What games & apps
Creations tagged what on 8x — every one is playable in the browser and open to remix.
51 creations · page 1 / 3

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

MIMICWAKE: Wear What Hunts You Remix
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

Mothlight Conservator · Restore What Rain Remembered
A self-contained portrait conservation game. Lift soot from three original frescoes, protect ringed gold pigment, then seal three fractures in their authored order. Treatment quality determines the museum seal.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

DUSTHEIR · What You Leave Becomes the Frontier
A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RIVET RIOT: Build What Chases You Remix
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

Mosslight Curio · Find What the Rain Remembered
A self-contained illustrated hidden-object campaign for touch and desktop browsers. Pan through three miniature rooms, recover fifteen story-rich curios, build a five-second discovery chain, and use three limited curator whispers.

RINGWAKE Remix
RINGWAKE — The Moving Sounding Archive is an original, no-guess Minesweeper commission about stable physical bodies moving through changing coordinates. Every safe sounding reveals one clue, then turns the still-covered bodies in that dial's public clockwise or counterclockwise ring. Revealed and moored bodies become anchors.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

HUSHWIRE
**Pass What You Cannot See.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

HUSHWIRE: Pass What You Cannot See
**Pass What You Cannot See.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.

LEADWRAITH: What You Erase Still Counts
**What You Erase Still Counts.**

AFTERIMAGE: Build What the Light Remembers
AFTERIMAGE is an original Minecraft-inspired holographic schematic restoration strategy game. A signed ruin survives in physical blocks while three rotated or mirrored projections compete to explain it. The player must identify the only projection whose material anchors agree, salvage wrong and extra blocks into an exact manifest, reconstruct every layer with finite falsework, run a Schematic Verifier and certify a fresh zero-error witness.

RIVET RIOT: Build What Chases You
RIVET RIOT is an original real-time fine-pixel party survival game. Every wave has two inseparable halves: install one machine on an open socket, then survive the complete workshop after rivals install theirs. Snap Jaws, Rail Rams and Drop Plates remain for every later wave, so the arena records the decisions that made it dangerous.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

ASHLEDGER: The Table Remembers What Burned Remix
An original deterministic transmutation scheduler inspired by the conserved-matter and learned-item ideas of Equivalent Exchange 2. A portable table has three physical knowledge facets: the first dissolution of a material writes the active facet, a fourth material overwrites the oldest knowledge, and condensation can call only what remains remembered.

What the Windows Kept Remix
A nine-file picture-logic game set inside a municipal lightwell after a blackout. Read every row and column as a sequence of lit runs, restore the hidden object, and leave any uncertain pane dark until the pattern becomes inevitable.