BREACH POINT
BREACH POINT — a tactical wave-survival FPS you play right in the browser. Hold a fortified arena against escalating waves of grunts, rushers and heavies with a carbine, SMG and breacher shotgun. Raycasted 3D, dual-stick touch controls, a live radar, and persistent high scores.
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Blockstrike
A self-contained voxel arena FPS with round-based combat, buy-phase weapons, destructible cover, and blocky hostile squads.

Craftstrike Online
Voxel CS deathmatch with REAL room-code multiplayer: you + friends + wisecracking io rivals in one 10-soldier server. No lockstep — the ownership mesh keeps every shot, dig and block-build instant on your screen. Mine the map into cover, first to 25. Full offline play (STRIKE rounds, io bots, sandbox) included.

Shiba Bladeward FPS
第一视角刀盾柴犬 · The voxel slime roguelike goes first-person: CS-style mouse-look and WASD, your blade and paw-emblem shield raised in view. Swing on click, brace the shield, and carve through an expanded slime bestiary — blink shades, healer honeydews, kamikaze boomlets, front-shielded aegis jellies and charging lancers — across four biomes. Same wood→crystal forge, flame/frost/storm enchants and elemental skills as the parent, now nose-to-nose with the horde. Fully headless engine, campaign proven winnable in test/sim.mjs.

DUST PROTOCOL
DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

Craftstrike
Voxel arena FPS meets pocket sandbox: mine any block into your backpack and build it back as cover mid-firefight, battle across hand-made arenas or seeded terrain, or relax in a full creative world with pigs, sheep and birds.

BLOCKSTRIKE
Round-based voxel arena FPS. Buy weapons, hold the desert arena, shoot destructible crates to splinters. CS-flavored economy, 5 guns, blocky hostiles (zombies, gunners, heavies), live minimap, synth audio — all self-contained in the browser.