
Spirit Clash
A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.
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A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.

Command eight distinct pixel tanks in a complete wasteland survival campaign. Gather salvage, unleash spectacular overdrives and reclaim eighteen sectors.

A pixel-art survivor roguelike remixed from Shiba Ronin. A stone guardian dog wakes to hold the Thousand-Lantern Shrine against the yokai tide until the dawn bell: steer, auto-attack, forge weapon evolutions, light 24 lanterns, beat five bosses. Four guardians, shrine offerings, daily vigil, rival rooms, ema wall, fox oracle, cloud save and leaderboards.

A beach-supermarket arcade-idle with a fully human island crew and crowd: run the mart, stock shelves, serve human beachgoers and catch the hooded beach thief. Remix of Beach Mart: Double Shift.

A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

A molten-mineshaft ball-bouncer roguelite: aim the forge and blast a stream of sparks up at descending ore, chain-shatter it into embers, and out-dig five depth-biome bosses. Draft stacking relics — Splitter, Twin Forge, Molten Core — bank embers for permanent forge upgrades, and survive the endless deep. Deterministic physics; the attract screen is the aim-bot playing for real.

Layered tile matching with a survey deck. Chart the drowned coast one matched pair at a time before the tide takes it back.

A vertical pixel rage platformer with 220 trap-heavy levels, solo/duo play, arcade demo mode, MIDI music, and taunting voice lines.

A Super Rabbit pixel roguelite remix with square-headed rabbit heroes, robot-viking enemies, tabletop co-op, procedural dungeon combat, and a new TTS meme voice.

A sunny pixel ragdoll soccer cup starring wobbling game mascots.

A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

A Balatro-form lucky-cat poker roguelike, portrait-first: 25 omamori charms, zodiac scroll hand upgrades, fortune cards that repaint your deck, and 8 yokai boss patrons — with a bot that plays the attract demo through the real scoring engine.

Emberpaw Isle goes online: shiba plaza, room-code expeditions for 2-4 keepers, bot teammates offline. This edition: LOCAL AUTHORITY netplay (your shiba never rubber-bands - map interaction and skills resolve exactly where YOU stand), the Shiba Warden armory (wood/copper/iron/silver/gold blades and shields in six coats), and no two shibas ever stack into one sprite.

Charge the cast, follow the hook through a living pixel ocean, upgrade your tackle, and land the Golden Leviathan.

A pixel mining delve. Drill the seam, trace ore veins to completion before the bonus expires, and haul the cargo home before the dark takes it.

Eres un eslime verde: camina, dacha con una púa frontal que hace 5 de daño y aplasta a los duendes al caer desde el aire. Tienes 10 de vida frente a oleadas crecientes de duendes y, cada 5 duendes eliminados, eliges 1 de 3 mejoras: más daño, más vida o más velocidad. Arena pixel-art con físicas ajustadas a 60 fps, sacudida de cámara, partículas y récord guardado localmente.

A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.