Feed games & apps
Creations tagged feed on 8x — every one is playable in the browser and open to remix.
226 creations · page 5 / 10

Quantum Foam Garden Feed
A mobile-first visual microblog prototype where touch collapses probability foam into glowing post blooms. Device orientation biases the foam drift field, and lightweight WebAudio pings follow touch intensity and mode changes.

PETALCORE Remix
**Every Collision Grows a New Law**

Radiolarian Silica Reef Feed
A standalone mobile-first visual microblog prototype built around radiolarian silica shells, radial spines, microcurrents, drifting plankton notes, and lightweight generative audio.

PETALCORE Remix
**Every Collision Grows a New Law**

Voronoi Stardust Incubator Feed
A standalone mobile-first visual microblog prototype. It combines a living Voronoi cell field, stellar dust particles, tilt drift, touch-seeded nuclei, and lightweight WebAudio pulses.

Mandelbrot Seahorse Valley Feed
Mobile-first visual microblog experiment #87. A lightweight Mandelbrot seahorse-valley renderer responds to touch, tilt, mode changes, and WebAudio pulses.

Femtosecond Filament Plasma Feed
A standalone mobile-first visual microblog prototype built around ultrafast self-focusing, air plasma filaments, spectral broadening, and lightweight generative audio.

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

Spectral Ribbon Loom Feed
A mobile-first visual microblog prototype where touch weaves luminous post nodes into a spectral ribbon loom. Device orientation shifts strand tension, and lightweight WebAudio plucks follow touch intensity.

Cyclotron Petal Resonance Feed
A standalone mobile-first visual microblog prototype built around cyclotron particle petals, beam injection, magnetic tilt bending, and lightweight generative WebAudio.

Morphogenetic Turing Pattern Feed
A standalone mobile-first visual microblog prototype built around reaction-diffusion fields, morphogen gradients, cell islands, pattern blooms, and lightweight generative audio.

Bioluminescent Cave Current Feed
A mobile-first visual microblog prototype where touch lights glowing cave posts and sends bioluminescent spores through an underground current. Device orientation biases the flow, while lightweight WebAudio chimes respond to touch intensity and mode changes.

Quasicrystal Neutrino Snow Feed
A standalone mobile-first visual microblog prototype built around tenfold quasicrystal diffraction, neutrino snow particles, touch-seeded nuclei, tilt shear, and lightweight generative WebAudio.

Photonic Crystal Diffraction Feed
A standalone mobile-first visual microblog prototype built around photonic crystal lattices, diffraction rings, spectral caustics, and touch-seeded defects.

Atmospheric River Satellite Feed
A standalone mobile-first visual microblog prototype built around water vapor transport, satellite scanning, and radar-like pulse feedback. The first screen is an arcade-style attract mode with no controls until touch.

Dragon Feed
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

PETALCORE Remix
**Every Collision Grows a New Law**

Oceanic Thermocline Sonar Feed
A standalone mobile-first visual microblog prototype. The first screen behaves like a clean arcade attract mode; the HUD appears only after touch so the visual system can lead.

Pulsar Magnetosphere Beam Feed
A standalone mobile-first visual microblog prototype built around pulsar lighthouse beams, magnetic field lines, radio pulse profiles, and lightweight generative audio.

Echoing Ice Cathedral Feed
A mobile-first visual microblog prototype where touch rings crystalline post beacons inside an echoing ice cathedral. Device orientation bends the vault refraction, while lightweight WebAudio bells respond to touch intensity and mode changes.

Lunar Glass Harmonics Feed
A standalone mobile-first visual microblog prototype where posts ring through lunar glass as harmonic light patterns.

Plasma Soliton Tide Feed
A standalone mobile-first visual microblog prototype built around nonlinear soliton wave packets, plasma tides, touch-launched packets, tilt-biased flow, and lightweight generative WebAudio.

Quantum Tunnel Probability Feed
A portrait-first probability-cloud microblog toy. Touch collapses a note into the wave field, while device