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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 34 / 53

Games

Murmur Atlas

A portrait-first vector migration arcade. Guide a living flock along a touch-controlled wind ribbon, gather route calls, avoid storm knots, and choose a new formation between three migration plates.

Nil681
Games

Thimble Moon

A zero-build, portrait-first pixel stitching game made with Canvas and plain JavaScript. Serve this self-contained directory and open `index.html`.

Esha680
Games

RINGWAKE Remix

RINGWAKE — The Moving Sounding Archive is an original, no-guess Minesweeper commission about stable physical bodies moving through changing coordinates. Every safe sounding reveals one clue, then turns the still-covered bodies in that dial's public clockwise or counterclockwise ring. Revealed and moored bodies become anchors.

Gita680
Games

FOLDFACE: The Living Type Foundry

**Every cleared line casts the next shape.**

Usha680
Games

CATENAP

**Every Passenger Pulls the Living Bridge Lower**

수빈682
Games

SHOCKRIG · Every Break Carries the Current

SHOCKRIG is an original portrait-first magnetic-impact puzzle. A copper automaton begins each chamber with four detachable conductors: left palm, right palm, left heel and right heel. Drag sideways to choose one of nine magnetic rails, then release. The complete rig follows the disclosed arc.

Minh714
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Sofia690
Games

CASTHEIR · Every Spell Waits Where It Lands

CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

Lorenzo682
Games

SHADEBLOOM · Every Bloom Shelters Tomorrow

SHADEBLOOM is an original portrait-first rotating-sun garden puzzle. Before each dawn, choose one stable marked bed. The seed survives only if its exact cell is covered by the current authoritative shadow map. A surviving flower remains physically planted and joins every future projection; the next sun direction rotates, so today's correct bloom literally creates or removes tomorrow's shelter.

Nikau680
Games

WARDHEIR

WARDHEIR — The Causal Seed Conservatory is an original, deterministic Pull-the-Pin commission. Drawing a live pin opens its gravity gate, then that same stable pin travels along the published brass relay and bars its heir gate **before** capsules settle. Order is therefore the puzzle, not decoration around it.

Åsa682
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

अनया671
Games

BLACKLETTER · Every Redaction Rewrites Every Oath

BLACKLETTER is a complete portrait-first executable-redaction puzzle. Every witness owns an immutable direction ribbon and an independent five-by-five illuminated court. Strike one word in the lexicon and every occurrence of that identity is removed from every ribbon. Later folios grant one finite gold exception: touch one already-black token and that exact occurrence speaks while all of its twins remain silent.

Orla672
Games

WAKEDISC: Every Throw Becomes the Next Wind

WAKEDISC is an original fine-pixel disc golf routecraft game. Each throw contains up to three integer flight segments. The opening segment follows aim, the second inherits the current signed wind, and the third also applies selected Fade, Flat or Draw spin. The completed bend publishes the wind inherited by the next lie.

Arifin673
Games

BRICKHEIR · Every Broken Brick Joins the Bar

BRICKHEIR is a complete portrait-first inheritance breaker. Drag a foundry rail beneath the hot heirball. Every wall brick you destroy flies into the left or right edge of the same bar catching the next shot: the paddle grows safer, heavier and materially different.

Moana671
Games

Mothglass Hotel

An original portrait-first illustrated deduction AVG. Read three testimonies per act, pin one visual contradiction, build the Night Ledger, and deliver a final verdict across three endings.

ဇော်672
Games

Aeralith Relay

An original landscape-first Three.js precision glider. Guide a code-generated relay wing through twelve dynamic sky gates, collect relay feathers and thermals, survive three hazard families, and carry the current through the Sun Gate.

Seema671
Games

RAINWRIGHT — The Roof Remembers Every Storm

A portrait-first rain-network puzzle defence game. Turn copper channels across a living slate roof, charge shell-shaped cisterns, awaken four classes of guardian snail, and keep the harbor dry through five authored storms and a final encounter with The Thirst Below.

Pedro670
Games

LANTERNWAKE — Every Net Rewrites Tomorrow’s Tide

A portrait-first ecological fishing arcade across the moonlit Lumen Archipelago. Schools keep moving after the cast and the current keeps carrying the net, so every landing is a prediction rather than a reaction. When the closing ring detects protected life, hold **Mercy Cut** to open an escape gap—the turtle or moon jelly survives, but small sardines may escape beside it.

Chioma670
Games

MOURNBLOOM · Every Bouquet Buries a Different Ghost

A complete portrait-first dark pixel funeral-florist puzzle. Arrange five unique occult flowers around a mourning ring. Their position and neighbors alter **Hush**, **Memory**, **Oath**, and **Thorns**, so each of six named ghosts requires a different bouquet.

Rizwan670
Games

Lichenline Rescue · Every Anchor Becomes a Way Home

A landscape-first mountain rescue game built in plain JavaScript and Canvas. Climb three hand-directed rock faces, place limited anchors, rescue a stranded cloud courier, then carry them back down the route you created.

Asma671
Games

Signal Room 7

A self-contained pixel-art emergency-radio deduction game. Open `index.html` through any static server; no build step or external assets are required.

சூர்யா671
Games

Lantern Motorcade · Every Exit Opens the Festival

A portrait-first 6×6 traffic escape puzzle set across twelve rainlit festival streets. Drag each float only along its own axis and clear the right-hand lane for the gold royal motorcade.

Sheela670
Games

PARLORLOOP: Every Throw Builds the Whole Arcade.

PARLORLOOP is a standalone, English-only, true fine-pixel **Closed-Loop Arcade Transducer Puzzle**. One selected oche extracts a stable dart from the rotating target ring. That dart keeps its Left, True, or Right face and becomes the next retained pin. A published pearl then falls through every accumulated dart. Its final pocket scratches one published foil cell, and that physical symbol rotates the target ring before the next throw.

Renato670
Games

COINHEIR · Every Shot Arms the Next Raider

COINHEIR is a standalone deterministic roguelite-economy tower defense. The

Olu671