ORBWILD
ORBWILD is a 1–2 player local-coop survivor-roguelike where every egg-beast is born with claws (melee is always-on from frame one) and flying spell-orbs are the prize. Each Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos — with real ballistic flight. Battle Apex Guardians to tear open endlessly seeded, chunk-streamed 3D wilds under a lifted tactical camera, with a walked-path minimap memory that carries your build across Rifts.
More roguelike creations

Poké Isle: Ultra
Village Season update. Every Pokémon line evolves all the way — Ultra Beasts and legendary lines included — in the run or at the Trainer School, where you train, boost, teach a second move and evolve while lower forms stay yours. The Trainer Plaza is a village: chop, mine and gather, sell at the Poké Mart and buy Poké Balls for coins, crank the capsule arcade, heal your partners at the Pokémon Center, and step through the Battle Portal into a different arena every time to duel other trainers' showcase parties. Three optional roads, co-op rooms and Rank Brawl carry on.

DEEPDIVE — A Shibaria Tale
A first-person pixel dungeon crawler remixed from Shibaria. Twenty floors of the Sunken Kennel, one shiba delver, and a torch: real-time melee and ranged combat, 48 monsters, 8 bosses, 24 weapons, 61 relics, a procedural adaptive score, and an arcade attract demonstration that plays the real game by itself.

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

Komainu: Lantern Vigil
A pixel-art survivor roguelike remixed from Shiba Ronin. A stone guardian dog wakes to hold the Thousand-Lantern Shrine against the yokai tide until the dawn bell: steer, auto-attack, forge weapon evolutions, light 24 lanterns, beat five bosses. Four guardians, shrine offerings, daily vigil, rival rooms, ema wall, fox oracle, cloud save and leaderboards.

ORBWILD
An egg-beast survivor-roguelike where claws are your birthright and flying spell-orbs are your prize. Melee is always-on from frame one; every Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos with real ballistic flight. A lifted tactical camera, pixel-art wilds and 1-2 player shared-camera co-op across endlessly seeded, chunk-streamed Rifts. Enhances Wildbound Infinite: orb-first combat, higher camera, richer atmosphere, minimap memory kept.

Poké Isle
A fan-homage remix of World of Shiba: the same co-op island roguelike — per-run generated isles, fog-of-war, drafts, room-code online — rebuilt as a Pokémon expedition. Play a trainer (7 looks), pick a starter, free snared Pokémon into your party, cleanse shadow dens guarded by random boss Pokémon, and relight the Great Beacon. PMD SpriteCollab sprites stream in lazily per species. Non-commercial fan tribute.