You games & apps
Creations tagged you on 8x — every one is playable in the browser and open to remix.
61 creations · page 2 / 3

RAMRELAY: The Door You Break Leads the Next Charge.
RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

BUMPERHEIR: What You Hit Becomes the Ball Remix
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

TYPEWOUND: Every Letter You Remove Fights Back
TYPEWOUND is a five-folio word-ladder tactics game set inside a possessed letterpress. Change exactly one face of a four-letter forme. The inserted face resolves its Cut and Guard for the compositor; the removed face immediately returns for the ink beast as Bite or Plate. A folio signs only when the exact pull budget ends on the contracted word with the beast broken.

Static Meridian
A compact illustrated AVG deduction game built with direct HTML, CSS, and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

MARROWCAST · Every Bone You Cast Builds Your Next Body
MARROWCAST is an original portrait-first fine-pixel tactics campaign. A borrowed skeleton enters five authored ossuaries with three physical techniques: **Femur** dashes two cells and breaks crossed enemies, **Rib** plants a one-use trap and line-of-sight blocker, and **Crown** executes the first enemy on a clear ray. Every cast leaves that bone on the actual board. At the north seal, the dominant cast type reconstructs the next body as Strider, Bastion, Oracle, or balanced Whole Saint.

LEADWRAITH: What You Erase Still Counts
**What You Erase Still Counts.**

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

THE GAME YOU BOUGHT HAS LEFT THE SHELF
Play THE GAME YOU BOUGHT HAS LEFT THE SHELF — a browser mini-game.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Aureline Drift
A fixed-course Three.js magnet-convoy racer. Drift the Mk VI locomotive across the Aureline, magnetize mail pods and ore hoppers, avoid three mechanical hazard families, and deliver at least twelve cars through three foundry stations.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

RUNGSONG: The Floor You Leave Writes the Next Bar
RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

Hearthmoth · Every Shadow Hears You
A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.
SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.