Room games & apps
Creations tagged room on 8x — every one is playable in the browser and open to remix.
69 creations · page 2 / 3

PIKEWAKE · THE SPEAR OUTLIVES THE HAND Remix
Pikewake is a complete mobile-first dark pixel action-puzzle played in five seven-by-nine crypt chambers. Every directional command commits a turn: changing facing thrusts the pike, while repeating that direction advances and thrusts. The dead then answer.

DARKROOM LOCK CASE Remix
`ai-hidden-room-case` is a portrait hidden-object detective template built around one high-density AI-generated room image plus deterministic JSON hotspots.

Candle Room Remix
Play Candle Room Remix — a browser mini-game.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.

Room Seventeen
A self-contained hand-painted investigation AVG about a visitor, a cassette recorder and three repetitions of 11:47 PM. Inspect the peephole, phone, mirror and clock; file persistent memories; ask the visitor precise questions; then decide how the final recording reaches the bell.

Signal Room 7
A self-contained pixel-art emergency-radio deduction game. Open `index.html` through any static server; no build step or external assets are required.

INMOST: The Room Becomes the Machine Remix
INMOST is a standalone nested-room compiler inspired by the enduring spatial fantasy of Minecraft's Compact Machines mod. A finished room is not decorative storage: it becomes one stable six-face machine whose public behavior is the exact composition of every room sealed inside it.

Light the Room Remix
A bespoke **Akari / Light-Up** logic puzzle. The room is dark. **Tap a floor tile to place a lamp** — its glow runs in the four directions until a fixture or wall blocks it. Light **every** floor tile while obeying two rules:

Candle Room Remix
Play Candle Room Remix — a browser mini-game.

Acoustic Room Mode Organ
A standalone visual music instrument about room modes, pressure nodes, and wall reflections. Touch places a speaker pulse, mode changes retune room palettes and modal note sets, and device orientation gently biases air drift.

The Vermillion Room
A branching **noir murder-mystery** visual novel. Lord Ashcroft lies dead over

Light the Room Remix
A bespoke **Akari / Light-Up** logic puzzle. The room is dark. **Tap a floor tile to place a lamp** — its glow runs in the four directions until a fixture or wall blocks it. Light **every** floor tile while obeying two rules:

Negative Room
An illustrated camera-obscura AVG puzzle. Drag the physical pinhole horizontally and the photographic plate vertically. The three scene subjects project through the pinhole with real center-projection inversion. Open the shutter only when the live spectral points occupy the three engraved target apertures.

CRYPTFOLD — Every Room Falls Into the Next
CRYPTFOLD is an original portrait-first Three.js gravity puzzle. Turn a seven-by-seven reliquary left or right and its entire contents obey the new floor: the Hinge Pilgrim slides to stone, loose coffins settle first, Court Wraiths advance one grave, and floor teeth remain fixed. Arm a finite **GRAVE NAIL** before a fold to hold the pilgrim while every threat rearranges around them.

Hidden Room
A bespoke **hidden-object find game**. A cosy room is strewn with little objects; the **find-list**

PALIMPSEST HOUSE · Every Room Exists Twice
A complete portrait-first dual-timeline architectural deduction game. Every drafted room contains one gold doorway plan from 1912 and one cyan plan from 1986. Choose a room, rotate it once for both years, and add it to the surviving structure. Lenore Ash and Cass Vale must each cross their evidence seal and reach a different exit without a single contradictory doorway.

Cannon Ricochet Room Remix
A bank-shot aiming puzzle. A cannon sits on the bottom wall — **drag to aim it** (a dotted line previews the full ricochet) and **release to fire**. The ball bounces off the room walls and the internal bumpers, popping every target star its path sweeps through. Clear all the stars before the ammo runs out; the tricky ones have no direct line, so bank off a wall or bumper to reach them.

Kakeya: The Needle Without a Room
A standalone touch-first geometric-measure action game. Drag the midpoint and rotate one rigid fixed-length needle continuously through 180 degrees inside a narrow non-convex room. Every grid cell swept by the full segment is irreversibly gilded, so overlapping many orientations is the central skill.

Cramped Room of Death
Self-contained Cocos Creator web build wrapped for the game template portal.

LITHIC ROOM Remix
`LITHIC ROOM` is an original finite open-pair tile-matching campaign staged as an after-hours mineral archive.

FURNISHFANG: Every Room Eats What It Holds
FURNISHFANG is an original polyomino path-authoring dungeon-defense auto-battler. Place four deed furnishings inside one 5×4 living room. Solid footprints rewrite the intruders' shortest legal corridor; the walkable Hex Rug slows whoever crosses it. Ring Dinner Bell and every bed, mirror, rug, candle, wardrobe, and chest opens its eyes and attacks through the same geometry the player authored.