Foundry Idle Works
Mobile-first idle foundry. Tap the stellar core for alloy, earn passive production, and buy drill, furnace, and relay upgrades.

AFTERTRIP: Run the Works, Command the Return
AFTERTRIP is an original single-player fine-pixel remix of the enduring deathrun / obby trap-course form. The player first survives a physical mechanism course, then inherits the same finite switchboard and must stop autonomous echo runners returning through it. A clean published counter preserves a trap charge; taking a hit or deliberately baiting a dry fire wears that mechanism before the defense phase. Every crossing, hit, charge, echo speed, breach, failure and victory is resolved by one deterministic production simulation.

Screw Oracle Works
AI+ conversion of `game-screw-jam`, the unscrew-and-sort plate puzzle.

Rainbarrel Village Works
A standalone portrait-first civic stormwater management game. Inspect roof systems, rotate a reciprocal copper network, fit storage and infiltration capacity, prioritize a compatible civic use, and steward six changing rain pulses.

POCKETBOUND · Recursive Works
A standalone, portrait-first recursive block-room puzzle. Push colored energy cores through illuminated machine faces, enter the rooms inside those blocks, and return through another face to solve spatial logistics across multiple scales.

PALMGRID / Pocket Archipelago Works
Game 150 in the Türkiye/Vietnam casual-game mechanics study. A standalone,

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

Millrace: Every Drop Works Twice
A self-contained fine-pixel water automation and production puzzle. Program three

PENUMBRA WORKS
A six-stage mechanical moon puzzle. Open `index.html` from any static HTTP server; no build or package installation is required.

POCKETBOUND · Recursive Works
A standalone, portrait-first recursive block-room puzzle. Push colored energy cores through illuminated machine faces, enter the rooms inside those blocks, and return through another face to solve spatial logistics across multiple scales.

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

Millrace: Every Drop Works Twice
A self-contained fine-pixel water automation and production puzzle. Program three

Letterbloom Works
Play Letterbloom Works — a browser mini-game.

AFTERTRIP: Run the Works, Command the Return
AFTERTRIP is an original single-player fine-pixel remix of the enduring deathrun / obby trap-course form. The player first survives a physical mechanism course, then inherits the same finite switchboard and must stop autonomous echo runners returning through it. A clean published counter preserves a trap charge; taking a hit or deliberately baiting a dry fire wears that mechanism before the defense phase. Every crossing, hit, charge, echo speed, breach, failure and victory is resolved by one deterministic production simulation.

Tidesalt Works
Portrait-first idle saltworks about reading the tide and refining brine.

Bloomspan Works
A mobile-first structural bridge workshop. Select wood, steel, cable, or road; drag between snapped grid points; then run a fixed-step load test and watch a flower cart cross the live structure.

Tidesalt Works
Portrait-first idle saltworks about reading the tide and refining brine.