Shadow Relay
Perform three lantern acts by matching pose, color, tempo, and mid-scene paired transformations.
More timing creations

RUMBLE RIVALS — Arcade Boxing
A neon-arcade Punch-Out style boxing duel. Read your rival's punch tells, dodge the opposite way to build your power meter, and unleash a devastating POWER STRIKE for the KO. 10 unique rivals with elemental themes, rising difficulty, swipe/tap/hold controls, and dual language EN/中文.

Sparkline
Sparkline is a one-thumb polarity-reflex arcade game. Ride a power line as a glowing spark and tap to flip your charge between + and −, phasing through incoming gates only when your polarity matches theirs. Time your tap right before the gate hits for a PERFECT parry bonus — speed and spawn rate ramp with every point, so the loop sharpens as you climb.

AURORA
A one-thumb arcade game of pure timing. Tap to emit an aurora pulse from your core — destroy incoming shards before they reach your center. Chain combos, earn Prism bonuses at the edge of your pulse, and unleash a devastating Surge to clear the screen. Easy to learn, brutal to master.

A one-thumb arcade game with a sharp core loop
PULSARION is a cosmic one-thumb arcade game. You are a pulsar at the center of deep space — tap to emit a pulse that expands outward, then ECHOES back for double points. Features 4 enemy types, chain combo scoring with precision bonuses, a gravity well that slows nearby enemies, a RESONANCE implosion screen-clear, escalating waves, and local high-score persistence. Cyan/teal/emerald neon aesthetic on deep indigo space.

شهاب — لعبة مدار بإبهام واحد
شهاب لعبة أركيد مدارية بإبهام واحد: مذنّب يدور حول نجم ذهبي، واضغط في اللحظة التي يتحوّل فيها خط التصويب إلى الأخضر لينطلق ويلتقط النجم التالي. كل التقاط يرفع السلسلة والنقاط والسرعة، وخطأ واحد يطفئ الشهاب.

A one-thumb arcade game with a sharp core loop
Orbweaver is a one-thumb neon arcade game with a razor-sharp loop: tap anywhere to hop between two counter-spinning rings, dodging crimson shards and gathering amber motes. Fill the Surge meter to trigger Overdrive — slow-mo where shards become points. Three hits and the core is lost; the beat accelerates the longer you survive.