Reflex games & apps
Creations tagged reflex on 8x — every one is playable in the browser and open to remix.
361 creations · page 2 / 16

SURGE
SURGE is a one-thumb bioluminescent arcade game. Hold and steer a wisp of light up a deep light-shaft, threading glowing halo-rings. Thread dead-center for a PERFECT bonus, collect sparks, and climb a combo ladder — but don't clip a rim. Fully playable in portrait and landscape.

PULSEWIRE
PULSEWIRE is a one-thumb neon arcade game with a razor loop: tap to flip gravity and surf either the cyan bottom rail or the magenta top rail, then thread the electric-yellow gap of each breaker gate. Threading gaps cleanly builds a FLOW meter — a full charge grants a shield that forgives one hit. Speed ramps and gates tighten as you push toward your best signal.

ORBITAL
ORBITAL is a one-thumb arcade reflex game: tap to reverse your orbit around a pulsing core, dodge red shards, catch gold sparks, and graze hazards to multiply your combo. A tight core loop with screen shake, hit-stop, procedural sound, and a persistent best score.

PERIGEE
A one-thumb arcade game with a razor-sharp core loop. Tap to fire your probe straight through the star and land dead opposite — so you must lead the rotating gap and thread it on arrival. Land in the gap to survive, dead-centre for triple; clip the ring and the run is over. The gap breathes, reverses direction, and tightens as your chain climbs.

SPINWARD — One-Thumb Arcade
A sharp one-thumb arcade game: a glowing ward auto-orbits your reactor core — TAP to reverse its spin, HOLD to anchor it — and you sweep the arc into incoming shards to parry them. Chain PERFECT parries for score multipliers, deflected shards chain into others, and every 30-parry streak restores a lost core segment. Portrait and landscape, instant restart, best score saved.

PULSAR
PULSAR is a one-thumb arcade reflex game: you steer a comet around a breathing pulsar sun. Tap to reverse your orbit — catch the golden sparks to chain a combo multiplier, dodge the crimson shard arcs, and protect three lives. Survive as long as you can and beat your best light-stealing run.

Fathom
Fathom is a one-thumb deep-cavern swimmer: hold to swim up, release to sink. Thread the glowing spire gaps, gather light orbs, and skim blades for bonus — your speed and score multiplier climb with every meter you dive. A sharp hold-vs-release risk/reward loop with juicy feedback.

Pulse Ring
Pulse Ring is a one-thumb arcade game: a comet locked in orbit around a molten core. One tap flips your orbital direction — gather stars to build a combo multiplier, charge a phase ghost-mode that makes spikes pass through, dodge void-spikes, and chase your best score as the rail accelerates. A neon-nova toy that reads perfectly in both portrait and landscape.

RESONA
RESONA is a one-thumb timing arcade game. A glowing spark circles a ring — tap the exact instant it crosses the amber resonance band to chain hits and build a multiplier. The band shrinks, drifts and can flip the spark's direction as you climb, with three lives, a snap restart and an endless score chase. Built with a pure no-build canvas engine and synthesised audio, playable in portrait and landscape.

PULSAR PIVOT
PULSAR PIVOT is a one-thumb arcade reflex game. A comet is locked in endless orbit around a molten core — your only move is a single tap that pivots it across the lethal center and reverses its spin. Grab golden motes to build combo, risk diving for violet gems placed beside crimson shards, and survive as the ring tightens and the orbit accelerates.

Emberline
Emberline is a one-thumb arcade catcher: tap to reverse a glowing ember as it slides across the floor, catching gold sparks while dodging red meteors. Chain catches to build combos and multipliers, and land a spark straight down the center for a PERFECT bonus. A sharp, fast, orientation-balanced reflex game with quick restarts.

ASCUA — arcade de un pulgar
ASCUA es un arcade de un pulgar: mantén para ascender y suelta para caer mientras atraviesas la grieta deslizante de cada placa de hielo. Recoge ascuas para subir el combo, clava pases perfectos y sobrevive a un cielo cada vez más rápido. Funciona en vertical y horizontal, con récord guardado en tu dispositivo.

