Animation built with AI – play & remix
Generative animations, shaders and interactive scenes built with AI on 8x — every one runs in the browser and ships its source for remixing.
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PUERTO VEGA — Secuencia Cinemática
PUERTO VEGA es una secuencia cinemática interactiva inspirada en los intros de los juegos de mundo abierto: un mosaico de paneles que reconstruye la ciudad mientras avanza la barra de carga, tres protagonistas presentados en fichas, un HUD con timecode y tipografía de póster. Todo dibujado en canvas con banda sonora original sintetizada y sin paso de build.

Glorious Ethereal Phoenix
A cinematic canvas animation of a glorious ethereal phoenix rising from sacred flames, sweeping across all four corners of the sky, landing in royal majesty at centre stage, displaying its magnificent fiery plumage and wings, then bowing out gracefully. A mesmerizing particle-driven experience with towering fire, ground impact effects, golden sparkle rain, and drifting ethereal feathers.

animated video on how to use 8x application to i
An animated field guide that shows how to use the 8× app to its fullest potential. A cinematic canvas film walks through the full spiral — start a spark, pair with your AI, preview and version, publish to the Square, and remix — with chapter navigation, live captions, a subtle WebAudio score, and one-tap export of the whole guide to a downloadable WebM.

Kangen Run
Kangen Run is a bright animated scene where two cartoon runners jog through a sunny landscape while speech bubbles — and your device's own voice — chant "Kangen Water is good!" out loud. Tap the scene to make them say it again, toggle the sound, and change their running speed.

Jardín de Odalis
Un jardín nocturno interactivo hecho como tarjeta para Odalis: al tocar la pantalla la flor florece de golpe, caen pétalos y la dedicatoria se escribe sola con máquina de escribir. Animación ligera en canvas + SVG, sin build, lista para regalar por enlace.

ZERO ARMORY · 26 Variable Frames
Explore 26 ZERO ARMORY variable frames — 52 humanoid and fighter silhouettes. Tap TRANSFORM to trigger a part-level Canvas conversion: twenty armor regions collapse toward the core, rotate through a compressed flight spine, then rebuild into the target form with locking sparks and thruster ignition, all beside a JavaScript pixel-art reconstruction and an original three-track score.

نَوْل الضوء · NAWL — Light Loom
استوديو فنٍّ توليدي تفاعلي: مئات الخيوط الضوئية تنسج حلقة متحركة بلا نهايات. صمّم، اسحب بإصبعك لتشقّ الضوء، ثم صدّر حلقتك بصيغة WebM أو صورة PNG — وكل تركيب قابل للمشاركة عبر الرابط ببذرة واحدة. واجهة عربية مع تبديل للإنجليزية.

Ribbon & Brass — A School Parade Waltz
A seamless 12-second animated short: two dancers in old-fashioned clothes — one with long braided pigtails, one with a short curly bob — dance together at a school parade while a marching band plays, bunting flutters and confetti falls. Pure no-build canvas animation with a one-tap "Save video" button that exports the loop as a .webm (music mixed in).

Pip & the Apple Basket
A colourful animated storybook film: one sunny day a little monkey drops a basket of apples, a kind boy stops to help, and they share one — because helping and sharing make everyone happy. Plays scene by scene with narration and on-screen captions, and the "Save video" button records the whole film to a downloadable video file.

مسرح البطاطا — يا موزة أنت خنتيني!
مشهد درامي مضحك على خشبة المسرح: حبّة بطاطا تواجه موزة وتقول «يا موزة أنت خنتيني!». رسوم حيّة على كانفس بإضاءة مسرحية وستارة، مع صوت كوميدي وموسيقى درامية، وقلوب مكسورة عند لحظة الخيانة — وزر واحد يسجّل المشهد وينزّل الفيديو. تدعم الشاشة العرضية والطولية.

PUERTO VEGA · Secuencia Cinemática
PUERTO VEGA es una secuencia cinemática original inspirada en las intro de los sandbox de mundo abierto: un mosaico de paneles que se disuelve escena a escena por siete localizaciones dibujadas de forma procedural, tres fichas de reparto y un revelado de título final. Grano de película, viñeta, barras cinemáticas y una banda sonora sintetizada en vivo con Web Audio. Pulsa para empezar; dura unos 40 segundos.

Selva Rumble — Duelo de Monos
Cortometraje animado en canvas: un mono bravo (Coco) pelea contra un mono negro (Sombra) en una selva al atardecer, con coreografía por keyframes, efectos de impacto, cámara con shake, barras de vida y sonido sintetizado. El mono negro gana por K.O. Se reproduce como un video con controles de pausa y repetición, y funciona en móvil y escritorio, vertical y horizontal.

Cinematic view of planet Earth floating in deep (Remix)
A real-time, dependency-free render of Earth adrift in deep space — procedural oceans, drifting clouds, a golden atmospheric glow and thousands of stars, slowly rotating in a 9:16 frame. Tap "Clip 30s" to record a clean, watermark-free vertical video ready for Shorts, or save a 1080×1920 still. No build step, no textures, no CDN — the whole scene is one WebGL shader.

BLOCK 51 — CJ vs the Ballas
A low-poly 3D machinima: CJ squares up against a crew of Ballas on a dusky street corner. Fully procedural — rigged fighters, a beat-sheet fight director, cinematic camera cuts, particle VFX, hit-stop/slow-motion and synthesized audio. Orbit the stage freely in Free cam.

GHADERMUSICBALUCH · Fire Text
A real-time fire simulation where the letters of GHADERMUSICBALUCH are the fuel — heat diffuses upward through a canvas grid into living flames, drifting embers and procedural crackle. Four colour themes plus tunable flame height, wind sway and ember drift; tap anywhere on the fire to fan it.

किड्स ई-कॉमर्स अकादमी — प्रोमो वीडियो स्टूडियो
बच्चों के लिए ई-कॉमर्स कोर्स पर एक प्रोफेशनल प्रोमो वीडियो — 8 सीन, मोशन-ग्राफिक्स एनिमेशन, हिंदी कैप्शन और टाइमलाइन प्लेयर। एक क्लिक में पूरा वीडियो WebM फ़ाइल के रूप में डाउनलोड करें।

Paean × 8x — Living Mark (Remix)
A living brand mark for Paean and 8x: one continuous ribbon of light that GPU-morphs between an infinity loop, a chiselled P, and a figure-eight whose waist reads as an x. Tap to wake the chrome and orbit the mark freely, flip between a deep-neon stage and lacquered studio white, or export the current view as a 2048×2048 PNG; leave it idle and it drifts back into a self-playing attract loop. Pure no-build HTML with vendored three.js.