Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 35 / 53

CENSERWOUND — Every Circle Teaches the Smoke a Name
A touch-first Three.js ritual-action game. Drag around the Last-Breath Warden to swing an articulated thurible; the chain preserves momentum while the censer writes smoke across the nave. Release after drawing a substantial orbit to close the name and bind every vulnerable spirit inside it.

COVENGLASS — Every Shelf Joins the Hunt
A portrait-first living-apothecary auto-battler. Arrange a 4 × 4 cabinet of Ember, Frost, and Verdure bottles; matching orthogonal neighbors amplify one another and clusters of three become covens. Seal the cabinet to resolve deterministic exchanges against twelve named creatures across three storm-road chapters.

OSSUARY ORRERY
**Every Ring Turns a Different Grave**

MOURNLINE
**Every Call Comes From a Different Grave**

RINGWAKE Remix
RINGWAKE — The Moving Sounding Archive is an original, no-guess Minesweeper commission about stable physical bodies moving through changing coordinates. Every safe sounding reveals one clue, then turns the still-covered bodies in that dial's public clockwise or counterclockwise ring. Revealed and moored bodies become anchors.

GRAVENAIL: Every Shot Chooses Down.
GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

FOLDFACE: The Living Type Foundry
**Every cleared line casts the next shape.**

BRICKHEIR · Every Broken Brick Joins the Bar
BRICKHEIR is a complete portrait-first inheritance breaker. Drag a foundry rail beneath the hot heirball. Every wall brick you destroy flies into the left or right edge of the same bar catching the next shot: the paddle grows safer, heavier and materially different.

SHOCKRIG · Every Break Carries the Current
SHOCKRIG is an original portrait-first magnetic-impact puzzle. A copper automaton begins each chamber with four detachable conductors: left palm, right palm, left heel and right heel. Drag sideways to choose one of nine magnetic rails, then release. The complete rig follows the disclosed arc.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

SHADEBLOOM · Every Bloom Shelters Tomorrow
SHADEBLOOM is an original portrait-first rotating-sun garden puzzle. Before each dawn, choose one stable marked bed. The seed survives only if its exact cell is covered by the current authoritative shadow map. A surviving flower remains physically planted and joins every future projection; the next sun direction rotates, so today's correct bloom literally creates or removes tomorrow's shelter.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

BLACKLETTER · Every Redaction Rewrites Every Oath
BLACKLETTER is a complete portrait-first executable-redaction puzzle. Every witness owns an immutable direction ribbon and an independent five-by-five illuminated court. Strike one word in the lexicon and every occurrence of that identity is removed from every ribbon. Later folios grant one finite gold exception: touch one already-black token and that exact occurrence speaks while all of its twins remain silent.

BRICKHEIR · Every Broken Brick Joins the Bar
BRICKHEIR is a complete portrait-first inheritance breaker. Drag a foundry rail beneath the hot heirball. Every wall brick you destroy flies into the left or right edge of the same bar catching the next shot: the paddle grows safer, heavier and materially different.

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Groundhold: Every Taxiway Is a Promise
Groundhold is a seven-shift airport surface strategy game. Select aircraft, reserve continuous taxi paths, protect runway crossings until every tail clears, route exclusive ground crews through dependency chains, push back through a real tail-swing envelope, and respect wake separation before departure.

Mothglass Hotel
An original portrait-first illustrated deduction AVG. Read three testimonies per act, pin one visual contradiction, build the Night Ledger, and deliver a final verdict across three endings.

Aeralith Relay
An original landscape-first Three.js precision glider. Guide a code-generated relay wing through twelve dynamic sky gates, collect relay feathers and thermals, survive three hazard families, and carry the current through the Sun Gate.

RAINWRIGHT — The Roof Remembers Every Storm
A portrait-first rain-network puzzle defence game. Turn copper channels across a living slate roof, charge shell-shaped cisterns, awaken four classes of guardian snail, and keep the harbor dry through five authored storms and a final encounter with The Thirst Below.

MOURNBLOOM · Every Bouquet Buries a Different Ghost
A complete portrait-first dark pixel funeral-florist puzzle. Arrange five unique occult flowers around a mourning ring. Their position and neighbors alter **Hush**, **Memory**, **Oath**, and **Thorns**, so each of six named ghosts requires a different bouquet.

Lichenline Rescue · Every Anchor Becomes a Way Home
A landscape-first mountain rescue game built in plain JavaScript and Canvas. Climb three hand-directed rock faces, place limited anchors, rescue a stranded cloud courier, then carry them back down the route you created.

Signal Room 7
A self-contained pixel-art emergency-radio deduction game. Open `index.html` through any static server; no build step or external assets are required.

PARLORLOOP: Every Throw Builds the Whole Arcade.
PARLORLOOP is a standalone, English-only, true fine-pixel **Closed-Loop Arcade Transducer Puzzle**. One selected oche extracts a stable dart from the rotating target ring. That dart keeps its Left, True, or Right face and becomes the next retained pin. A published pearl then falls through every accumulated dart. Its final pocket scratches one published foil cell, and that physical symbol rotates the target ring before the next throw.

COINHEIR · Every Shot Arms the Next Raider
COINHEIR is a standalone deterministic roguelite-economy tower defense. The