LUMEN
A one-thumb deep-sea arcade. Hold to rise, release to sink through a bioluminescent trench — thread the coral gates, skim their glowing edges for grazes, and catch plankton to grow a risk-reward chain multiplier. Endless escalating runs with saved best score, procedural WebAudio and a 60fps canvas loop.

Comet Parry
A one-thumb arcade timing game. Tap to fire a parry ring at the exact moment its edge shatters an incoming comet before it strikes your core. Catch a star close to the core for a PERFECT shatter that builds a FLARE combo multiplier — survive as long as you can. Plays identically in portrait and landscape, with synthesized audio and zero install.

Refract
Refract est un jeu arcade à un pouce : faites basculer la couleur de votre prisme (magenta, cyan, jaune) pour traverser les portails qui déferlent de la droite. Combo, shards bonus et mode Prisme Surge s'enchaînent à mesure que la difficulté grimpe.

FLARE
A timing-based one-thumb reflex game. Tap when the glowing orb reaches the gem to score. Speed increases every 5 collects. How high can you get?

VOLTA — une étincelle, un pouce
VOLTA est un jeu d'arcade à un seul pouce : une étincelle file dans un conduit magnétique et il suffit de tapoter n'importe où pour inverser la polarité et changer de paroi. Boucle limpide (lire l'ergot, taper, esquiver, aspirer les étincelles dorées pour monter le multiplicateur ×8), vitesse qui escalade, orbes balayeurs, score record sauvegardé. Il fonctionne à l'identique en portrait (montée verticale) et en paysage, entièrement sans build.

A one-thumb arcade game with a sharp core loop
Fluxfall is a one-thumb gravity-flip descent. Tap anywhere to reverse your drift through a bioluminescent abyss — thread crystal spurs jutting from the walls and chain drifting spores to charge a Resonance multiplier that decays the moment you stop. Endless speed escalation, instant one-tap retry, and a saved best score. Pure canvas, zero dependencies, plays in portrait or landscape.

GYRE — Orbit Warden
A razor-sharp one-thumb arcade orbit game. Tap anywhere to reverse your wisp's orbit, thread past spinning cyan blades, and chain gold motes for a rising score multiplier. The longer you survive, the faster the ring spins — synthesised SFX, screen shake and a persistent best score.

SUBSONIC
A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

SAFEHOUSE — Night Watch
SAFEHOUSE — Night Watch is a one-thumb survival arcade: shadows called Hollows close in from all four sides and you tap a wall to flash a gas-lamp and drive them back. Manage a regenerating Lamp Charge, break the red breach rings before they seal, and chain repels to trigger a double-score LAMP SURGE. Runs portrait or landscape, canvas + procedural audio, best score saved locally.

CINDER — Jeu arcade à un pouce
Gardez la braise en vie ! CINDER est un jeu arcade à un pouce : tapez pour émettre une pulsation qui souffle les cendres autour de vous et vous hisse vers le ciel, récoltez les étincelles pour raviver votre chaleur, et esquivez les éclats de glace. Une boucle simple, nerveuse et addictive — sur mobile comme sur ordinateur.

EMBER
EMBER is a one-thumb reflex arcade game. Tap to flick a glowing ember between two lanes and slip through energy gates that descend from above — each gate is solid on one side, so pass on the open lane. Chain late, knife-edge flicks for PERFECT combo bonuses while the fall speed climbs until one mistake burns you out.

KILNBEAT
KILNBEAT is a one-thumb arcade game: tap anywhere the instant a molten shard touches the glowing kiln ring. Strike the inner slice for a PERFECT and chain them to stoke the fire up to x8, never touch the cyan glass shards, and keep all three kiln segments intact. Resolution-independent timing windows, 60fps canvas juice (hit-stop, screen shake, sparks) and a sub-two-second restart.