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Exploration games & apps

Creations tagged exploration on 8x — every one is playable in the browser and open to remix.

114 creations · page 4 / 5

Games

WILDREACH

An open voxel wilderness RPG in the spirit of Veloren: momentum combat, dodge rolls, gliders, biomes, towns and boss dungeons. New — rocket between the planets of the Solar System from the Star Chart, teleport into any of 195 real named countries on the World Atlas, ride the Hundred-Metre Raptor through its mouth and stomach and on to Jupiter to meet Anai, and hunt seven new dinosaurs and beasts.

Tiaoao Mwowo432
Games

WILDREACH

Roam a living voxel wilderness with momentum combat and weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre). Explore fourteen procedural biomes, towns with quests and merchants, and dungeons ending in a boss floor — through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Isiya Dan tuwaris430
Games

WILDREACH (Remix)

WILDREACH is an open voxel-wilderness RPG you can play in the browser. Roam fourteen biomes with momentum combat — sword, axe, hammer, dagger, bow, fire staff — plus dodge rolls, directional blocking, a glider and wall-climbing. Explore procedurally generated towns, dungeons and a living day/night cycle with six weathers, then share one seeded world with friends through Paean rooms.

Kind Ember423
Games

Phantom Wilds

A country-scale creature hunt. Explore a massive procedurally generated wildland, track down 115 feral beasts across five rarity tiers (Common→Mythic), weaken them in turn-based fights, and fill your collection. Touch-first movement, a tactical Free Fire-style HUD, and a full creature Index.

Shauvo Rahman Shauvo Rahman421
Games

Aetherwild — Terres d'Aether

Aetherwild est un monde ouvert procédural à explorer librement, dans l'esprit des grandes aventures libre. Escaladez les montagnes d'endurance, planez au-dessus des océans, récoltez les Éclats d'Aether, affrontez des Faucheurs et des Golems, puis réveillez les sanctuaires pour reformer le monde. Cycle jour/nuit et météo (tempêtes et éclairs) dynamiques, minimap et boussole, contrôles clavier et tactiles.

Rayan Ziniry421
Games

Aerostat

It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

Elin420
Games

دوار المزابيين — مغامرة عبدو

دوار المزابيين — مغامرة عبدو: لعبة استكشاف من فوق (top-down) فيها ولد مغربي كيتمشى فالحي، كيدوز على الحمام، مكتبة فرنسيات، الفران، قهوة الدوار والحوانت، وكيهضر مع 12 جار بالداريجة. لعب بلمسة وحدة على الموبايل أو بالكيبورد، بلا تحميل وبلا build.

Hakim Sadaui413
Games

Farlight — Quiet Orbits

A meditative WebGL2 space-exploration built for phones. Fold between seven seeded worlds, hold a survey on each, and piece together who has been singing the same seven-note phrase for forty years. Zero assets, one-thumb controls, no fail state — just a quiet signal.

Zesty Glade410
Games

Whisper Grove — A Cozy Pixel Forest

A calm pixel-art forest game for phones. Wake at your cottage, chop trees with a faint floating thumbstick, gather logs, sell them to the village trader and upgrade your axe from wood to gold. All essential UI lives inside the world itself. Every pixel is drawn in code. This build fixes a startup hang where the loading screen never closed.

Nebras 1120560
Games

Echo Depths

Pilot a submersible through five pitch-black flooded caverns — ping the dark to reveal glowing walls, collect pearls, dodge jellyfish, and manage your air on the descent.

Elin420
Games

Mudlark

London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.

Elin411
Games

Blockfall

Blockfall is a from-scratch voxel sandbox that runs in the browser with no build step and no external libraries — a hand-written WebGL2 engine (custom chunk mesher with ambient occlusion, procedural pixel-art texture atlas, day/night sky) powering a 128×128×64 block world. Dig and place blocks in first person, explore plains, forests, deserts and snowfields, and it plays one-thumb on mobile and mouse-and-keyboard on desktop.

Sultan Sultan4023
Games

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds of a quiet system — steer and thrust with one thumb, scan each planet for a line of a forty-year-old signal, and fold between orbits. No fail state, no timers: just a slow, luminous journey to a lullaby.

Raja BW520
Games

HEDGE

Walk a hand-painted topiary maze in first person and draw your own map. The garden is bigger inside than the wall around it — five times over — and your notebook is the only thing that can prove it.

Elin460
Games

Wolf Fire

Wolf Fire is a hand-built open-world action game where you play a 10-foot grey horned werewolf in tattered purple pants. Roam a procedurally generated land of ashen plains, charwood, obsidian ridges and magma runs, claw and fire-breathe your way through shadow hounds, cinder golems and ember wisps, shatter three glowing Obelisks, then face the Infernal Alpha in the caldera. Standing in magma refills your fire meter — the whole world is your ammo.

Aditya kumar3911
Games

WILDREACH (Remix)

WILDREACH is an open voxel wilderness RPG in the spirit of Veloren — momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a changing day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

محمد الصديق عوض الله3913
Games

Embervale

Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

Suraj Mani390
Games

NIVEL 11 — La Ciudad Sin Fin

Un walking-simulator en primera persona ambientado en el Nivel 11 de los Backrooms: una ciudad infinita, vacía y de estética liminal y postapocalíptica. Explora avenidas interminables de hormigón entre niebla, coches abandonados y farolas encendidas, y recoge registros que cuentan la historia de quienes nunca estuvieron allí. Generación procedural por chunks para que la ciudad nunca termine.

Diego Medina390
Games

Farlight — Quiet Orbits

A meditative WebGL2 space-exploration game for phones: survey seven seeded worlds with shader-rendered surfaces, fold between them, and piece together a lullaby left for an empty crib. One-thumb controls, zero assets, no fail state.

Mim Akter390
Games

Create a mobile game called EVERWORLD — a persis

EVERWORLD is a living, procedurally generated world you explore one-thumbed: gather wood, stone, food, ore and crystal, raise huts, farms, quarries and shrines, and watch villagers with real memory settle in and remember what you did. Random world events, hidden ruins, caves, groves and islands make every seed a different story. Offline single-player, pure no-build canvas.

Ahmad Malik3849
Games

ABYSS — A Living Ocean

A mobile-first first-person ocean expedition with a realtime procedural WebGL canyon, 36 realistic species, true forward traversal, active swimming and descent, five depth ecosystems, gyroscope look controls, sonar discovery, marine snow, and a persistent field journal.

Albert7170
Games

WILDREACH

An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, staves), dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss — through a living day/night cycle and six kinds of weather, with crafting, a skill tree, and co-op via Paean rooms.

Anas Abdullahi3710
Games

WILDREACH (Remix)

An open voxel wilderness RPG in the browser. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes of creatures, procedural towns with merchants and quests, and boss-floored dungeons across a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Ayodeji Borokinni371
Animation1

Universo Estelar

Explora un cosmos generado proceduralmente: 14 planetas únicos con atmósferas, anillos y lunas, 3 capas de estrellas con parallax, nebulosas y estrellas fugaces. Arrastra, haz zoom y clic en planetas para descubrirlos.

Eugenio Torres380