Timing games & apps
Creations tagged timing on 8x — every one is playable in the browser and open to remix.
171 creations · page 6 / 8

PULSAR
An orbital sentinel one-thumb arcade game. Tap to reverse your satellite's orbit direction and sweep through incoming asteroids before they breach your planet's core. Build streaks, charge Fury mode, and chase the high score. Sharp core loop: observe → time your flip → intercept → survive.

LUCARNE — Tireur d'élite
LUCARNE — tireur d'élite : un jeu de football arcade à une main. Règle la largeur, puis la hauteur d'un coup franc et tente la lucarne pour un bonus. Gardien et mur de défenseurs s'opposent à chaque tir, la série monte et le record est sauvegardé.

SPARKLINE
SPARKLINE is a one-thumb gravity-flip runner. Tap to reverse gravity between the floor and ceiling of an endless neon corridor; flip LATE to graze spikes for combo multipliers and charge an Overdrive score window — flip too late and you crash. A sharp risk/reward timing arcade loop that plays in portrait or landscape.

EMBERVEIN
EMBERVEIN is a one-thumb arcade gauntlet. Hold to let a glowing ember rise, release to let it fall, and thread the vein of cyan gates. Threading the bright core line earns a PERFECT combo with hit-stop and rising pitch for risk/reward. Score and best persist, and it plays in portrait or landscape.

Sakura Bell Timing
Portrait-first pixel timing puzzle. Ring a swinging shrine bell inside the gold window to guide falling petals into cups and build a streak.

Orrery
Orrery is a one-thumb arcade game: a light-orb rides a brass ring while blades sweep the track. Tap to reverse your direction, thread the gaps, and graze shards to build a chain multiplier — one clean, sharp loop you can restart in a second.

EMBERPULSE
EMBERPULSE is a one-thumb arcade timing game. A shower of dark void-motes falls toward your glowing lantern — tap to fire an ember pulse that vaporizes everything inside its aura. Each pulse needs a beat to recharge, so you read each falling cluster and tap at its densest moment to catch whole waves, chain combos, and fill the Fever meter for a slow-mo MEGA-PULSE.

NOVA · Pulse the Void
A one-thumb, tap-timing arcade game. Your glowing star-core is surrounded by incoming debris — tap to fire an expanding shockwave and clear it before it reaches you. Time your pulses inside the perfect band to earn huge combos and refund your surge charges. Polished canvas visuals, procedural sound, and full portrait & landscape support.

STAND RUSH
Jogo arcade de um dedo inspirado em JoJo. Vampiros avançam sobre você — toque no momento exato em que a aura fica vermelha para soltar seu Stand, acertar combos ORA ORA e encher a barra de ZA WARUDO para parar o tempo e limpar a tela. Toque só, reflexes e timing.

ABYSSE — arcade à un pouce
ABYSSE est un jeu d'arcade sonar à un pouce : une aiguille balaie un cadran, touchez pile quand elle croise une orbe lumineuse pour la « pinger ». Combo, multiplicateur croissant, mines rouges à éviter et orbes dorées bonus font monter la tension ; ne laissez jamais une orbe verte s'éteindre. Jouable en portrait comme en paysage, sans build, sons synthétisés et score/record sauvegardés en local.

ZERO-DAY: Breach Protocol
A one-thumb cyber-breach arcade game. Firewall rings expand toward your breach line — tap to crack the green ones, never tap the red honeypots, keep the TRACE meter from hitting 100 as the difficulty ramps and your rank climbs. 60fps canvas, no build step, works in portrait and landscape.

EMBER
EMBER is a one-thumb vertical arcade climber. Tap to vent a spark of ember upward, thread fence-gaps and leap spike-bars while a tide of shadow rises behind you, and grab heat-shards to trigger a blazing Surge. One sharp core loop — tap to climb, thread, combo, surge — with escalating difficulty, score persistence, and juicy particles, shake and synth audio.

HALOFLUX
HALOFLUX is a one-thumb timing arcade game. A plasma arc spins around your core — tap to reverse its spin and swing the arc to catch the void embers diving in before they breach the ring. Chain catches for combos, survive 3 lives, and outrun escalating speed.

EMBERFALL
EMBERFALL is a one-thumb arcade timing game. Tap to hop your ember up a sinking forge, land inside the perfect ring to chain a combo multiplier, and outrun a rising darkness that swallows you the moment you rest too long. Fuel-and-rhythm: precision keeps you alive and scores big.

Beacon Chain
Time lighthouse pulses across bearings to escort every ship through a storm channel.

Bar Oracle Timing
One-tap precision timing game converted from `game-stop-the-bar`. Tap to stop the marker inside the green zone, score by closeness to center, build streaks, and survive misses. The original marker motion, target placement, scoring, lives, audio, and attract preview remain playable offline.

PULSAR
A sharp one-thumb neon arcade runner: hold to lift a comet and release to fall as you thread glowing gates at rising speed. Graze gate edges for +RIFT bonuses, and collect photon orbs riding each gate slot to charge a time-dilation slow-mo surge. Pure no-build Canvas + ES modules.

NOVA PULSE
A one-thumb timing arcade game. You are the heart of a dying star — tap to fire a pulse wave that shatters incoming shards, but a wave only travels so far and you can't fire again until it's spent. Read the deep, fast shards, clear the cluster, chain combos, and keep your core alive against an accelerating storm.

FLARE — One-Thumb Arcade
You are a BEACON in the deep dark. Void Moths are drawn to your light — tap to FLARE. Moths caught in the inner ring are destroyed. Moths in the outer ring are PUSHED back. Destroyed moths leave EMBER MOTES that drift toward you — collect them to refuel your LIGHT METER. Let your light die, and the moths will overrun you. The risk/reward core: wait for moths to cluster close = bigger combos & proximity bonuses, but one wrong flare and they breach your core. 3 enemy types (Moth, Luna zigzag, Cinder explode). Waves escalate. Local high scores saved. Neon fire aesthetic on deep space.

Sunbound
A one-thumb orbit arcade game. A comet circles a dying sun; tap to reverse its direction, dodge the sun-flares on the ring, and scoop stardust to keep fuel and climb a combo multiplier. The ring tightens as flares multiply and the orbit accelerates until the sun wins.

Giltline: Deep Claim
Commit a swinging survey winch, manage live cable tension, and push a cumulative claim run from eight authored contracts into endless generated levels.

TWINSTAR
TWINSTAR is a one-thumb arcade game with a razor-sharp hook: two glowing orbs share a single orbit, locked 180° apart, and one tap reverses both at once. Thread past crimson shards that form, burn, then dissolve while harvesting gold glints to build a chain — and the whole orbit keeps accelerating toward a two-second lap. Touch-first, plays in portrait or landscape, with synthesized sound, screen shake, particles and locally-saved best score.

Emberline
Emberline is a one-thumb precision arcade timer: tap to stop a rising ember inside a glowing heat band that shrinks and speeds up with every hit. Chained strikes stack combo multipliers, while a miss or letting it escape burns a life. Full juice — particles, screen shake, hit-stop, synthesized audio, and a persistent best score.

Octane Rush
A one-thumb fast-fill arcade at a retro gas station. Customers roll into the bay with a target fuel amount — hold the nozzle to pour, then release at exactly the line to land PERFECT fills and chain combos. Precision earns points and combos, but hesitate and the customer drives off. This is a clean canvas game with juice, escalating difficulty, and a saved best score.