Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
242 creations · page 10 / 11

Paean × 8x — Living Mark
An interactive, shared living brand mark for Paean and 8x — one ribbon of light that GPU-morphs between infinity, a P, and an 8 (which also reads as an x). Blends each brand's own palette (cyan-to-violet vs. mint-to-teal) along a single Fourier color ramp, with a real-time attract mode, orbit drag, dark/light stages, and a deterministic square-PNG export. Built with vendored three.js r180 and an importmap — no build step, no external requests.

Neon Ashfall
An open-world 3D survival romance set in Kessler, a neon city drowning in ash. Walk or drive the streets, scavenge and run jobs, keep your android companion Lumen lit, and hold the line when the Whisperers rise at night. Rendered by a hand-written WebGL engine with no build step, playable in portrait or landscape.

STRIKELINE
شوتر تاکتیکال سهبعدی با مکانیکهای کلاسیک بمبگذاری: دو سایت A/B، خرید سلاح و زره با اقتصاد پول، هدرشات، سلامتی و زره، تیمهای T/CT با رباتهای هوشمند و دورِ بمب. ساختهشده با Three.js — بدون نیاز به build.

Paean × 8x — Living Mark
An interactive 3D brand mark shared by Paean and 8x: one ribbon of light that fluidly morphs between infinity, P, 8, and the PAEAN wordmark. Rendered as two-pass translucent glass on dark or light stages, with orbit controls, a 2D print sheet, and a deterministic square-logo PNG export.

Paean × 8x — Living Mark
One ribbon of light that fluidly morphs between four brand readings — infinity, the P, the 8 (whose strands cross as an x), and the Paean/PAEAN wordmarks — plus their deterministic 2D print twins. A real-time three.js sculpture built from authored curves on shared ribbon topology: iridescent glass shading, Unreal bloom, dark and light stages, springy orbit control, and a one-tap 2048² square PNG logo export.

Crystal Paws — 3v3 Pet Arena
Crystal Paws is a cute chibi-pet MOBA for the browser: pick one of ten original animal champions and push three lanes in a 3v3 arena to shatter the enemy crystal. One-touch movement, auto-attacks, unique skills and ultimates, AI allies and enemies — all rendered on a stylized 3D battlefield.

LA MINA QUE SUSURRA — terror en bloques
Un vídeo de terror dentro de un mundo de bloques: recorre un bosque de Minecraft sumido en la niebla con una antorcha parpadeante, subtítulos inquietantes y una figura que aparece justo cuando más conviene. Banda sonora sintetizada, look cinematográfico y mirada táctil.

Paean × 8x — Living Mark
An interactive ribbon of light that morphs between the Paean and 8x brand forms — infinity, P, and a figure-eight that reads as an x — all one shared transparent surface. Pure vendored three.js with no build step: dark/light stages, touch-and-drag orbit, a 2D vector print sheet, and deterministic square-PNG export for brand use.

Paean × 8x — Living Mark
An interactive 3D brand identity — one ribbon of light that GPU-morphs between the shared Paean and 8x marks: infinity, P, and figure-eight. Adjustable dark/light stages, drag-to-orbit with inertia, and a deterministic square-PNG export of any form or wordmark.

Emberrogue 余烬轮回
肉鸽化续作《Emberrogue 余烬轮回》:灰烬营地选职业(战士/火法/游侠)后下潜程序化生成的裂隙,清剿、守波、摧毁图腾、精英狩猎四种关卡目标,三选一祝福 Boon,每 5 层 Boss,死亡结算余烬解锁跨局天赋树、装备仓库与职业熟练度。纯 JS + Three.js 无构建,双语界面,移动端触控友好。

Powderveil — Aurora Descent
Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

Strideforge
A browser recreation of a Unity CharacterController. Run with camera-relative WASD movement, real gravity, and jump physics in a neon low-poly arena — orbit the camera, climb a parkour route, and read live X/Y/Z + speed on the HUD. Works on desktop and touch with a virtual joystick and jump button.

