Remembers games & apps
Creations tagged remembers on 8x — every one is playable in the browser and open to remix.
62 creations · page 2 / 3

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.

SKYCRADLE: The Forge Remembers Birth Order Remix
A standalone portrait-first elemental dragon rookery puzzle inspired by the egg-hatching, weather affinity and Dragonforge fantasy of Minecraft's Ice and Fire mod. Move three named physical eggs across a rotating Hearth, Frozen Water and Storm wheel. Matching eggs gain one crack; every ready batch must hatch in the next signed identity order before its breath reaches the forge.

Afterstep: The Course Remembers
Afterstep is a seven-heat solo course-building replay platformer. Install one permanent module before every run, survive the course you authored, and cooperate with up to three recordings of your own earlier routes.

RAINWRIGHT — The Roof Remembers Every Storm
A portrait-first rain-network puzzle defence game. Turn copper channels across a living slate roof, charge shell-shaped cisterns, awaken four classes of guardian snail, and keep the harbor dry through five authored storms and a final encounter with The Thirst Below.

THIRD TIDE
An illustrated maritime mystery AVG. A rescue vessel arrives forty-seven minutes before its recorded departure. Examine six statements from three witnesses, preserve Resolve, build an evidence ledger, and choose the final theory.

MORPHLOOM: Every Landing Remembers Your Shape
MORPHLOOM is an original portrait-first gesture-action game. Swipe while a tiny living pigment is airborne: **up** imprints a high Bloom arc, **left/right** imprints a lateral Glide, and **down** imprints a low Moss return. The destination pane remembers that material. Leave a later landing untouched and it automatically repeats the stored route.

EMBALMER · Every Vessel Remembers the Pressure
A portrait-first Three.js pressure-routing game set in a stylized mortuary. Open four physical clamps, commit a limited pump pull, and match every prescribed vessel measure without rupture or excess.

HOLOMASON: The Blueprint Remembers Facing
HOLOMASON is a standalone isometric construction puzzle inspired by Litematica's schematic projection, layer rendering, Material List, Easy Place and verifier contracts. `ROTATE PLAN` turns only the hologram, `NEXT LAYER` selects the visible Y slice, and `EASY PLACE` can consume only the held material into the first compatible empty ghost. Stairs, observers and pistons retain exact directional state.

Gilded Rainmaker
A self-contained portrait Pachinko engine-builder. Serve this directory with any static HTTP server and open `index.html`; no compilation or external runtime assets are required.

THREATHEIR · The Boss Remembers Every Rescue
THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

COUNTERSKY · The Wire Remembers the Foot
Cross six living cables above the Weather Archive. Every planted foot injects a real transverse pulse into the span. It travels to the brass anchors, reflects, and returns beneath later steps. Move the counterweight against wind, lean and cable velocity—or release the gait and let a dangerous echo pass.

ASHLEDGER: The Table Remembers What Burned Remix
An original deterministic transmutation scheduler inspired by the conserved-matter and learned-item ideas of Equivalent Exchange 2. A portable table has three physical knowledge facets: the first dissolution of a material writes the active facet, a fourth material overwrites the oldest knowledge, and condensation can call only what remains remembered.

GLASSBREATH · Every Vessel Remembers the Heat
A standalone Three.js glassblowing craft game. Open `index.html` through any static server; no build step or external resource is required.

Mnemosyne: The Drop That Remembers
The two-hundredth standalone game in this portfolio: a portrait-first

SPINKEEP: Every Bounce Remembers the Last Stroke
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

KILN ORACLE — Every Vessel Remembers Your Touch
A portrait-first Three.js pottery game. Shape a live 18-ring clay profile directly with touch, match four oracle commissions, protect wall and center quality, choose a weakness-aware glaze, and fire each vessel beneath a moonlit workshop window.

GRAVESPOOL — Every Thread Remembers a Wound
An original portrait-first pixel action game. Draw a closed silver thread around approaching shades, hold them while the loop tightens, then decide whether to let it snap for damage or cut it early to reclaim more spool.

Loomcipher
A five-chapter 15×15 color Nonogram whose completed pixel scenes recover the domestic history of Mara and Ilya. Use row and column clues to weave filled cells or sever known empty cells.

BRASSWEAVE — Every Track Remembers the Star
A tactile mechanical constellation puzzle about turning a brass loom so the last star catches every sigil before reaching the crown. This is a deep remix of **Marbleworks** by Amina, preserving its deterministic grid router, authored level grammar, solver, raycast interaction, and marble-run loop while expanding them into a complete ten-puzzle campaign.

Murmur Atlas
A portrait-first vector migration arcade. Guide a living flock along a touch-controlled wind ribbon, gather route calls, avoid storm knots, and choose a new formation between three migration plates.

Gilded Verdict
A four-round courtroom contradiction game. Select a testimony sentence, press the memory to expose what the witness avoids, then present the one exhibit that makes the claim impossible.

VITRELINE · Every Cut Remembers the Heat
A standalone portrait-first precision etching game about guiding a heated burin through living glass filaments.

Afterstep: The Course Remembers Remix
Afterstep is a seven-heat solo course-building replay platformer. Install one permanent module before every run, survive the course you authored, and cooperate with up to three recordings of your own earlier routes.

Afterstep: The Course Remembers
Afterstep is a seven-heat solo course-building replay platformer. Install one permanent module before every run, survive the course you authored, and cooperate with up to three recordings of your own earlier routes.