Choice-driven games & apps
Creations tagged choice-driven on 8x — every one is playable in the browser and open to remix.
4 creations

THE LAST 7 DAYS
THE LAST 7 DAYS is a post-apocalyptic interactive survival game. You have 7 days to survive after the world ends. Every choice you make — scavenging for supplies, encountering strangers, fighting Collectors, or seeking the fabled Haven — affects your health, hunger, sanity, and hope. Multiple endings based on your decisions. Dark, atmospheric, choice-driven narrative.

ASHFALL — Outbreak Protocol
A choice-driven zombie-outbreak survival story across seven chapters. Track vitality, resolve, supplies and companion trust; every decision sets flags that ripple into five different endings. Includes two built-in canvas encounters — a timing-based Strike and a press-and-hold horde defense — plus a shareable canvas service-record card.

CLOUD JURY: Every Forecast Has a Cost
A portrait-first interactive climate drama. As the last Weather Clerk aboard the airship Cumulus Six, you spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five impossible atmospheric verdicts. Fifteen rulings reshape two regions, the ship's engine, later choice locks, crew testimony — and decide one of six endings.

CHERKNEVIS — The Rough Draft
CHERKNEVIS — The Rough Draft is a mobile-first, choice-driven paper narrative. You wake as an unfinished doodle: no voice, no control of your own movement, and none of your five senses — the player sees the world, you do not. Every meaningful gate offers exactly four actions, consequences persist for chapters, the world is literally a manuscript, and the game ends by taking the choices away and handing you a blank page.