Timing games & apps
Creations tagged timing on 8x — every one is playable in the browser and open to remix.
170 creations · page 2 / 8

RESONA
RESONA is a one-thumb resonance arcade game: tap to fire expanding pulses that shatter dark motes converging on your glowing core. Time your echoes to chain combos and trigger RESONANT bursts, then survive the escalating siege and beat your best.

A one-thumb arcade game with a sharp core loop
KINDLING — a one-thumb arcade game of pure timing. Your wisp orbits a lantern while a glowing gate arc sweeps around it; tap right as you cross the arc to leap to the next lantern. Land dead-centre for a PERFECT chain, and keep 3 embers alive as speed and difficulty ramp up across a long, hushed night.

RESONA
RESONA is a one-thumb timing arcade game. A glowing spark circles a ring — tap the exact instant it crosses the amber resonance band to chain hits and build a multiplier. The band shrinks, drifts and can flip the spark's direction as you climb, with three lives, a snap restart and an endless score chase. Built with a pure no-build canvas engine and synthesised audio, playable in portrait and landscape.

PULSAR
A one-thumb orbital timing arcade game. Pilot a comet around a breathing star, tapping to dive between rings as expanding pulse waves sweep across. Chase spark chain-combos and charge a screen-clearing NOVA shockwave to survive a ramping cosmic gauntlet.

ORBITA
ORBITA — a one-thumb orbital dodge. Your comet auto-orbits a burning core; tap to reverse direction and slip past inbound asteroids. Risky near-misses stack a combo multiplier for a sharp, ever-faster arcade loop, with persistent best score and a sub-2-second restart.

VÍSCERA — Operación de Emergencia
VÍSCERA — Operación de Emergencia. Lúa sufre dolores y algo se mueve en su vientre. Pilota la cápsula médica por sus tripas en un viaje arcade de un solo dedo: esquiva ácido y bacterias, recoge muestras y bálsamo para calmar su dolor, y llega al FOCO para realizar una cirugía de ritmo cronometrada. Estética de cámara endoscópica, retrato de Lúa que reacciona al dolor y dos fases encadenadas.

Feux Follets
Feux Follets — un jeu d'arcade à un pouce. Votre esprit de feu tourne autour d'une lanterne ; touchez au bon moment pour bondir vers la suivante. Enchaînez les frappes « Éclat » parfaites pour faire grimper votre multiplicateur, et visez les lanternes dorées (×5).

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

Lantern Drift
Release paper lanterns into a night river when the current is clear and watch them float away.

WICK
A one-thumb arcade game about a drifting ember. Hold to rise, let go to fall, and thread the glowing gates scrolling toward you. Thread dead-center for PURE combos and grab spark trails for bonus — chain streaks, tune your timing on a rising difficulty curve, and chase your best score.

Wok Star — Night Market Rush
Wok Star — a one-thumb arcade cooking game set at a rain-slicked neon night-market wok stall. Read each order ticket and tap the ingredients it calls for, in order, before the dish burns: chain correct taps for a rising score multiplier, watch three flames, and survive an escalating rush of longer tickets, faster belts and more decoy ingredients. Hand-drawn canvas art, synthesised sound and full portrait/landscape play — no build step, no dependencies.

LUMEN — one-thumb shockwave arcade
LUMEN is a one-thumb timing arcade game. You are a glowing star at the center of a dark arena — tap (or hit Space) to fire a single shockwave that sweeps outward and destroys the magenta Echoes drifting in from every direction. Only one wave can travel at a time, so timing is everything: sweep a whole cluster for a PERFECT bonus and chain scoring waves to build a ×multiplier. How long can you keep the light alive?

PERIGEE
A one-thumb arcade game with a razor-sharp core loop. Tap to fire your probe straight through the star and land dead opposite — so you must lead the rotating gap and thread it on arrival. Land in the gap to survive, dead-centre for triple; clip the ring and the run is over. The gap breathes, reverses direction, and tightens as your chain climbs.

Stormkeep
Stormkeep is a one-thumb timing arcade: you're the keeper of the last lighthouse in a storm. Ships sail in across three lanes — tap when one meets your beam to light it past the reef. Perfect timing chains combos and multipliers; whiffs and wrecks punish careless thumbs, and the storm only gets faster. Best score is saved and restarts are instant.

Untitled
Tall Order is a one-thumb arcade game starring a giraffe on the savanna at dusk. Hold anywhere to stretch your neck up, release to lower it — line your head up with drifting acacia leaves to munch them for points, and dodge spiky thorn-balls. Build combos for score multipliers, chase a persistent best score, and play all in portrait or landscape with touch-first controls.

KILNBEAT
KILNBEAT is a one-thumb arcade game: tap anywhere the instant a molten shard touches the glowing kiln ring. Strike the inner slice for a PERFECT and chain them to stoke the fire up to x8, never touch the cyan glass shards, and keep all three kiln segments intact. Resolution-independent timing windows, 60fps canvas juice (hit-stop, screen shake, sparks) and a sub-two-second restart.

Ink Arena
Draw your own fighter on a canvas, then pit it against a gauntlet of procedurally generated ink monsters. Time a shrinking crit ring for perfect strikes, manage Focus and Guard, and climb the rounds — your sketch literally becomes your champion in the duel.

PULSAR
PULSAR is a one-thumb cosmic arcade game about timing. You are a dying star's crystalline core; hold to charge a pulse and release to fire a shockwave that shatters the glowing shards spiraling in toward you. Release at the last instant to bank near-miss combos and climb the multiplier — over-charging leaves you exposed. Sharp risk/reward, screen shake, hit-stop, particles and synth audio, all playable in portrait and landscape.

PULSEBREAK — One-Thumb Arcade
PULSEBREAK is a one-thumb arcade game where you're a crucible of raw energy at the center of deep space. Tap to pulse and destroy incoming shards. **HOLD to charge** a devastating blast — the longer you hold, the wider the radius and the bigger the score bonus, but it costs more integrity. Features 4 enemy types (Shard, Spike, Brute, Prism), chain combo scoring with proximity precision bonuses, PULSE SURGE events that intensify the action, and local high-score persistence. Cyan/amber neon aesthetic on deep void space.

MERIDIAN — one-thumb timing arcade
MERIDIAN is a one-thumb precision arcade: hold to slow the sweeping needle, release to lock it inside the glowing arc. Chain locks to grow a ×4 multiplier, chase rare gold arcs and PERFECT hits, then share a rendered score card. Three lives, escalating speed, pure one-press play.

KEPLER — one-thumb orbital dodge
KEPLER is a one-thumb arcade dodge where you orbit a sun and tap to flip your direction of travel. Chase drifting star-light for combo-multiplied score, dodge magenta void shards, grab a rare gold orb for a big burst, and survive a difficulty that ramps with time. A sharp tap-to-flip core loop with heavy game-feel juice, WebAudio synth, and score/best persistence.

Comet Parry
A one-thumb arcade timing game. Tap to fire a parry ring at the exact moment its edge shatters an incoming comet before it strikes your core. Catch a star close to the core for a PERFECT shatter that builds a FLARE combo multiplier — survive as long as you can. Plays identically in portrait and landscape, with synthesized audio and zero install.

FLARE
A timing-based one-thumb reflex game. Tap when the glowing orb reaches the gem to score. Speed increases every 5 collects. How high can you get?

LUMENFALL
Steer a beam of light down an endless abyss. One tap reverses your direction so you can thread each shard gate — collect light motes and nail centerline perfects to chain combos and charge a Flare shield. A tight, one-thumb arcade loop that ramps the deeper you fall.