Auto-battler games & apps
Creations tagged auto-battler on 8x — every one is playable in the browser and open to remix.
107 creations · page 2 / 5

Ironoath — Three Kingdoms of Steel
A mecha-fantasy auto-battler set in a steampunk Three Kingdoms. Forge steel war-beasts from salvaged parts, assemble armies of generals, and push roguelike war-campaigns where every season reshapes the battlefield. Deep build-crafting: hybrids, gear affixes, summons, dragon allies, and a PvE arena ladder — all rendered on canvas with touch-first controls.

Ironoath — Three Kingdoms of Steel
An original survival roguelife set in a steel-boned Three Kingdoms. Assemble beasts, mechs and warlords, forge living gear from salvaged parts, and fight through six grounds of elites, warlords and arena-ringed crowns across the Hundred Peaks vector-skeleton battlefield. Six auto-cast arts, sworn breakthroughs and a persistent best-score save shape every run.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.

噬渊割草者 · ABYSS REAPER
拖拽移动、武器自动索敌的肉鸽割草游戏。连杀积累血月能量,满格触发全屏新星清场;升级三选一构筑流派,每90秒迎战精英Boss。打击停顿、屏幕震动与粒子爆发叠加连击倍率,单手即可爽快席卷深渊。

Ironoath — Three Kingdoms of Steel
Survive the war-torn Three Kingdoms in a steel-and-sorcery survival roguelike. Auto-cast your six sworn arts, forge gear that literally redraws your hero, and push through grounds packed with elites, warlords and arena-ringing crowns. A fully original vector-canvas build with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is an original canvas idle-roguelike set across the Three Kingdoms. March generals through six grounds of elites and warlords, forge gear that literally redraws your hero, auto-cast arts and sworn breakthroughs, and climb to arena-ringing crowns. The whole world is a hand-coded vector-skeleton renderer with zero external assets.

Ironoath — Three Kingdoms of Steel (Remix)
Ironoath — Three Kingdoms of Steel. A survival roguelike where swore arts, gear, and allies auto-battle across six themed grounds. Chain breakthrough stars, equip gear that redraws your hero, and claw your way to the arena crowns in a Hundred Peaks vector-skeleton world with zero external assets.

群仙劫:神话自走棋
集结西游、封神、山海与民间诸神,以五行克制、阵营羁绊和法宝配置挑战仙尊试炼。

Ironoah — Three Kingdoms of Steel
An Ironoah horde-survival roguelike set in a steel-and-silk Three Kingdoms. Pick six auto-cast arts and sworn breakthroughs, forge gear that redraws your hero's silhouette and sets your opening art, then carve through six grounds of beasts, gilded elites and arena-ringing warlords. Built on a hand-rolled vector-skeleton pipeline with zero external assets — touch-first, canvas-rendered, playable in portrait and landscape.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike you play with your thumbs: stack six auto-cast arts across five star-rolls, forge gear that literally redraws your hero, and carve through six grounds of elites, warlords and arena-ringing crowns. Survive the Hundred Peaks with a crisp vector-skeleton pipeline and zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a tactical hero-collection battle game set in a war-torn Three Kingdoms of steely war-machines. Recruit and equip legendary generals, beasts, dragons and hybrids, forge gear and affixes, then fight through arena duels, gacha recruiting and seasonal campaigns on a tactile canvas battlefield — all playable one-thumbed on a phone.

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a kingdom of steel. Draft one of six beast-branded generals, chain six auto-cast arts and sworn breakthroughs, and push through six grounds of elites and warlords to ring the arena. Every hero, foe and art is drawn live from a hand-built vector-skeleton pipeline in pure canvas.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a survival roguelike set in an age of armored behemoths and mountable mechas. Draft six auto-cast arts, forge five-star breakthroughs, and equip worn gear that redraws your hero as you push through six grounds of elites, warlords, and arena-ringing crowns. A zero-external-asset vector-skeleton pipeline renders every unit in pure canvas.

Ironoath — Three Kingdoms of Steel
Ironoath is a one-thumb survival roguelike set in a mechanical Three Kingdoms. Forge a beast-branded hero, wield six auto-casting arts across five-star evolutions, and battle warlords on the Hundred Peaks warfield. Fully vector-drawn in canvas with zero external assets — portrait and landscape, touch-first.

Mascot Brawl
A Super-Auto-Pets-form auto battler starring the whole mascot roster: shop a squad of five, merge to level, and let deterministic brawls resolve — balance proven by four bot personalities self-playing hundreds of runs.

Ironoath — Three Kingdoms of Steel
A mobile-first survival roguelike: auto-cast arts, five-star breakthroughs, and six gear slots that visibly redraw your hero across six grounds of elites, warlords, and arena-ringing crowns. Crisp vector-drawn art, tuned for both portrait and landscape.

Ironoath — Three Kingdoms of Steel
A one-thumb survival roguelike set in the Three Kingdoms of Steel. Auto-cast six arts across five stars, weave sworn breakthroughs and six worn gear slots that literally redraw your hero, push through six grounds of elites and warlords, and ring the arena crown. The whole battlefield is rendered from a zero-asset vector-skeleton pipeline — no images, no fonts, no downloads.

Gloomblade
A dark-fantasy idle action RPG in the browser. Your hero auto-battles through 36 hand-authored stages across six biomes — cathedral, rotwood, crypt, dunes, glacier and volcano — with a unique boss brewing at the end of every act. Between runs you open pity-tracked chests, forge and upgrade gear, spend runes, and grow a branching skill tree, all rendered in a moonlit purple-and-ember palette on canvas. Tap to play, no download, saves persist locally.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a shattered Three Kingdoms, where generals pilot iron war-frames and cast auto-arts. Forge a build from six arts x five stars, sworn breakthrough traits, six worn gear slots, and a menagerie of myth beasts, dragons and machine hounds across five grounds, elites and a ringing arena crown. Entirely vector-drawn, zero external assets, playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath is a Three Kingdoms survival roguelike set in an arena of steel. Auto-cast six arts, forge five-star gear, swear sworn breakthroughs, and rally beasts against warlord elites across six grounds. A lean 60fps no-build canvas build with a full meta ladder, shop, gacha, and seasons.

Ironoath — Three Kingdoms of Steel
Ironoath is a steel-seared survival roguelike. Field six auto-cast arts and five-star heroes across six cursed grounds, breach warlords and iron beasts, set sworn breakthroughs, and ring the arena with a build that refuses to die. A fully canvas-powered, zero-asset vector gauntlet.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-forged Romance of the Three Kingdoms. Draft auto-casting arts, sworn breakthroughs and gear that visually rebuild your war-frame, then fight through six winter grounds full of elites, warlords and ring-winning arena bosses. Runs on a pure vector-skeleton pipeline with zero external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Ironoath — Three Kingdoms of Steel (Remix)
A one-thumb survival roguelike steeped in the Three Kingdoms. Choose a general and a beast companion, then hold the line through twelve escalating minutes — six auto-casting arts, five stars, six worn gear slots that redraw your hero, and six grounds of elites, warlords and arena-ringing crowns. Every run reshuffles your build; every clear opens the next gate. Built entirely from a self-drawn vector pipeline, with no external assets.