Emberfall · Q版暗黑动作RPG
Q 版暗黑风动作 RPG:在暗影营地与裂隙之间探索、砍怪、刷装备。六件装备位 + 技能栏 + 背包,普通裂隙与限时大秘境(Greater Rift)挑战,Boss 战与剧情任务贯穿,进度自动存档。纯 JavaScript + 本地 Three.js 零构建,鼠标/触屏皆可玩,中英双语。

Bloop! — A Tiny 3D Pet
A pastel 3D virtual pet built with Three.js. Feed Bloop, pet it for combo hearts, play fetch, and tuck it in at night — needs decay in real time, it levels up with love, and it remembers you between visits. Fully touch-first for phone play, and now resilient to CDN issues with multi-source loading.

LANTERNLOOM
LANTERNLOOM weaves a glowing tapestry of procedural light threads that loops seamlessly forever, then exports it as a smooth 8-second WebM. Shuffle looms, tune motion/bloom/weave, pan and zoom the field — every thread is a pure function of loop phase, so the export is seamless by construction.

Inkfall
A living GPU ink-fluid simulation you paint, duel three AI ink-spirits across, and lose yourself in.

Pixar Craft
Pixar Craft is an open-world voxel sandbox in your browser: mine and place blocks, explore procedurally generated hills, forests, deserts, caves and lakes, and build anything you can imagine. It runs on a hand-written WebGL engine with a full day/night cycle, ambient-occlusion lighting, one-thumb touch controls plus keyboard/mouse, and your world saves automatically.

crie um jogo que nem five nights with froggy
Turno Cururu é um survival de terror noturno em 3D direto no navegador: você é o vigia de uma lanchonete de sapo no brejo e precisa chegar às 6 AM sem deixar Cururu e Pipa entrarem na sala. Gerencie duas portas, as luzes dos vãos, um monitor de câmeras com estática e uma energia que acaba — no escuro, as portas abrem sozinhas.

أُفُق ٢٠١٣١٢ — عالم مفتوح 3D
عالم مفتوح ثلاثي الأبعاد بجرافيك حقيقي المبني بـThree.js عبر WebGL: خريطة تُولَّد إجرائياً من بذرة واحدة (وديان، نهر، جبال ثلجية، غابات وقرى)، وليل ونهار وطقس متغيّر يقلّص الرؤية على الجميع، وذكاء اصطناعي يسمع طلقاتك ويطاردك ويحتمي بالمباني. احتلّ نقاط السيطرة الثلاث مع فصيلتك، وبلمسة واحدة على الجوال أو بلوحة المفاتيح.

Paean × 8x — Living Mark
A shared interactive brand identity for Paean and 8x: one ribbon of light that GPU-morphs between infinity, a chibi-P and an x-shaped eight — plus the PAEAN and 8x wordmarks and their deterministic 2D print twins. A self-contained three.js living mark with dark/light stages, free orbit and a square PNG logo export.

Cubehaven
Cubehaven is a hand-built voxel sandbox that runs entirely in the browser with zero libraries and no build step: mine and place nine block types across a procedurally generated island, swim, climb and toggle creative flight. Controls are touch-first (thumbstick to walk, drag the world to look, big Mine/Place buttons) with full keyboard and mouse support, live block targeting, break particles and procedural sound. Edits, position and build stats persist on the device.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:《余烬裂隙》(Emberfall)。三幕战役、无限成长的大秘境、五档品质随机词缀装备(装备会实时改变角色外观)、可破坏地形与连锁殉爆。纯 JavaScript + 本地 vendored Three.js,零构建,手机/桌面双端触控适配。

Paean × 8x — Living Mark
One ribbon of light that morphs through three brand readings — infinity, the Paean 'P', and the 8x '8' — plus the Paean / PAEAN wordmarks. A real-time three.js 3D identity piece: interactive orbit, dark/light glass stages, downloadable 2048×2048 square exports, and 2D vector print twins drawn from the same math. Attract-mode demo, hand-authored forms, GPU morphs.

Neon Harbor — 3D Open World Driving
Neon Harbor is a stylized 3D open-world city you explore on foot, by car, or by motorcycle. Hop into any parked vehicle, weave through living NPCs and traffic, and take on seven missions — courier runs, taxi fares and ring rallies — with money and progress saved, all under a full day/night cycle. Built with a hand-written WebGL engine: no libraries, runs offline.