Sunharbor — Island Empire
Grow one joyful island into a global hospitality group through hands-on operations, multi-day festival seasons, regional charters and competitive markets.
More management creations

FOXBURROW
A cozy pixel stealth-tycoon: dig secret tunnels under the river, pop up inside guarded farms, snatch crops past vision cones, warp home through the roots, and let your web-shop auto-sell the haul. Now with a full homestead: step INSIDE the den tree - sleep through dangerous nights (owls and shade wolves hunt after dusk), cook breakfast buffs, furnish every corner, and play DEN DIGGER on your FOXPUTER. Hunt relics in the endless Rootways delve, trade them with other foxes in the shared Glade Market, and dress your fox in skins and outfits.

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Beach Mart: Double Shift
A beach-market remix with an adult bikini-clad crew and two staff members ready for the opening shift.

Otterdock Market Co-op Remix
Run a lively dockside market as apron-clad river otters: grow, carry, stock, scan, expand, automate with heron helpers, and toggle local co-op.

bun the dog
Run bunny the little dog's cozy pixel market: harvest, cook, stock and serve across themed business days, build neighborhood love, befriend 110 animal guests, and meet Money the Cat and Puff the Cat.

Beastholm — Isles of the Hundred Peaks
A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.