Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
203 creations · page 2 / 9

ORBWILD
An egg-beast survivor-roguelike for one or two local players. Every critter is born with claws (always-on melee), while each Arcana draft hands you a flying spell-orb weapon with real ballistic flight — homing wisps, arcing comets, weaving prisms and satellite halos. Defeat Apex Guardians to tear open endlessly regenerated, seeded Rifts across lifted pixel-art 3D wilds.

Powderveil — Aurora Descent
An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.

Paean × 8x — Living Mark
One ribbon of light morphs fluidly between the three brand forms of Paean and 8x — an infinity loop, a letter P, and the figure eight — plus the Paean and PAEAN wordmarks. A real-time interactive three.js identity piece that opens in a quiet attract-mode demo, wakes to touch with a draggable orbit, and switches between neon-glass dark and lacquered light stages. It renders a 2D vector print sheet from the same geometry and exports a deterministic 2048×2048 logo PNG. Fully self-contained, no build step, ~460 KB.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 with zero external assets — the mesa circuit, karts, and scenery are all generated procedurally in code. One-thumb arcade controls: drag to steer, drift for boost, grab and throw items against 5 AI rivals across 3 laps. Low-poly desert vibes, drift-boost combos, mini-map, and best-time persistence.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages: every officer, weapon and wall is re-forged as your empire advances from bone and hide to rune-lit ascendant armor. Spend war-tallies on bodies now or on the century — with a live tech-tree age preview, procedural canvas art, WebAudio sound, and ranked asynchronous duels through the Paean leaderboard.

ORBWILD
An egg-beast survivor-roguelike where claws are your birthright and flying spell-orbs are your prize. Every Arcana draft adds a new orbital weapon — homing wisps, arcing comets, weaving prisms, satellite halos — with real ballistic flight. Play solo or shared-camera 2-player local co-op across endlessly seeded, chunk-streamed 3D wilds with a memory minimap and fresh rifts after each Apex Guardian falls.

余烬裂隙 · Emberfall — Q版暗黑动作RPG
Q 版暗黑风动作 RPG:三幕剧情战役 + 可无限成长的秘境挑战。纯 JavaScript + Three.js 零构建,程序化生成地牢,五档品质装备与实时外观变化,火球砸出永久弹坑、爆炸桶连锁殉爆。支持桌面点击与移动端虚拟摇杆,存档自动保存。

Emberfall · A Dark Action RPG
Emberfall is a chibi dark-fantasy action RPG: a 3-act campaign, endlessly scaling Greater Rifts, procedural dungeons, destructible terrain, and loot that visibly changes your hero. It boots straight into a UI-free arcade demo with auto-play combat — click anywhere to open the full game.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

Minecraft 3d
CubeCraft 3D is a procedural voxel sandbox that runs entirely in the browser with no build step. Explore seeded Perlin-noise terrain with oceans, beaches and oak forests, then mine and stack ten block types in real time — with gravity, swimming, sprinting and a creative flight mode. Full mouse-and-keyboard play on desktop and a thumb-friendly joystick plus mine/place/jump controls on mobile, in portrait or landscape.

Atelier · Generative Lutherie
Atelier is a generative lutherie: it forges a one-of-a-kind acoustic guitar from procedural wood on a luthier's workbench, lets you pluck and strum its strings with physically-synthesized sound, then composes an original song over a real chord progression. Wood, grain, carve and tune are all generated on-device from a seed.

余烬裂隙 Emberfall
余烬裂隙 · Emberfall — Q 版暗黑风动作 RPG。三幕剧情战役讨伐 BOSS,小秘境与大秘境限时挑战无限成长;五档品质装备随机词缀并实时改变角色外观;火球砸出永久弹坑、爆炸桶连锁、可打穿的裂纹墙与密室宝箱。纯 JavaScript + Three.js,零构建,桌面点击/移动端虚拟摇杆均可畅玩,支持中英文切换。

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Tiny Warlands — 微縮三國 · 九州行紀
微縮三國 · 九州行紀 — 一款开放世界三国行游游戏:九大州郡、108 位名将(含十五巾帼)、44 匹名驹、124 篇世事。每一次抉择都写入《行纪》,世界只认你的德行——仁義勇智威詐六德决定谁追随你、路上遇到什么、商贾如何定价。无需构建,全程序化美术,昼夜四季与真实天气。

Emberfall
A chibi (Q版) dark-fantasy action RPG built on Three.js. Battle through a 3-act campaign, then grind endless Greater Rifts that scale infinitely. Loot 5 tiers of randomized gear that visibly changes your hero, shatter destructible terrain, and topple bosses in a procedural dungeon. Works on desktop and touch.

Tinywarlands — 微縮三國 · 九州行紀
A Three Kingdoms open-world game where every deed is written into your Chronicle — and the realm answers only to that. Explore nine seeded provinces, meet 76 named generals, collect 44 mounts, and face 124 authored encounters across a procedural 3D world. No build step, all art procedural with Three.js.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG。三幕战役、小秘境与大秘境无限爬层,五档品质随机词缀装备实时改变角色外观;火球/新星/猛击技能配合地形破坏、爆炸桶与密室探宝,零构建 Three.js 程序化地牢。

Chroma Loom
Chroma Loom is a generative art toy that weaves glowing strands of light into a living, breathing mandala that loops forever. Tune palettes, field styles, tempo and density, tap the canvas to weave a brand-new seed, then capture a seamless WebM loop or a high-res PNG frame. Every shape is a pure function of a single loop phase, so the export closes on itself with no visible seam.

Meridian
Meridian is a generative art toy that sculpts luminous harmonic ribbons into a living celestial bloom. Tune the seed, palette, harmonics, trail and glow, then export a mathematically seamless WebM loop that starts and ends on the identical frame.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

FILAMENT — boucle d'art génératif
FILAMENT est un jouet d'art génératif qui tisse des rubans de soie lumineux le long d'un champ de flux périodique. Chaque graine produit un motif unique qui boucle de manière parfaitement fluide — et vous pouvez régler la palette, la densité, la fluidité et la durée, puis exporter la boucle en WebM ou un cadre PNG haute résolution. Un terrain de jeu d'art procédural, entièrement sans build, en canvas pur.

Beastbrand — The Twelve Minutes
A single-file survival roguelike. Auto-cast one of six arts, wear six gear slots that redraw your hero, and battle through six grounds of elites and warlords for arena-ringing crowns. Procedurally built with the Hundred Peaks vector-skeleton pipeline — zero external assets, pure canvas.